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« on: April 29, 2015, 06:53:32 AM »
I'm early in the game, but here are some notes that are mission specific:
Anything before escaping Lizard camp- can't lose as long as you use the bandage when prompted.
1. Bandits in woods- Put a snare on someone's exposed backside so that the 2nd enemy gets caught while you focus down the first one. Go right and attack the bushes (not the trees) to get a treasure, You'll need 2 attacks to break the treasure, but can just let the battle end to pick it up if you don't want to waste the move (this apparently applies to all lose bags).
2. Bandits in Town- have everyone pull back while the swordladies use sprint to get to the houses and open the chests. By having your healer/mentalist "exposed" compared to the rest of your allies the AI will waste time trying to alternate sides flanking your formation. Once you kill all the advancing group the battle ends, so if you want the left chest will probably need to send someone there at the start.
3. Save the Caravan- Left person (Crossbowman) is in higher danger, but she'll use her bandage to hold out for a while. Sending a sword lady nearby with her back exposed can peel off one of the Xbow's attackers and allow her to survive. Whoever you send to her can give her a bandage as well once recruited. When boss bandit comes, try to attack primarily with your bows/magic to avoid counters. Note the characters you recruit get a free turn when recruited despite having gone immediately before you.
In the shop, leather armor+iron helmet= more defense than Chainmail for less money. Ensure people have more than 30 uses of their weapon. The special deal is a grappling hook which is probably cool but I could not afford it after I purchased what I thought I needed.
4. Save Meridian the Spriggan- For the first 8 turns or so, nothing will attack you unless you move into strike range. Take at least one turn to fill up your caster's Energy by putting them on the "front of the start" and resting. The Bowman that argued with the bandit boss can be recruited by the Striders. The Lever near the cell opens the door; you can shove the bottom bandit off the cliff in a spot of land that'll trap him. Whoever walks on the captive becomes slow (-2 move, so Calvary is the best if you want to escape quickly), and you win the mission by having that person touch the escape point (regardless of who else escapes). The early stage of the giant force can be killed by attacking while retreating, especially with Bowmen and Calvary. It's theoretically possible to kill everyone by chokepointing (use right bridge) and using ranged attacks to kill enemy ranged units. Be careful of arrow units with high ground, they have more range and hurt more.