I'm already aware of the legibility problems with the attack icons--the artist is currently reworking them. For almost all of the icons, though, the design is actually the same as before! He just redrew them in a style consistent with the updated GUI. Unfortunately the black silhouettes don't mesh well with the dark brown button backgrounds. I'm still hashing out the new battle GUI design in general, so don't think the way it is now is the final iteration.
As for the legibility of dialog, I agree that that's an issue as well. I think the main problem is with the font, less so with the color palette and menu design. Of particular annoyance to me is how the "k" blends in with periods to make it look like a sentence is continuing on into a second one. I'm going to experiment with some alternative fonts this evening to try to find something that is easier to read, but still fits the aesthetic.
Anyway, those are my concerns that I personally have with the GUI as it stands right now. Aesthetically, though, I think the new GUI is a huge improvement! You may think it looks generic, but I happen to think it evokes the setting much better than the flat cerulean-blue menus the game was using before.
As for the legibility of dialog, I agree that that's an issue as well. I think the main problem is with the font, less so with the color palette and menu design. Of particular annoyance to me is how the "k" blends in with periods to make it look like a sentence is continuing on into a second one. I'm going to experiment with some alternative fonts this evening to try to find something that is easier to read, but still fits the aesthetic.
Anyway, those are my concerns that I personally have with the GUI as it stands right now. Aesthetically, though, I think the new GUI is a huge improvement! You may think it looks generic, but I happen to think it evokes the setting much better than the flat cerulean-blue menus the game was using before.