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Messages - CraigStern

#3976
Yes, and no. :(
#3977
Neither Last Man Standing nor Capture the Flag features that. I'm considering adding that in as a separate game type.
#3978
Most of the maps are physically larger than TSoG maps, support up to 6 armies (as opposed to merely 2), and generally support more units per team (up to 24 per army). Meanwhile, characters move the same number of spaces, more or less, as they do in the earlier TRPG games. And I'm not even taking into account the fact that human opponents tend to think things through longer than a computer AI. I'd be very surprised if most TT battles weren't longer than TSoG battles.
#3979
Video / New Youtube channel: Sinister Playthroughs
April 23, 2012, 11:46:20 AM
I had so much fun doing that Shining Force Let's Play that I've decided to make this a regular thing! With all the experience I gained from doing that series, I think I can do a pretty quality job on future playthroughs. (I'm using Fraps now, which gives better quality video and audio than XSplit, and I'm much better at commentating these videos than I was when I started.)

Thus, I've create a new Youtube channel called Sinister Playthroughs. There's nothing there juuuust yet, but that will change! I've already recorded the first episode of a new playthrough; this time I'm playing Fire Emblem: The Sacred Stones. If you're interested in following the series, just go ahead and subscribe, and Youtube should notify you when new videos are up. :)
#3980
Quote from: TheWanderingShadow on April 23, 2012, 12:37:31 AM
All units in TT have set stats, correct? The only thing setting a player above another is strategical finesse?

Correct: stats are not randomized. However, certain items that drop can permanently* improve a character's stats by a set amount. Thus, it pays to control as much of the map as possible so you can nab random item drops when they occur.


* that is, for the rest of the battle
#3981
I did that myself. :)

Quote from: Zackirus on April 22, 2012, 02:40:17 PM
Why did you remove the prison battle scenes and make training available before the ghost cellar, if I might ask?

I'd been getting a lot of feedback to the effect of "the game is too restrictive and hand-holdy for too long," so I decided to shorten the intro sequence and provide the option to remove all in-game tutorials so the player can get right to the "explore freely and learn new attacks" part of the game faster.
#3982
Quote from: bugfartboy on April 20, 2012, 09:42:59 PMStuff about Super Smash Bros.

I've played both Brawl and Melee. My favorite Melee character was Link; he was nerfed beyond repair in Brawl, however. I don't know that I have a single go-to character in Brawl at the moment, but I'm awfully fond of Ike.

Mostly, I liked the one-off versus battles. Story mode didn't really do much for me in either game, but I suffered through them for the sake of unlocking characters.
#3983
Quote from: Duskling on April 21, 2012, 11:42:25 PMWhile the subject of the new forum format is not too far away, I'm not sure whether my suspicions are correct, or that I just haven't looked hard enough, but the "Spoiler" button is gone (Not really a question, just something I thought I'd put out there).

I upgraded the forum to a new version because spam bots were starting to get past the old filters. I'll see if there's a new version of the spoiler plug-in that's compatible.

Quote from: Duskling on April 21, 2012, 11:42:25 PMAlso, a question which I'm not sure was laid to rest or not: Is TT going to be free?

Nope. However, I will probably release a limited version for free in browser form.

Quote from: Duskling on April 21, 2012, 11:42:25 PMALSO, I'm curious as to why we won't be getting an Energy Golem in TT?

It would change the game in ways I don't want.
#3984
Video / Re: Let's Play Shining Force!
April 21, 2012, 11:08:43 AM
The final episode, episode 28, is up! The Let's Play is now complete. :)
#3985
Yes--there will be shadowlings of every team color as a matter of practical necessity.

Only other people who get the files and install them will have them.
#3986
Quote from: SmartyPants on April 20, 2012, 07:35:11 PM
Will there be any desert tiles in TT?  Sand tiles and palm trees would also make good beaches.

They were originally planned, but cut for budget reasons. The game has full support for modding in extra tiles and destructible objects, though, so you could actually go in and add some yourself if you felt the urge. ;)

That said, I'm considering the possibility of a Kickstarter at some point to raise funds for ports to other platforms; that could also potentially bankroll new official tilesets and destructible objects.
#3987
Quote from: SmartyPants on April 20, 2012, 07:24:49 PM
Why do we not see many spriggats in Somnus?  Do spriggats live in a poorer part of Somnus that Duvalier doesn't visit?

Essentially, yes.

Quote from: SmartyPants on April 20, 2012, 07:24:49 PM
Is it possible to get past the blue shadowling who blocks the stairs in western Somnus?

No. I was originally planning to do something with him, but ran out of time. I won't say what, though, as it's entirely possible that I might still add it in in a future patch to the game.
#3988
Quote from: SteelFist on April 20, 2012, 02:54:09 PMI somehow doubt that; if there's no benefit but amusement to betraying an ally, it'll be rare.

I can imagine situations where there could be a benefit. Suppose that someone in the alliance is weakened, and someone outside of the alliance makes a play to replace them, perhaps by offering some items gathered from the battlefield as an enticement. That would be a situation where backstabbing might well happen.
#3989
Quote from: SteelFist on April 20, 2012, 12:49:49 PM
This alliance system intrigues me; are you going to offer game modes where you can't win collectively, to encourage backstabbing (This would further than political aspect you mentioned)?

I think the backstabbing will happen just fine on its own. ;)

Quote from: SteelFist on April 20, 2012, 12:49:49 PM
And are you going to restrict the number of possible alliances, to prevent players simply all allying together and all achieving victory?

Yes--you won't be able to form an alliance with the last player who isn't allied with you.
#3990
Okay--all fixed. ;)