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Messages - SmartyPants

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2281
TSoG / Spriggat Assassins?
« on: February 24, 2010, 07:23:28 PM »
With the Shadowling Republic's policies of equality, would the Assassin's Cult allow Spriggats into their organiztion?

2282
TRPG1 / *Spoiler* TRPG1 Endings
« on: February 23, 2010, 06:59:07 PM »
Quote from: Take David. You can't be trusted.
Tastidian appears to vanish in a flash of light, leaving you alone in your room. You feel strangely empty. You want to turn to your uncle for comfort, but how could you look him in the face? Slowly, resolution grows within you: you will grow strong. And when the time is right, you will force Tastidian to bring David back. Then, when everything is set right again...then, you will kill him.


Quote from: I will serve you for three years, and not a second longer.
If surrendering your existence for a period of time is what it will take to restore your brother to this world, then you will do it. Perhaps it is best that you will not be conscious during your servitude; it will be instantaneous to you, perhaps even painless. Still, you know the risks. Maybe Tastidian is lying. But ultimately, what choice do you have but to trust him?...


Quote from: (Without the slave bracelet)I am going to kill you.
The shockwave hits you instantaneously. You then notice that you're on the floor. You feel as though you are suspended above yourself, calmly observing as you struggle to get up and stumble, careening wildly. You don't know what he did to you, but you can't seem to think straight. You can see the final blow coming, even as you know that you are powerless to stop it...


Quote from: (With the slave bracelet)I am going to kill you.
A numbness, starting at the wrist and slowly spreading throughout your body, engulfs you. You lift you hand to defend yourself, but find that you have forgotten how. You open your mouth to speak, but can't remember any words. It is important to resist...something. You can't remember what, or why. The room around you looks unfamiliar. Slowly, you succumb to darkness...

2283
Random Projects / Re: Telepath RPG Wiki: vandalism reports
« on: February 23, 2010, 06:51:23 PM »

2284
TSoG / Re: The Nameless One
« on: February 23, 2010, 06:47:09 PM »
Thing is, the Main in TRPG 1&2 is never specifyed as a male or female at all.
The Nameless One has also never been specifyed as a male or female.

2285
TSoG Wish List / Re: New attacks for teammates
« on: February 23, 2010, 02:01:03 PM »
I think Spearmen, Swordsmen, Bowmen, and Assassins should have physical attacks only.

2286
TRPG2 / Re: *Spoiler* TRPG2 Endings
« on: February 22, 2010, 08:27:55 PM »
David lacks a "Destroy Psy Academy" ending and poor Dorgon doesn't have any endings.

2287
TRPG2 / *Spoiler* TRPG2 Endings
« on: February 22, 2010, 08:25:10 PM »
Quote from: General Tastidian and Cerzak
Destroy Psy Academy:
With the Psy Academy under his foot and a new supply of Energy Golems flowing into the ranks, Tastidian was at long last able to crush the Spriggat rebellion.
Meanwhile, impressed with Main's loyalty, Tastidian convinced the Shadowling Queen to appoint Main to provisional Ruler of the human lands.

Kill Queen:
With Tastidian and the Shadowling Queen gone, the spriggats were at last able to return to Somnus. In accordance with Cerzak's wishes they established a constitutional democracy over the Shadowlands.


Quote from: David
Kill Queen:
David, an excellent student, became a black cape at the head of his class in record time. He is currently recognized as having the most advanced Scanning abilities of any Psy alive.


Quote from: Shadowboxer and Darkling
Destroy Psy Academy:
Shadowboxer became Main's chief bodyguard and Darkling was appointed head of Main's personal spy service. Both came to be feared and hated throughout the world of men.

Kill Queen:
Shadowboxer and Darkling, no longer needed as assassins, started a popular restaurant in the heart of Somnus called 'The Barracks'. On Main's advice, they import their beer from places other than Somnus.

Shadowboxer Dead:
Darkling, no longer needed as an assassin, started a popular restaurant in the heart of Somnus called 'The Barracks'. Initially devastated by the loss of his brother, Darkling maintains a small display in the back dedicated to Shadowboxer's memory.

