Yesterday, I reformatted CharClasses.xml and ObjClasses.xml with a new portrait attribute. (This tells the game what the character's default portrait is, to be used on the character info screen.) I've coded this feature into the character info screen as well: it now loads the correct portrait, scales it and positions it when looking at the detailed info screen for a character.
I've made it so persistent dialog loads before custom dialog in any given battle.
Next, I'd like to add new dialog actions that let you load custom character portraits during conversations. That'll be my next task. ;)
I've made it so persistent dialog loads before custom dialog in any given battle.
Next, I'd like to add new dialog actions that let you load custom character portraits during conversations. That'll be my next task. ;)