- finished writing the scene immediately following the final battle (specifically, the variant for if the primary objective was achieved in time).
- characters with the Fruit Allergy trait are now precluded from being generated with fruit in their inventories.
- characters with the Sugar Fiend trait are now always generated with some manner of baked good in their inventories.
- new script action: ClearLights. Removes all point and directional lights from the battlefield.
- scripted capability for the game to permit the player to skip certain dialogue branches with the Escape key/Cancel button even if they contain multiple replies or would otherwise normally be unskippable.
- official (i.e. not player-created) campaigns can now set special int variables readable globally in every campaign to check if the player has yet encountered certain types of situations.
- new script actions: IfInternalValGoTo and IfInternalValRun, which check these global integer values instead of the normal kind.
- characters with the Fruit Allergy trait are now precluded from being generated with fruit in their inventories.
- characters with the Sugar Fiend trait are now always generated with some manner of baked good in their inventories.
- new script action: ClearLights. Removes all point and directional lights from the battlefield.
- scripted capability for the game to permit the player to skip certain dialogue branches with the Escape key/Cancel button even if they contain multiple replies or would otherwise normally be unskippable.
- official (i.e. not player-created) campaigns can now set special int variables readable globally in every campaign to check if the player has yet encountered certain types of situations.
- new script actions: IfInternalValGoTo and IfInternalValRun, which check these global integer values instead of the normal kind.