Darkling Dead:
Shadowboxer, no longer needed as an assassin, started a popular restaurant in the heart of Somnus called 'The Barracks'. It took him several years to realize that his little brother was truly gone and that he had loved him after all. A room in the back is dedicated to Darkling's memory.

Both Dead:
Shadowboxer and Darkling were memorialized in Assassin's Square, with a statue honoring their contribution to the overthrow of the Queen. A small plaque at its base reads: 'Shadowboxer and Darkling, greatest psy assassins in the known world.'


Quote from: Festus
Festus took the opportunity to retire from the Queen's service and set up a private practice in Somnus as a doctor. In his off-time, he volunteers at the new Somnus National Library.

Dead:
Festus will always be remembered for his serious, thoughtful demeanor and his commitment to preserving life. After his passing, it was discovered that he'd written several works reflecting on Shadowling history and on the philosophy of government. Published posthumously, his books are now widely read and discussed in shadowling academia.


Quote from: Gamblin' Jack
Gamblin' Jack, impressed with the shadowling card game, Psy War, created a popular derivative: Gamblin' War. And while Gamblin' Jack still gambles, he doesn't gamble with his freedom anymore.

Dead:
Gamblin' Jack, though gone, is now remembered as something of a legend among the Psy Academy guards. They say he left a trail of impoverished gamblers everywhere he went, and that he owned half of Somnus by the time he died.


Quote from: Niven
Destroy Psy Academy:
Niven, glad to be done with soldiering, returned to Somnus and reclaimed his title as the greatest knife-thrower in the Shadowlands. Business never did get as good as he wanted it though-- after all, it wasn't long before the Queen embarked on a new war.

Kill Queen:
Niven, glad to be done with soldiering, returned to Somnus and reclaimed his title as the greatest knife-thrower in the Shadowlands. He performs at 'The Barracks' Tuesdays and Thursdays.

Dead:
Niven may have died, but his memory lives on. His legacy has inspired some among a new generation of shadowlings to undertake knife-throwing.


Quote from: Anya and Guy
Destroy Psy Academy:
Anya and Guy, feeling betrayed by their close friend, fled the Psy Academy and went into hiding. Main never heard from them again.

Kill Queen:
Anya and Guy, relieved that the war was finally at an end, joined Main in finishing their studies. Anya eventually became Dean of the Acadmey-- Guy, a General.

Anya Dead:
Anya, one of Main's closest friends, is gone forever. Guy went on to a high leadership position in the military, and helped to build a new place at the Academy for people who indulge their love of books: the Anya Memorial library.

Guy Dead:
Guy, one of Main's closest friends, is gone forever. Anya, stoic in the face of deep depression over his passing, got the Psy Academy to name the area near the North Gate Guy's Corner. It is now used for sparring by young, would-be psy warriors.

Both Dead:
Anya and Guy are now buried in a flower-filled grave just outside the walls of the academy. They will always be remembered for their courage and preservence in the name of freeing their good friend Main.


Quote from: Helena and Flint
Helena, making use of the money she earned campaigning with Main, started a mercenary group to rival the Mechanics. (Flint helps out too.)

Helena Dead:
No one had ever seen a golem show grief before Helena died. Flint was the first. He wandered around aimlessly for three days, letting out a deep rumbling-rock moans and staring into the distance. On the fourth day, he simply disappeared. No one has seen him since.

Flint Dead:
Depressed by Flint's destruction, Helena disassembled the golem and buried him, along with all his parts, in a grave near the Deeper Downs. Later, making use of the money she earned campaigning with Main, started a mercenary group to rival the Mechanics.


Quote from: Grotius
Destroy Psy Academy:
Grotius, no longer welcome among the spriggats, became an instructor at the Psy Academy, where he began a curriculum in cryokenesis.

Kill Queen:
Grotius became an instructor at the Psy Academy, where he began a curriculum in cryokinesis. He is now considered a living legend among the spriggats for his role in the Shadowling Queen's defeat.

Dead:
Grotius is gone, but he remains something of a legend among the spriggats for his role in the Shadowling Queen's defeat.


