- AI fix in version 1.0.50b: characters with an AreaPreference tag would often disregard good moves within their preferred area in favor of just listlessly moving around the preferred area if their AreaPreference modifier was set high enough.
- fixed in version 1.0.50b: if the game chose a certain event in Camp, rejected it for lack of necessary preconditions, and then chose the Sick event in its place, the sick character would fail to show up and the game would throw a null error upon trying to add the "sick" mood to the resulting blank unit.
- fixed in version 1.0.50b: fixed a scripting issue that was causing the game to throw fatal errors upon re-recruiting the subject of the revenge quest battle.
- fixed in version 1.0.50b: unique named enemies with the Loyal and Natural Leader personality traits could get generated with combat barks referencing the player's team instead of their own.
- fixed in version 1.0.50b: under some circumstances, the bug fix concerning inaccurate step count totals when an AI-constrolled character wandered onto a pressure trigger could itself produce a null error.
- fixed in version 1.0.50b: the game had started displaying scenes names incorrectly in save files.
- fixed in version 1.0.50b: the chosen character for the revenge quest fight wasn't scripted to be quite single-minded enough.
- fixed in version 1.0.50b: the game had started using the wrong mask for mouths on certain NPC portraits, giving them a "stained with berry juice" appearance.
- fixed in version 1.0.50b: under certain conditions, the AI could have a character use an item twice in a single turn.
- fixed in version 1.0.50b: the game was not swapping out script IDs for character names in the animated objectives screen at the start of battle.
- added in version 1.0.50b: new special characters -ARMYNAME- and -CHAR2ARMYNAME-. These get dynamically replaced with the names of the army containing the triggerer and the secondary character, respectively.
- fixed in version 1.0.50b: the WinBattle script action was not working as intended when the player's army was not army 0.
For the next update:
- added support for in-game upvoting and downvoting to custom campaigns in the custom campaign browser.