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Messages - Senteria

#16
Quote from: CraigStern on April 23, 2015, 11:51:25 AM
Yup! I actually fixed this bug yesterday. It'll be in the version 1.02 update. :)

Sweet. Well I 'cheated' my way through this I guess. :D
#17
Quote from: CraigStern on April 23, 2015, 11:42:56 AM
This is a great idea for a mod, but...three times the durability on battle primers? Characters are going to end up way overleveled! :o

I don't plan to use battle primers. Well I used one. I agree with said statement about battle primers. Should just be a one time only use.
#19
Telepath Tactics (2015) / Re: Request thread
April 23, 2015, 10:18:03 AM
Quote from: bugfartboy on April 23, 2015, 09:56:23 AM
Quote from: Senteria on April 23, 2015, 09:34:30 AM
The option to sell items to the shopkeeper would be nice.
I second this.  Who needs those pesky bandages, focus pills, and weapons anyway?  We might as well get some use out of them!  :P

Your post is probably sarcastic but, there are these old rusty weapons and I don't think there is any need for it. Even if you are silly to sell everything, that should be your decission I think. :)
#20
Quote from: bugfartboy on April 23, 2015, 09:59:30 AM
I'm assuming you mean for the main campaign, The Vengeance of Emma Strider?  Sure!  I'll sit down and see what I can do for you.

Yeah I meant that. :) That would be so cool if you could do that. <3
I am going to install the latest version now. I just hope I won't lose my save games. Though I doubt it.
#21
Just wanted to know if that can be done. If it's not too complicated I could do it myself I suppose. I just feel the weapon breaking makes it frustrating because I can't buy any armor since I am spending most of my money making sure my characters can still fight in the battle. That and healing items. It leaves little to no money for armor.
#22
Quote from: CraigStern on April 22, 2015, 03:24:46 PM
Thanks guys! I believe I've got a fix for this; expect it in version 1.02. :)

Sweet. As I mentioned on twitter, I also had an endless 'enemy turn' phase with no enemy movement at all. It was stuck on it in the prison escape mission inside the fortress.

#23
Quote from: Deatric87 on April 22, 2015, 06:54:11 PM
Yes that is correct, during the apple picking mission there was not two of her :P.  Sadly i already saved over the file and i cant really go back to figure out if i can tell why this happens, but its definitely strange lol.

Uh oh, I just finished the apple picking mission. By the way, is it intentional in the apple picking mission that the enemy AI does not destroy bushes and trees?
#24
So I have found a glitch which another person also confirms.

In one of the missions you have to rescue your party members, but you have to build a bridge to do so. Now I made this bridge and I put my golem on the bridge blocking the enemies from passing through (and wiping them out in the process)
After some time they will lower their own stone bridge. This caused my characters that were standing on the bridge -350 damage. Yet they were still alive somehow. Their health bar became huge in the minus. I tested healing them (which is stupid to do but I wanted to for testing purposes) and upon healing, they died.

Moreover the bridge that fell down was only partially made. Tiles on which my characters stood were still made out of wood. That's not all because the AI glitched out and started shooting the wooden part of the brdige, thinking my character was still there, or perhaps they saw it as an obstacle. They kept firing at it until the wooden bridge tile broke and water underneath was shown. Other enemies that were stuck on the other side of the bridge just walked around not knowing what to do. All of them stopped trying to do anything on the bridge or progressing past the bridge once the wooden tile became water.

I do have to note I made obstacles on that bridge as well to prevent them from following my characters.
#25
I had a massive slowdown in that map as well. Partially during the rain but it seemed in other maps i also get big slow downs. Now i know I am not running on a great PC unlike many others. However the poster above me seems to confirm it's not about the graphic card. It generally happens when there are many characters on screen.
#26
Telepath Tactics (2015) / Re: Not quite a bug...
April 23, 2015, 09:37:14 AM
Hmm I managed to free the guy and kill off all the enemies by running back and taking some shots here and there on the way. I went all the way down beneath the lake a bit south east of the starting point. I managed to make the AI waste their movement by changing the path they wanted to take. This way I was not overwhelmed. It's a damn hard level to beat though.
#27
Telepath Tactics (2015) / Re: Request thread
April 23, 2015, 09:34:30 AM
The option to sell items to the shopkeeper would be nice.