Quote from: Main
Destroy Psy Academy:
And finally we come to Main, now reviled as a traitor to mankind, Main ekes out a solitary existence as ruler of the human lands.
Embittered by loneliness, Main first learned to become a cold and vengeful ruler, then finally left the crown behind altogether to fight in the shadowling Queen's new wars.
And so it was, until Main's final days.

Kill Queen:
And finally we come to Main, who is now celebrated as a hero: among humans, for ending the shadowling threat, and among shadowlings, for bringing an end to the monarchy.
Main has given up military service, and now lives a quiet, happy life among friends.
As it should be.

2288
TRPG1 / Is Noctus alive?
« on: February 22, 2010, 08:06:14 PM »
if the shadowling queen had a revival station than its possible that noctus could be alive
however the shadowling queen might not have even bothered to allow him considering how easliy you took him down
The Main was powerful enough to take down the Mechanic's Base, survive an assassination attempt, escape the Bug Pit, destroy the energy golem workshop, and defeat Cerzak.  Cut Noctus some slack for losing to a very powerful psy.

2289
TRPG1 / Re: Where is the father?
« on: February 22, 2010, 07:57:06 PM »
If the Nameless One is David/Main, then it could be possible that we learn their parrents' fate.  The Nameless One already mention how he wish he could have saved his parents.

2290
TSoG Wish List / Re: Emblems
« on: February 22, 2010, 07:53:34 PM »
Maybe the People's Resistance will have Ravinale's Pre-Cult emblem.

2291
Random Projects / Re: Telepath RPG Wiki: vandalism reports
« on: February 22, 2010, 03:52:57 PM »

2292
TSoG Wish List / Re: New attacks for teammates
« on: February 22, 2010, 03:48:19 PM »
I had an idea for a new attack for Rahel, well technically Tembhi but you get the idea ;).

Anways, it is called Curving Shot. The bowman uses psy energy to fire and push two arrows in different directions.
B= Bowman O= Target X= Space

XOXXXOX         XXXXXXX
XXXXXXX   or   XOXXXOX
XXXBXXX         XXXBXXX
XXXXXXX         XXXXXXX

The one to the right has too great of a range.

Based on the position of the second attack, Rahel can hit her targert with split shot.
XXXXXXX         XXXXXXX
XOXXXXX   or   XXXXXOX
XXXBXXX         XXXBXXX
XOXXXXX         XXXXXOX

2293
TSoG Wish List / Re: Emblems
« on: February 22, 2010, 03:43:10 PM »
For instance, the People's Resistance is an illegal organisation, having an emblem and waiving it around will simply be asking for trouble- if someone's house is raided and the Cult finds it, the folks in the house are doomed- it simply provides extra proof for the common folk to see and stregthen the Cult's case- they really did catch the "dark ones" (since the Resistance is mostly Psy based, and look at how the crowd reacted to the execution escape).
Sympathizers like Fife shouldn't have the Emblem in their homes or businesses, but the army in the Bandit Cave should be okay with an emblem on a flag.  If the soldiers in the Bandit Cave are attacked, then they wouldn't be worring too much about hidding their emblem.

The Mechanics, on the other hand, have a very particular uniform and way of dressing- they're instantly recognisable, so in a way, their uniform is their emblem.
How do you know their armor isn't similar to other mercenaries groups? Plus, every Medieval mercenary group has a coat of arms.

2294
TPA1 Walkthroughs / Wiki Walkthrough
« on: February 21, 2010, 06:24:16 PM »
TPA1 Walkthrough needs alot work.

2295
TSoG Wish List / Re: enemy boss for the new crypt
« on: February 21, 2010, 06:19:50 PM »
spirit tastidian
health:250
speed:5
atacks:mind blast shadow blast dark vortex
counter:none
tastidian as a ghost bound to the world regretting ever losing the shadow war and mistaking you for the hero of rpg chapter 1 and 2
Why would Tastidain be in a Crypt? Why is Tastidian faster then Assassins like Al'al? Who says shadowlings can be spirits?

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