News:

Welcome to the new Sinister Design forums!

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - CraigStern

#61
Hm; that's a tricky one. Melee attacks are not supposed to be targetable across an elevation difference greater than 1, so technically this is working as intended--but I do see how that produces unintended consequences with AOE skills. I'll have to meditate on what (if anything) to do about this!
#62
Thanks for the report! If you could provide your save file, that would be very helpful. (Also, I'm glad to hear you're enjoying the game! :) )
#63
Thanks for the report, but this is not a bug; save slot 99 is the intended limit.
#64
Thanks for the report, this is now fixed for the next update!
#65
Together in Battle / Re: Together in Battle Dev Log
July 16, 2024, 02:40:18 PM
- you can now hold down the alt key to see every character's health bar onscreen at once.

- when defeated in battle, a button to call up the main menu now appears in the bottom-right of the screen so you can double-check objectives, restart the entire battle, or go to the title screen.

- fixed: when using Charge against a target, ending the charge on caltrops, and killing the target, the target wouldn't get knocked back and the combat sequence wouldn't conclude, causing the game to freeze.
#66
Together in Battle / Re: Together in Battle Dev Log
July 15, 2024, 01:42:50 PM
- the AI now takes into account whether a target is frozen, blinded, or immobilized when deciding whether to mind control them.

- fixed: upon clicking a skill, then opening the character screen and unequipping the item which grants the use of that skill, the skill's red attack tiles would remain present and clickable on the battlefield.
#67
Together in Battle / Re: Together in Battle Dev Log
July 12, 2024, 04:15:40 PM
- worked on a new cutscene with Dayaan.

- fixed: the description text for laboring was out of date, stating that laboring takes only 30% of a character's remaining energy rather than the 50% it now takes.
#68
Together in Battle / Re: Together in Battle Dev Log
July 11, 2024, 03:22:54 PM
- increased the rate of enemy level scaling a bit for the merchant side quest battles.

- fixed: switching to gamepad controls mid-game (as opposed to doing so on the title screen) would not disable the mouse.

- fixed: characters could use self-move skills like Charge while immobilized.
#69
Telepath Tactics Liberated (2022) / Re: Dev Log
July 09, 2024, 10:48:15 PM
- fixed: if randomizer mode unlocked while controlling the game in gamepad mode, the unlock message wouldn't gain focus.
#70
Together in Battle / Re: Together in Battle Dev Log
July 09, 2024, 10:47:41 PM
- in gamepad mode, when pressing the Y button on a space empty of any units, the game will now display move-and-attack range for all enemies on the map.

- fixed: when auto-showing the shop tutorial, the tutorial wasn't pulling focus for the gamepad cursor.
#71
Together in Battle / Re: Together in Battle Dev Log
July 07, 2024, 09:08:38 AM
- fixed missing spaces in certain variants of the cavosphere activity narration.
#72
Together in Battle / Re: Together in Battle Dev Log
July 05, 2024, 09:29:00 AM
- added a dark outline around danger tiles so they remain visible over lava.
#73
Together in Battle / Re: Together in Battle Dev Log
July 04, 2024, 08:21:50 AM
- fixed: targeting an ally with a skill that does no damage and causes a negative status effect to which they are immune (e.g. targeting a non-flying ally with Gravity Spike) would provoke a friendly-fire reaction despite having no effect.
#74
Together in Battle / Re: Together in Battle Dev Log
July 03, 2024, 11:42:28 AM
- wrote a new investigation cutscene where the player trails Malatose.

- added two new cutscene backgrounds to the game: Dese Palace Garden and Dese Palace Study.

- added the Overheat, Lava Burn, and Crowd Booing Muffled sound effects to the assets list for use in the campaign creator.

- added the Cut, Place Caltrops 2, Place Brazier, Levitate Other, and Shockwave skill button graphics to the assets list for use in the campaign creator.
#75
Together in Battle / Re: Together in Battle Dev Log
July 01, 2024, 11:59:58 AM
- a much-requested feature is now in-game: during battle, you can now hit the 'Q' key to have the game auto-display every tile that can be reached and/or attacked by at least one enemy!

- worked on the character creation interface.