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Messages - SmartyPants

Pages: 1 ... 152 153 [154] 155
2296
TSoG Walkthroughs / Re: Yellow Orb
« on: February 21, 2010, 04:34:25 PM »
What does the violet one do?

2297
Random Projects / Telepath RPG Wiki
« on: February 21, 2010, 12:59:53 PM »
Telepath RPG Wiki is working to gather all information about the Cera Bella world.

Some articles need creating.
Other articles need expanding.
Many articles need a little help.

2298
TSoG Bugs / Re: Telepath RPG: Servants of God buglist
« on: February 21, 2010, 12:47:22 PM »
I can't remove my attacks from the Manage Attacks Menu. I can move the ones that are already there around. But when I tried to put Blinding Shield on, nothing happened, or with any of the others.
I have the same problem with Inferno Shield.

2299
TSoG Wish List / Re: Enemies
« on: February 21, 2010, 09:00:30 AM »
Spriggats can be like shadowlings and humans.  They can all fight one another over religious, political, and financial reasons.  The Hero can be caught in the middle one of these conflicts and need to fight spriggats.

2300
TSoG / Re: The new GUI
« on: February 21, 2010, 08:51:14 AM »
The text is more difficult to read, but the overall appearance is better.

2301
TSoG / Re: The new GUI
« on: February 20, 2010, 02:46:19 PM »
I like the new changes. It has a cool Arabian Nights appearance.

2302
TRPG1 / Where is the father?
« on: February 20, 2010, 09:13:08 AM »
In TRPG1 Falstaff mentions that David "was able to warn your father that he was being taken west".  This is the only mention of Hero/David's father until David tells the Hero that they are the only ones left after Falstaff died.  This implies that the parents have died.

2303
TSoG Wish List / Re: New Enemy Ideas
« on: February 20, 2010, 06:54:33 AM »
Thorny Vines is what the name implies. This Destructible Battlefield Object will only hurt players, if the player attacks it first.
Thorny Vines:
Health: 30
Speed: 0
Attacks: none
Counter-attacks: Prick (Range: 1, Damage: 5)
Immunity: Mental

You don't need a knife to be an Assassin.  Some humans use their speed and stealth alongside their psy powers to dispatch enemy units. (you can play human psy assassin in the Dual mode of TPRG2)
Psy Assassin
Health: 50
Speed: 4
Attacks: Mind Blast (Range: 1, Damage: 10), Feedback (Range: 2, Healing/Damage: 15)


The thorny vines seems like a pretty neat idea. It would really be annoying if you had to take a spot that was occupied by thorns.
I think there already are psy assassins.

Yes, there is a shadowling Psy Assassin class, but there isn't any enemy Psy Assassins.  A shadowling Psy Assassin has already been Formulated, but the human Psy Assassin has not.

2304
TSoG / Re: Progress of TSoG (aka TRPG3) Open Demo
« on: February 20, 2010, 06:40:09 AM »
They need someone to teach all those rescued psys in the Bandit Cave, right?
What about the Nameless One? The clan soldiers could also teach the freed prisoners to fight with bows and swords.

2305
TSoG / Re: Spirits Return
« on: February 20, 2010, 06:37:22 AM »
(unless he killed Azma)
What if one decides to kill Azma? Will he be able to return to fight the Hero again?

2306
TRPG1 / Is Noctus alive?
« on: February 19, 2010, 07:24:32 PM »
Would Noctus be alive in TRPG2 and TSoG?
Would the Shadowling Queen revive Noctus after the Hero killed him?




Due to Noctus's skills in fighting and his expertize at kidnapping, the Shadowling Queen would problably revive the experienced Shadowling Commander.

2307
TSoG / Spirits Return
« on: February 19, 2010, 07:11:16 PM »
Luca said "If our psy defenses fail, we can...disipate...for a short period of time"

Does this mean that defeated spirits, like Azma, could return and cause problems?

2308
TSoG Wish List / Emblems
« on: February 19, 2010, 07:06:06 PM »
The Shadowling Empire has a emblem of a half-black, half-grey crown on a red background.
The Cult has the famous emblem of a gold circle above a downward pointing triangle.

Shouldn't organizations like People's Resistance of Ravinale, Psy Academy, The Mechanics, Shadowling Republic, and the Helenites have thier own emblems.


Like the Continental Army rallying behind a red, white, and blue flag, the People's Resistance of Ravinale needs a symbol that will inspire their growing army to fight the oppressive Cult.

2309
TRPG2 / Bug Theory (the creatures; not errors)
« on: February 19, 2010, 04:09:34 PM »
I think the bugs in the Telepath Universe are eusocial like ants and bees. The Bug Queens, like ant queens and bee queens, are the mothers of all the bugs.  Shadow Bugs and Nymphs are the same species, but they each have different roles in the colony. Bugs are in almost every region of Cera Bella. Each region has its own Bug Queen and its own colony. There is likely three bug queens; one in the Deeper Downs, one in the Great Forest, and one in the Ashwan Desert.  When a queen dies, one of her pupa would grow to replace her.


The Bug Queen is the mother of all bugs. She lays the eggs that are the first stage in all the bugs' lives. All the eggs will hatch to become larva. Most larvas will become pupas and evolve into Nymphs, but some specially feed larva will become Bug Queens after their pupa stage. When the larvas metamorphose into Nymphs, its newly developed brain gives it psy capabilities like Mega Shield. Nymphs are responsible for taking care of eggs and larva. They are also in charge of healing and shielding other members of the colony. A small number of Nymphs will mate with the Bug Queen. After the Nymphs stage is the Shadow Bug stage. When they become Shadow Bugs, their brains become more primitive and incapable of using shields. The Nymph's blue exoskeleton is molted for a thinner black shell. The new exoskeleton may not be as strong, but it helps the predator camouflage into its dark environment. While the Nymph stage is responsible for healing and nurturing the colonies, the Shadow Bug stage is suppose to hunt for food, to protect the colony, and to dig more territory. As predators, Shadow Bugs are better at attacking then the other stages (except for the Queen).

2310
TSoG Wish List / Re: New Enemy Ideas
« on: February 14, 2010, 06:17:47 PM »
Thorny Vines is what the name implies. This Destructible Battlefield Object will only hurt players, if the player attacks it first.
Thorny Vines:
Health: 30
Speed: 0
Attacks: none
Counter-attacks: Prick (Range: 1, Damage: 5)
Immunity: Mental

You don't need a knife to be an Assassin.  Some humans use their speed and stealth alongside their psy powers to dispatch enemy units. (you can play human psy assassin in the Dual mode of TPRG2)
Psy Assassin
Health: 50
Speed: 4
Attacks: Mind Blast (Range: 1, Damage: 10), Feedback (Range: 2, Healing/Damage: 15)

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