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Messages - CraigStern

#4981
TSoG Wish List / Re: branching diologe
June 25, 2010, 10:14:24 AM
You mean, like the Mahboob side quest? I like those too. I'll definitely be adding a few more as the game progresses. :)
#4982
Attached is a picture showing the file path to all the game's .sol files on Vista on my machine.

(If you're playing the browser demo, you'd go into sinisterdesign.net instead of localhost, and the last node on the file path would be TSoG.swf--but everything before that should be the same.)
#4983
I'd recommend starting out coding in Actionscript 3. If you don't have Flash (it costs $699, but you can try it free for 30 days), here is a great website to help you get started making Flash games using Flex and other free tools: http://flashgamedojo.com
#4984
KZ: please see attached pic for how to attach pics (and other stuff). :)

Duskling: just download them to your hard drive.
#4985
TSoG / Re: Portraits
June 25, 2010, 12:15:59 AM
The Black and White set is actually a group of sketches that form the basis for the current TSoG portraits--I believe they were painted right over them. :) I've uploaded seven of the old Black and White portraits to the Wiki image gallery.
#4986
TSoG / Re: Progress of TSoG (aka TRPG3) Open Demo
June 25, 2010, 12:02:44 AM
I'll quote my explanation on the front page: :)

QuoteThe Sight is a technique that works by determining the location of nearby humans and other creatures through broad-based Scanning, then picking up their visual thought streams and compositing a picture of the battlefield. It isn't a direct, literal substitute for regular vision.

By contrast, it's a much harder process trying to directly figure out the shape of one's surroundings using psy when it's pitch dark. That's like the equivalent of groping around with one's hands with one's eyes closed. Which is why Duvalier can only manage to keep tabs on his immediate surroundings in pitch darkness.

As for adding fences and chests, those were in response to suggestions I received after releasing the first downloadable demo. Regarding the chests specifically, I'm willing to sacrifice a little realism for the sake of a more enjoyable experience exploring the game world. ;)

Finally, I'm not too concerned about letting players move "out of order"--it's been requested enough times from enough different places that I think it's important to help the game do well with new players, and with the nastier enemy AI, I also think it serves the role of providing a counter-balance to a game that would otherwise have become dramatically harder. (Try playing a new game on Hard or Brutal and just watch the enemies swarm Set and Duvalier!)
#4987
You mean, determine their rotation by hand? Nah--that's all handled automatically by the battle engine when the map loads.
#4988
This isn't a Telepath RPG bug. It's a bug that occurs in all Flash games. My stepdad had this problem. Honestly, I have no idea what causes this. A Google search suggests:

a) it's Firefox
b) it's a bad flash plug-in for your browser
c) it's Firefox

I would try updating your Flash browser plug-in, and then trying a different browser if that doesn't help.
#4989
Quote from: algebra15 on June 23, 2010, 02:08:00 PMIf I set the value of the monster-making function within the other function, I don't have to use a Timer, but when I use the term "this", it no longer refers to the level and says that "addChild" is not a valid function of "[object global]".

You don't need to use this--just type addChild(monster); and it will add monster as a child of the current class.

Quote from: Bromtaghon on June 24, 2010, 01:24:35 AM
If you start a thread in the Forum Games, does it count?

Towards what? Post count? I don't believe so.
#4990
TSoG / MOVED: Easter Egg- Forum Battles
June 21, 2010, 10:31:45 PM
#4991
Quote from: mikew781 on June 20, 2010, 08:20:02 AM
New glitch with the clicking system:
etc.

Thanks for catching this! Your thoroughness made it easy for me to figure out the problem and fix it. :)
#4992
General Discussion / Re: If you could be...
June 20, 2010, 08:12:47 AM
Quote from: mikew781 on June 20, 2010, 07:51:16 AMBut shouldn't this be moved to forums games.

Nah--this is discussion, not a game. You're allowed to get a higher post count from just talking about stuff. ;) Carry on.
#4993
Who knows? I like writing. I like music. But as it is, I'm happy making games, and I don't see myself stopping.
#4994
You mean, the religion where people worship Anu? I haven't revealed that yet. :P
#4995
TSoG / Re: Progress of TSoG (aka TRPG3) Open Demo
June 19, 2010, 05:35:07 PM
Clicking on your characters now actually does something useful! :)

--if they haven't gone yet, it moves straight to their turn.
--if they have gone already, the game helpfully informs you of that fact.