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Messages - Kletian999

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46
Telepath Tactics (2015) / Re: Grinding in the Campaign
« on: May 01, 2015, 08:00:00 PM »
Last time I had my new pyromancer attack an ally, they got no Exp from it.  Are spells exempted from friendly fire EXP?

47
Telepath Tactics (2015) / Re: Auto-Loot all chests after victory
« on: May 01, 2015, 07:58:22 PM »
Craig clearly put rewarding stuff in the chests for those willing to take the trouble to get them.  There's also levels where thieves try to open the chests that puts time pressure on the looting.

48
Telepath Tactics Bugs / Re: Characters getting a free turn
« on: May 01, 2015, 07:16:36 PM »
Character's turn doesn't seem to end when the attack they used levels them up- allowing a 2nd attack assuming enemies are withing their leftover move range.  I totally dominated the first fight you are given a Bronze golem because I could spam his multitarget slash attack.

49
Telepath Tactics Bugs / Re: Easy Meridian Rescue
« on: April 30, 2015, 05:23:46 AM »
Most of the other troops likely trigger for you getting close to them, did you wait for the big guys trigger before approaching anyone else?

50
Telepath Tactics (2015) / Re: Main Campaign Strat guide
« on: April 29, 2015, 09:15:58 AM »
Craig side in another thread every map of the default campaign has auto-bag pickup enabled- while pickup isn't an attack it's still an extra space to move onto the spot and move backwards for chests tucked far away from battle.
citation.
http://sinisterdesign.net/forum/index.php?topic=1457.msg47969#msg47969

51
Telepath Tactics (2015) / Re: Objects in water
« on: April 29, 2015, 07:09:50 AM »
When the tutorial had me drag a rock into water I was really surprised "bridging" wasn't already in the game.  Glad it's on the radar for later.

52
Telepath Tactics (2015) / Re: Main Campaign Strat guide
« on: April 29, 2015, 06:53:32 AM »
I'm early in the game, but here are some notes that are mission specific:
Anything before escaping Lizard camp- can't lose as long as you use the bandage when prompted.
1. Bandits in woods- Put a snare on someone's exposed backside so that the 2nd enemy gets caught while you focus down the first one.  Go right and attack the bushes (not the trees) to get a treasure,  You'll need 2 attacks to break the treasure, but can just let the battle end to pick it up if you don't want to waste the move (this apparently applies to all lose bags).
2. Bandits in Town- have everyone pull back while the swordladies use sprint to get to the houses and open the chests.  By having your healer/mentalist "exposed" compared to the rest of your allies the AI will waste time trying to alternate sides flanking your formation.  Once you kill all the advancing group the battle ends, so if you want the left chest will probably need to send someone there at the start.
3. Save the Caravan- Left person (Crossbowman) is in higher danger, but she'll use her bandage to hold out for a while.  Sending a sword lady nearby with her back exposed can peel off one of the Xbow's attackers and allow her to survive.  Whoever you send to her can give her a bandage as well once recruited.  When boss bandit comes, try to attack primarily with your bows/magic to avoid counters.  Note the characters you recruit get a free turn when recruited despite having gone immediately before you.

In the shop, leather armor+iron helmet= more defense than Chainmail for less money.  Ensure people have more than 30 uses of their weapon.  The special deal is a grappling hook which is probably cool but I could not afford it after I purchased what I thought I needed.

4. Save Meridian the Spriggan- For the first 8 turns or so, nothing will attack you unless you move into strike range. Take at least one turn to fill up your caster's Energy by putting them on the "front of the start" and resting. The Bowman that argued with the bandit boss can be recruited by the Striders.  The Lever near the cell opens the door; you can shove the bottom bandit off the cliff in a spot of land that'll trap him.  Whoever walks on the captive becomes slow (-2 move, so Calvary is the best if you want to escape quickly), and you win the mission by having that person touch the escape point (regardless of who else escapes).  The early stage of the giant force can be killed by attacking while retreating, especially with Bowmen and Calvary.  It's theoretically possible to kill everyone by chokepointing (use right bridge) and using ranged attacks to kill enemy ranged units.  Be careful of arrow units with high ground, they have more range and hurt more.

53
Telepath Tactics (2015) / Non combatant in Roster
« on: April 29, 2015, 06:31:11 AM »
I saved Meridian.  Now she's in my roster during battle select.  However it looks like she has no stats other than being Level 1, even when I right click her.  Am I right in thinking I'm not suppose to try and use her?

54
Telepath Tactics (2015) / No selling old gear?
« on: April 28, 2015, 11:15:28 PM »
On the singleplayer campaign, I tried to sell some old rusty swords I didn't plan to use.  There was no option.  Didn't see anything in the manual about selling either.  Am I correct in thinking the engine doesn't support it, or just not the default campaign?

55
One of the Sisters had a Rusty Sword equipped, I told her to drop it to the inventory without un-equipping it.  After that, I could not equip any weapon with her (Popup menu did not respond when I clicked equip on her new Iron sword) until I re-added the Rusty sword back to her bag, which auto-equipped.

56
Telepath Tactics Bugs / Re: Continually slowing animations
« on: April 28, 2015, 10:35:50 PM »
I ran into this in the "Rescue the Spriggan from the cell and Recruit the Bowman" mission sometime after turn 10 (I spent 18 turns there).  I don't think it was just the large body of AI to move.  If I see it next level I'll make sure to get a log.

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