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Messages - CraigStern

#46
Together in Battle / Re: Together in Battle Dev Log
April 02, 2026, 02:33:25 PM
Hotfix version 1.1.01b:

  • UI improvement for gamepads: implemented the new 2d grid menu navigation logic for character inventories within the reserve supplies screen, fixing situations where the game's arbitrary 2D gamepad element navigation logic failed in that menu.
#47
Telepath Tactics Liberated (2022) / Re: Dev Log
April 02, 2026, 11:27:14 AM
  • fixed: when playing with gamepad and using the shoulder buttons to switch character inventories within the reserve supplies unit inventory submenu, the gamepad menu elements were not refreshing flags for whether each button was active, leading to certain items becoming unselectable when moving from a character with more items to a character with less items.
  • fixed: when playing with gamepad and going to the second page of the deployment menu, upon returning to the first page of the deployment menu, all character buttons that weren't active on the second page of the menu would become unselectable.
  • fixed: when playing with gamepad, opening the main menu from the deployment menu and then closing it would cause the actions bar to inappropriately appear onscreen.
  • fixed: the Drop button in the item interaction submenu was inappropriately redded out for Quest items within a particular character's inventory subwindow in the reserve supplies screen even though such items can, in fact, be stored.
#48
Together in Battle / Re: Together in Battle Dev Log
April 01, 2026, 05:28:33 PM
  • began working on a new system that--if completed--should support easy addition of new types of terrain with automatic transitions to all other terrain types.
#49
Telepath Tactics Liberated (2022) / Re: Dev Log
March 31, 2026, 07:23:02 PM
For version 1.0.61d:

  • fixed: when playing with gamepad, the Next Skills and Previous Skills buttons in the actions bar did not display the gamepad cursor when selected.
  • fixed: when playing with gamepad, the Next Skills and Previous Skills buttons in the actions bar returned gamepad focus to the battlefield when "clicked."
  • fixed: when playing with gamepad, the Switch Weapons button in the actions bar remained selectable even when not visible for a character.
#50
Together in Battle / Re: Together in Battle Dev Log
March 28, 2026, 04:08:58 PM
Hotfix version 1.1.01a:

  • in version 1.1.01a: increased the size of the damage preview health bars by 20%.
  • fixed in version 1.1.01a: flashing health bars weren't displaying for the target for impact damage with Kinetic Pull.
  • fixed in version 1.1.01a: if you saved the game on the victory screen and reloaded, you would be awarded the spoils of the fight a second time.
  • fixed in version 1.1.01a: if you saved the game on the victory screen and reloaded, you could be inappropriately advanced beyond your current league fight.
#51
Telepath Tactics Liberated (2022) / Re: Dev Log
March 26, 2026, 10:31:16 PM
For the version 1.0.61c:

  • UI improvement: when playing with gamepad, you can now inspect skill buttons on the level-up screen.
  • UI improvement: the weapon switch button is now labeled as such in its tooltip, and has been moved to the corner of the screen (into the same spot as in Together in Battle).
  • fixed: the new 2D grid logic for browsing character inventories in the reserve supplies screen was missing some necessary code, and so was behaving like a linear menu instead.
  • fixed: button tooltip text in the actions menu in battle could overflow their backgrounds.
  • fixed: when playing with gamepad, the victory box could lose focus after suffering a defeat in battle.
#52
Together in Battle / Re: Together in Battle Dev Log
March 25, 2026, 01:29:26 PM
  • UI improvement: when mousing over a skill target, the game now displays a health bar at the bottom of their targeting reticle with the proportion of health they stand to lose (or gain) flashing in white!
  • UI improvement: when mousing over a skill target that can counterattack, a health bar will be displayed beneath the attacker showing with the proportion of health they stand to lose (or gain) from the counterattack flashing in white.
  • UI improvement: when mousing over a knockback target, a health bar is now also displayed for any unit they're going to be knocked into with their own proportion of health to be lost flashing in white.
  • fixed: the counterattack icon in the targeting reticle was sometimes not playing its flashing animation.
  • fixed: a character tooltip could be displayed twice consecutively due to multiple tooltip timers being added.
  • fixed: Multiplayer Arena still wasn't unlocking as intended for some players.

