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Messages - CraigStern

#5071
General Discussion / Re: Ask the developer a question!
February 27, 2010, 09:22:19 PM
I relied on free tutorials from sites like kirupa.com and gotoAndPlay.it, but I also had help from more experienced developers on a forum I visited regularly at the time. :)
#5072
General Discussion / Re: Ask the developer a question!
February 27, 2010, 07:07:01 PM
Heh. I learned to use Flash by making Telepath RPG Chapter 1. (Which, in retrospect, was probably the wrong way to go about it.) I intended to release TRPG1 as a finished game from the beginning, which is in large part why it's so short.

I originally released TRPG1 on Newgrounds as an entry for an Armor Games competition. (It won $250.)
#5073
TSoG / Post / Download New Battles!
February 27, 2010, 05:57:14 PM
It's your call. If you want, you can post the maps here, then link directly to your map posts in your story. (You can get the link to individual posts by clicking the Re: Post / Download New Battles! link right above any given post.)
#5074
General Discussion / Re: Ask the developer a question!
February 27, 2010, 03:58:31 PM
There are platforms other than Flash that support in-browser games, but most of them kinda stink. One exception I can think of is Unity. While Unity is awesome, however, it doesn't have anywhere near the install base that Flash does. That means that most players will have to download a plug-in and restart their browsers before they can play your Unity game, which will cause a lot of them to say "Ah, forget it."

The biggest advantage to making a Flash game as a downloadable executable is performance. Flash runs way faster when it's not embedded in a browser. (Don't ask me why, but it's true.)

Also, it gives you much more flexibility to make large game files. If I include all the music and art and sound effects I need for TSoG, for instance, it's going to weigh in at well over 100 MB. No one is ever going to wait for a game that huge to load in-browser every time they want to play. It'll be better to make it a file that you download one time and then can execute at will.

Quote from: Zero Mission on February 27, 2010, 01:40:07 PMI'm guessing that you couldn't directly "sell" a browser game to players, as you could with an executable...?

In fact, you could--that's what indie developer Farbs has been doing with Captain Forever.
#5075
General Discussion / Re: Ask the developer a question!
February 27, 2010, 11:19:56 AM
To be honest, I didn't really know about the huge range of alternatives when I first started--I got started with Flash mostly because I knew someone who used it and liked it a lot, and that convinced me to give it a try.

The reason the first few games are browser games is partly because that's what Flash was originally designed to produce: animations in-browser. So it's very easy to embed a Flash game inside a webpage. I wasn't even entirely sure that a Flash game would work as a standalone executable until I experimented with TRPG2 Special CD Edition.

It's also easier to distribute Flash in-browser from a business standpoint: there are tons of Flash games portals with lots of traffic that will pay you money for your work. ("Easier," however, doesn't necessarily translate to "better long-term business plan," which is why I'm going the pay-to-download route now.)
#5076
TSoG Bugs / Re: Telepath RPG: Servants of God buglist
February 26, 2010, 07:14:27 PM
Make sure you've set Flash's local storage settings to Unlimited.
#5077
General Discussion / Re: Ask the developer a question!
February 26, 2010, 07:06:10 PM
If it's just a question of multiplying the associated damage by a set amount if a creature resists the opposite element, you're right--that wouldn't be too hard to code.

The biggest reason I can think of not to do this is that it would require a fair bit of rebalancing. (One example comes immediately to mind: Luca in the spirit cellar mission. Her physical resistance would cause her to take double damage from just about every enemy in the mission, since they all use Mental attacks--this would make her much less useful.)

On the other hand, this might make combat that much more strategic and challenging. And I suppose I could limit the "weakness" effect to the four primary elements (Heat, Cold, Light, Shadow). If you like, feel free to create a thread in TSoG Wish List where folks can discuss this idea, and I'll consider adding it in.
#5078
TSoG Bugs / Re: Telepath RPG: Servants of God buglist
February 26, 2010, 01:57:34 AM
Thanks for the heads up, KZ--both of those bugs will be fixed in the next update.
#5079
General Discussion / Re: The Rules
February 25, 2010, 09:26:28 AM
As of right now, you must have 5 posts in order to post in General. This is to deal with the annoying spambots who keep signing up and posting there. Let me know if you have any questions.
#5080
TPA1 / Re: orbs
February 24, 2010, 08:25:39 PM
You can only use one resistance orb at a time because you can only resist one element at a time. (If that makes sense.) But you can use up to four "effect" orbs at once.
#5081
TSoG Bugs / Re: Telepath RPG: Servants of God buglist
February 24, 2010, 03:06:33 PM
Thanks guys--I fixed the Crypt 2 stairs glitch last night, but haven't gotten around to uploading the updated game file yet. ;)
#5082
TPA2 / Re: KZ, the map
February 23, 2010, 10:00:41 PM
Hahahaha!  :D Uh, KZ, do you want to answer this one?
#5083
TSoG / Re: Post / Download New Battles! How to post them?
February 23, 2010, 09:53:10 PM
That's easy: I've enabled it on these forums so that you can attach .sol files directly to your post. Your maps will remain hosted on the Sinister Design server, so you never have to worry about some third party file hosting service deleting your work. :)

Just click the Additional Options link below when you're typing a reply, then Attach your .sol file directly to the post. The file will then appear for everyone else who reads this thread to download.
#5084
He changed Vagrant's combat stats to something silly. He's been banned for a year.
#5085
TSoG / Re: Progress of TSoG (aka TRPG3) Open Demo
February 22, 2010, 07:10:22 PM
Quote from: Zhampir on February 22, 2010, 06:46:46 PMIt is revealed that The Nameless one is (for sake of example) Guy, and the Captain is none other than Anya.

Now that would be unexpected. :D