I wanted to see what you guys thought about this, actually. There are a couple of things I've been considering in light of the improved AI:
1) Making the AI scale with increasing game difficulty (so it doesn't consider certain factors below Hard, for instance).
2) Reducing enemy stats to make up for their increased intelligence.
1) Making the AI scale with increasing game difficulty (so it doesn't consider certain factors below Hard, for instance).
2) Reducing enemy stats to make up for their increased intelligence.