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Messages - CraigStern

#5071
General Discussion / Re: Ask the developer a question!
November 14, 2010, 02:53:52 PM
Nah--it's a wiki. People go there to find comprehensive information. It's pretty much the last place I'd expect someone to go if they didn't want to see spoilers.
#5072
General Discussion / Re: Ask the developer a question!
November 13, 2010, 07:05:08 PM
Sure! :)
#5073
General Discussion / Re: Ask the developer a question!
November 13, 2010, 05:07:32 PM
Neither--I'm going to start allowing preorders pretty soon that will allow you to see all new content in the game as it's added. ;)
#5074
General Discussion / Re: Ask the developer a question!
November 13, 2010, 12:10:55 PM
Not in the demo, no.
#5075
General Discussion / Re: Ask the developer a question!
November 13, 2010, 11:08:01 AM
Because I created it before I decided to start closing off areas from the public demo.
#5077
General Discussion / Re: Ask the developer a question!
November 10, 2010, 06:14:44 PM
Suffice it to say that if you click on an area and it says that it's not available in the demo, you're best off leaving it that way.
#5078
General Discussion / Re: Old Forum => Porn
November 05, 2010, 05:06:25 PM
Quote from: Cypher on November 05, 2010, 03:52:18 AM
This topic should be locked.

Your wish is my command.
#5079
TSoG Wish List / Re: New Enemy Ideas
November 01, 2010, 07:39:04 PM
Quote from: im2smart4u on November 01, 2010, 10:32:07 AM
Quote from: tomcia369 on November 01, 2010, 07:14:16 AMRavinale Crusader
Health: 40
Speed: 5
Attacks: Melee (Range: 1, Damage: 7), Double Strike (Range: 1, Damage: 10)
I don't see the need when we already have the Ravinale Swordsman and Ravinale Myrmidon. I do like the enemy's name.

Ravinale Crusader, huh? That's a pretty ironic name right there.
#5080
General Discussion / Re: Ask the developer a question!
October 30, 2010, 02:48:14 PM
Ah, yes, well, you and I have different vantage points on what constitutes the current team, don't we? ;)

I'd probably say Arman. Though truthfully, I've had lots of fun writing dialog for every last one of them, and I think they're all pretty neat characters in their own ways.
#5081
General Discussion / Re: Ask the developer a question!
October 30, 2010, 12:20:04 PM
Quote from: im2smart4u on October 30, 2010, 12:16:57 PM
Of the current TSoG team, who is your favorite character? (personality wise; not classes)

I'd answer this, but it's a character you haven't seen yet. ;)
#5082
General Discussion / Re: Ask the developer a question!
October 30, 2010, 11:39:11 AM
Quote from: Duskling on October 30, 2010, 11:34:55 AM
1) Will there be a remake of TSoG as TRPG4, but with an alternate universe where humans lose? (Pardon if it's been asked already)

You mean TRPG1-2? It's possible, but I have other ideas I want to pursue first.
#5083
TSoG Wish List / Re: Save File Options
October 30, 2010, 11:37:34 AM
Why? You can delete files by saving over them in the game.

I can see the value of being able to copy save files in-game, but I don't think Flash has that capability yet (AIR might, but TSoG isn't compatible with AIR at the moment).
#5084
General Discussion / Re: Ask the developer a question!
October 30, 2010, 11:31:37 AM
1) D'Kah's weapon is a poleaxe.
2) Piter never got to the point of developing an affinity, so far as we know. :)
3) Yes--I will probably be implementing one in the next month or two.
4) That may become apparent based on things you learn later in the game. For now, I'm leaving it to your speculation.
#5085
TSoG Bugs / Re: Telepath RPG: Servants of God buglist
October 30, 2010, 09:02:06 AM
Quote from: Zackirus on October 27, 2010, 05:10:40 PM5. Some times when the enemy has the chance to back-stab it won't take it, also most enemies will not attack if they must move 3 spaces and then attack.

The first of these isn't a bug--backstabbing is now just one factor the AI takes into account when choosing a move.

The second one has been fixed in the browser demo. Are you playing the browser demo, or the downloadable one?