Dropped the above as version 1.1.01.
#53
Together in Battle / Re: Together in Battle Dev Log
March 24, 2026, 10:53:11 AM
  • UI improvement: in-battle unit tooltips for characters on the leftmost 1/3rd of the screen now appear to the left of the unit so as to avoid covering the area the player is focused on.
  • free movement improvement: fixed an issue where standing still next to multiple units and then moving into one of those units to shove it wouldn't work (you would have to move away, then come back and reinitiate the collision to shove).
  • free movement improvement: the game is now forbidden from detecting freefall during the half second after a unit spawns so as to prevent the game from spawning dust particles and the "jump landing" sound effect every time you switch scenes.
  • free movement improvement: increased the minimum downward velocity necessary for the game to detect a soft freefall.
#54
Together in Battle / Re: Together in Battle Dev Log
March 23, 2026, 06:30:15 PM
For the next update:

  • fixed: four variant lines of background dialogue about having a bad relationship with the grandparent or grandparents who raised a character could not be selected due to misformatted tags requiring certain biographical details.
#55
Together in Battle / Re: Together in Battle Dev Log
March 22, 2026, 10:55:30 AM
  • in version 1.1d: pop-up text telling you an item can't be used, equipped, unequipped, given, or dropped in certain contexts are now hooked up to localization.
  • fixed in version 1.1d: certain properties were not getting carried over when the game cloned a dialogue branch, which could sometimes lead to the input text field not appearing or dialogue throwing a null error.
  • fixed in version 1.1d: it was possible to give personal items in battle or in the reserve supplies screen.
  • fixed in version 1.1d: it was possible to give items in the reserve supplies screen if the giver was Enthralled.
#56
Together in Battle / Re: Together in Battle Dev Log
March 21, 2026, 09:53:47 AM
  • fixed in version 1.1c: it was possible to unlock Multiplayer Arena but still not see it in the New Game menu's campaign list afterwards.
  • fixed in version 1.1c: if a unique character reached 0 health from Burning applied by another unique character, the defeated character's defeat bark would be overriden by the victor's victory bark.
  • fixed in version 1.1c: Multiplayer Arena had an outdated campaign description.
  • fixed in version 1.1c: some of the text in the main menu screen for Multiplayer Arena was difficult to read against the background.
  • fixed in version 1.1c: with the right timing and the use of sprinting, it was possible to jump on top of destructible objects intended to be impassable in free movement mode.
#57
Hi Olenna! What do you mean when you say "their icon still appeared in the turn tracker"? There is no turn tracker in Telepath Tactics Liberated; there isn't a character-specific turn sequence, either. It's Fire Emblem style, I-Go-You-Go. Are you trying to say that your character couldn't act during your army's turn?
#58
Together in Battle / Re: Together in Battle Dev Log
March 20, 2026, 03:30:43 PM
Version 1.1c hotfixes:

  • fixed in version 1.1c: the game could initiate the turn a second time after a victory bark delivered when an enemy unit burned to death in an AI-controlled turn.
  • fixed in version 1.1c: the game could throw a null error if a unique character delivered a death bark when burning to death.
#59
Together in Battle / Re: Together in Battle Dev Log
March 20, 2026, 08:20:14 AM
Version 1.1b hotfixes:

  • fixed in version 1.1b: Nihal Agarwal's dialogue would no longer accept clicks upon returning to the shop and receiving his congratulations for defeating the steel bandits.
  • fixed in version 1.1b: the game had begun clearing the player's reserve supplies upon opening the reserve supplies screen in battle.
  • fixed in version 1.1b: under the new path-tracing code, a range error could occur when pathing a flying character through a trap.
#60
Together in Battle / Re: Together in Battle Dev Log
March 19, 2026, 04:27:49 PM
Released Version 1.1!

...and now, version 1.1a as a hotfix:

  • the Give button now works within a character's subwindow within the Reserve Supplies screen: when clicked in this context, it automatically stores the item, finds the item button now housing it, selects it, and then enters Give mode.
  • fixed: certain types of dialogue were somehow deleted from the game's master copy of PersistentDialogue.xml over the past six months without me noticing, resulting in certain conversations (like gamblers asking you if you want to gamble, characters reacting to their own dismissal, characters reacting to other characters' cooking, or characters learning to Twirl) simply not happening anymore.
  • fixed: the Key Gold and Key Skeleton item graphics were missing from AssetNames.xml.