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Show posts MenuQuote from: KZ on February 22, 2010, 06:02:07 AMAgree! I usually cheat just to know the story.
Well, some people still would like to see the entire story with the challenge level simply being too high, so one way around it is resorting to cheating. Don't forget, also, that there are very many different cheats, not all of them giving the player a lot of advantage. For instance, there is one that gives you 6000 gold. Imagine you've played through the game once and don't have a single save file from before you have to choose your elemental preference in attacks, and you want to play the game with a different set of elemental attacks. So, by using this cheat, you quickly level up your team, go through the first missions very quickly up to the point where you choose the element you want to play in, and voila- the cheat simply saves you time by allowing you not to farm gold.
Then again, if you played the game 10 times, you really can't be asked to play through certain aspects of it yet again, but you want to try out a few nifty tactics- so you go and use an appropriate cheat that allows you to try them out without the need to take the time through grinding out the rest of the game. Or, you do this for entertainment- see if you can beat an entire battlefield with just the Hero, after spending 10000 gold on him. And how about 5000 gold, or 50000?
Then there are, as mentioned earlier, bug testing purposes, which save the beta testers a lot of time and see if the game functions properly: not only can we save time by not farming gold, we can also quickly verify if things like elemental resistances, extra dialogue options for high aptitude or high personality work.
Again, there is that point mentioned above, where for universal appeal everyone has to be able, in some form or other, to finish the game, and it's pretty difficult to cater to both the causal gamers and the hardcore games, as the difficulty slopes will be completely different in the two extreme cases. Inclusion of cheats allows the developer to greatly reduce the degree to which the difficulty curve has to be spread out across available difficulties towards the lower end, thus saving a lot of time and still allowing for customer satisfaction.
Quote from: MikeW781 on April 07, 2010, 06:18:48 PMI've heard in almost every topic something about Presentiment. Who is he? People here say he used to be a nuisence in the forum. May someone explain please?
how about:
"If you've been banned and make a new account, you shouldn't announce that you used to be Presentiment. Oops! I mean, you shouldn't announce that you were once banned."
Quote from: KZ on March 18, 2010, 07:25:47 PMI still don't understand how to attain 13 speed for Flint.
Ah, similar to who is your favourite teammate thread back in the old days!
Not an easy question, that!
Depends really on who the rest of the team are and what tactics you employ.
I'll go quickly through the list, categorize, etc.
Anya and Festus: healers. I'll go for Festus over Anya due to them having similar attacks, yet Festus having greater map coverage via his ability to fly and his greater speed.
Flint, Dorgon: golems. I'll never choose Flint, although he is fun to tinker around with, and is, in fact, the fastest unit in TRPG2 (by using his speed boost attack, he can attain speed of 13), I find he is a bit cumbersome to use and is, in general, very slow. Dorgon is also slow, but his attacks have a much higher range. So, with same mobility, but much higher range, go for Dorgon.
Gambli' Jack v Helena: melee fighters. Difficult one to call, his Snake Eyes can be pretty good, and he can heal and Recover, but Helena has this smooth all-around Whirlwind attack... Let's split it between them for now.
Guy, Grotius, Shadwoboxer: effectively Psy Fighters. Well, range-wise, Grotius loses out, as his area attack covers the least spaces. He does have high hp though. Guy loses out on mobility and inability to fly, but has Pyro Hail hitting 5 tiles. So, to a degree, Grotius and Guy are almost equal. Now, Shadowboer's attack covers 9 tiles, has same range, and he is a flying unit iwth greater speed (8) than the other two. Go Shadowboxer.
Darkling and Niven: mobile, individual assassins. Niven is a very odd Shadowling indeed, apart from his dodgy taste in food, he uses non-Psy attacks. It can be quite powerful and Trick Shot sure does the trick in some situations where all other units pass up. Both are flying units, Darkling a little faster (9 v 7), Darkling also has Shadow resistance, Niven doesn't. Darkling, however, can only learn either Feedback or Shadow Blast, meaning that in former case he is quite self-reliant, whilst in latter case he posses a good ranged powerful blast, but is quite weak in the health side. Probably Darkling edging Niven very slightly due to mobility.
Ok, I probably would go for a mobile unit, probably with a ranged attack, to sneure that I get the best field coverage. And that means it will likely be Shadowboxer.