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Messages - CraigStern

#46
Together in Battle / Re: Together in Battle Dev Log
July 16, 2024, 02:40:18 PM
- you can now hold down the alt key to see every character's health bar onscreen at once.

- when defeated in battle, a button to call up the main menu now appears in the bottom-right of the screen so you can double-check objectives, restart the entire battle, or go to the title screen.

- fixed: when using Charge against a target, ending the charge on caltrops, and killing the target, the target wouldn't get knocked back and the combat sequence wouldn't conclude, causing the game to freeze.
#47
Together in Battle / Re: Together in Battle Dev Log
July 15, 2024, 01:42:50 PM
- the AI now takes into account whether a target is frozen, blinded, or immobilized when deciding whether to mind control them.

- fixed: upon clicking a skill, then opening the character screen and unequipping the item which grants the use of that skill, the skill's red attack tiles would remain present and clickable on the battlefield.
#48
Together in Battle / Re: Together in Battle Dev Log
July 12, 2024, 04:15:40 PM
- worked on a new cutscene with Dayaan.

- fixed: the description text for laboring was out of date, stating that laboring takes only 30% of a character's remaining energy rather than the 50% it now takes.
#49
Together in Battle / Re: Together in Battle Dev Log
July 11, 2024, 03:22:54 PM
- increased the rate of enemy level scaling a bit for the merchant side quest battles.

- fixed: switching to gamepad controls mid-game (as opposed to doing so on the title screen) would not disable the mouse.

- fixed: characters could use self-move skills like Charge while immobilized.
#50
Telepath Tactics Liberated (2022) / Re: Dev Log
July 09, 2024, 10:48:15 PM
- fixed: if randomizer mode unlocked while controlling the game in gamepad mode, the unlock message wouldn't gain focus.
#51
Together in Battle / Re: Together in Battle Dev Log
July 09, 2024, 10:47:41 PM
- in gamepad mode, when pressing the Y button on a space empty of any units, the game will now display move-and-attack range for all enemies on the map.

- fixed: when auto-showing the shop tutorial, the tutorial wasn't pulling focus for the gamepad cursor.
#52
Together in Battle / Re: Together in Battle Dev Log
July 07, 2024, 09:08:38 AM
- fixed missing spaces in certain variants of the cavosphere activity narration.
#53
Together in Battle / Re: Together in Battle Dev Log
July 05, 2024, 09:29:00 AM
- added a dark outline around danger tiles so they remain visible over lava.
#54
Together in Battle / Re: Together in Battle Dev Log
July 04, 2024, 08:21:50 AM
- fixed: targeting an ally with a skill that does no damage and causes a negative status effect to which they are immune (e.g. targeting a non-flying ally with Gravity Spike) would provoke a friendly-fire reaction despite having no effect.
#55
Together in Battle / Re: Together in Battle Dev Log
July 03, 2024, 11:42:28 AM
- wrote a new investigation cutscene where the player trails Malatose.

- added two new cutscene backgrounds to the game: Dese Palace Garden and Dese Palace Study.

- added the Overheat, Lava Burn, and Crowd Booing Muffled sound effects to the assets list for use in the campaign creator.

- added the Cut, Place Caltrops 2, Place Brazier, Levitate Other, and Shockwave skill button graphics to the assets list for use in the campaign creator.
#56
Together in Battle / Re: Together in Battle Dev Log
July 01, 2024, 11:59:58 AM
- a much-requested feature is now in-game: during battle, you can now hit the 'Q' key to have the game auto-display every tile that can be reached and/or attacked by at least one enemy!

- worked on the character creation interface.
#57
Telepath Tactics Liberated (2022) / Re: Dev Log
July 01, 2024, 09:48:02 AM
- fixed: the Coria Bridge Battle had text stating the victory condition which is now duplicative due to auto-displaying of battle objectives.
#58
Together in Battle / Re: Together in Battle Dev Log
June 30, 2024, 03:53:31 PM
- fixed: if a character did not have a stat listed among their growths and they gained a trait altering growth for that stat, the game would ignore the growth boost entirely instead of adding that stat to the unit's growths for modification.

- fixed: the character generator was not interpreting traits with multi-operation growth effects and base stat effects correctly, causing the Sharp-Eyed trait not to work as intended.

- fixed: when selecting Restart Battle, the actions bar would reappear while fading out the scene.

- fixed: if a text overlay was onscreen when selecting Restart Battle, it would reappear while fading out the scene.
#59
Together in Battle / Re: Together in Battle Dev Log
June 29, 2024, 12:18:49 PM
- fixed: the Mantis Rider card art was not loading correctly in Psy Clash.
#60
Telepath Tactics Liberated (2022) / Re: Dev Log
June 28, 2024, 10:26:19 PM
- fixed: the Coria Bridge Battle objectives mention keeping the camp from being destroyed even though it does not appear in that battle.