- new difficulty level added: Tactics Only. A blend of Brutal and Relaxed difficulties, this cranks the difficulty of the battles up to maximum while simultaneously setting salaries and prices for food, training, and items to the same levels used in Relaxed difficulty. For experienced SRPG players who have no experience with economic management--and no interest in getting good at it.
- when a fan requests that you not use one or more skills during an arena match, the game no longer counts automatic usage of those skills via counterattacks against you.
- the OnSkillUsed trigger now has an additional, optional parameter: exclude counterattacks. If set to true, this causes the game to ignore skill usage for purposes of the trigger if the skill was not used actively by the player, but rather was used automatically as part of a counterattack.
- new loading screen tip added: "Be careful not to overspend; you'll need money saved up in case things go wrong!"
- AI fix: the game could play the "Held!" message and sound effect for a unit repeatedly during its army's turn, applying the Immobilized status effect anew each time.
- when a fan requests that you not use one or more skills during an arena match, the game no longer counts automatic usage of those skills via counterattacks against you.
- the OnSkillUsed trigger now has an additional, optional parameter: exclude counterattacks. If set to true, this causes the game to ignore skill usage for purposes of the trigger if the skill was not used actively by the player, but rather was used automatically as part of a counterattack.
- new loading screen tip added: "Be careful not to overspend; you'll need money saved up in case things go wrong!"
- AI fix: the game could play the "Held!" message and sound effect for a unit repeatedly during its army's turn, applying the Immobilized status effect anew each time.