- improved the quality of item sacks thrown by fans in the crowd as the player advances up the leagues.
- gave the Barudit class an additional early proficiency in Health or Dodge.
- Blackguards now gain +8 bonus Health instead of +5.
- Wyrms now gain +6 bonus Strength instead of +5.
- increased the Prophet's Dodge boost from +25 to +30.
- Protectors are now guaranteed to learn Far Shield.
- when using script actions to spawn units within a randomized range of spaces, the game will now check ahead to ensure that environmental hazard tiles are not chosen for the spawn spot, and will pick the closest safe space to the one randomly chosen.
- AI improvement: the game now considers Disarmed, Slowed, and Sick status effects less valuable when scoring moves.
- AI improvement: the game now factors in space damage on all AI levels, not just the highest one.
- fixed: golems and spirits could react to an ally cooking dinner.
- fixed: in some circumstances in caravan defense missions, it was possible for caravan guards to spawn already submerged in water.
- fixed: camp activities for novelists and toymakers had a formatting error in their camp activities that caused the game to throw an error when holding a one-on-one with them in camp.
- AI fix: the AI valued actions applying Disarmed status to targets who were already disarmed.
- AI fix: the AI was not recognizing chasm tiles as potentially damaging units who moved over them (even while temporarily levitating).
- gave the Barudit class an additional early proficiency in Health or Dodge.
- Blackguards now gain +8 bonus Health instead of +5.
- Wyrms now gain +6 bonus Strength instead of +5.
- increased the Prophet's Dodge boost from +25 to +30.
- Protectors are now guaranteed to learn Far Shield.
- when using script actions to spawn units within a randomized range of spaces, the game will now check ahead to ensure that environmental hazard tiles are not chosen for the spawn spot, and will pick the closest safe space to the one randomly chosen.
- AI improvement: the game now considers Disarmed, Slowed, and Sick status effects less valuable when scoring moves.
- AI improvement: the game now factors in space damage on all AI levels, not just the highest one.
- fixed: golems and spirits could react to an ally cooking dinner.
- fixed: in some circumstances in caravan defense missions, it was possible for caravan guards to spawn already submerged in water.
- fixed: camp activities for novelists and toymakers had a formatting error in their camp activities that caused the game to throw an error when holding a one-on-one with them in camp.
- AI fix: the AI valued actions applying Disarmed status to targets who were already disarmed.
- AI fix: the AI was not recognizing chasm tiles as potentially damaging units who moved over them (even while temporarily levitating).