- when using gamepad controls, after moving a character with a knockback skill, if there is not a direct-damage skill available, the game now auto-selects the knockback skill for use on an enemy who can currently be damaged by being knocked into an object or character, off of elevation, or into an environmental hazard. (This makes it much easier and more enjoyable to field kineticists when playing with gamepad controls.)
- when using gamepad controls, the gamepad cursor now properly disappears from the screen when transitioning to a new scene.
- fixed: the Together in Battle demo was not defaulting to gamepad controls on Steamdeck as intended.
- fixed: when using gamepad controls during recruitment, the little portrait frame had ceased to appear on the current selected character.
- when using gamepad controls, the gamepad cursor now properly disappears from the screen when transitioning to a new scene.
- fixed: the Together in Battle demo was not defaulting to gamepad controls on Steamdeck as intended.
- fixed: when using gamepad controls during recruitment, the little portrait frame had ceased to appear on the current selected character.