- UI improvement: the game now gracefully handles weapon-switching while attack tiles are visible onscreen.
- updated the moddable version of the main Together in Battle campaign with scripting fixes from the last month of updates.
- fixed: a change to the game's code intended to let it gracefully handle missing dialogue lines in other contexts had caused it to stop generating missing response lines on the fly during camp.
- fixed: the Reinforcing Spine item was not adding to the target weapon's max uses correctly.
- fixed: selecting a skill and then equipping a new weapon that retained access to the selected skill was not causing the game to update damage and to-hit-chance data reflected in the attack tiles based on the weapon's new stats.
- fixed: selecting a skill and then equipping a new weapon that causes the character to lose access to the selected skill (or the base skill the selected skill depends upon) was not causing the game to deselect the skill and clear its attack tiles.
- fixed: selecting a skill and then unequipping a weapon that grants the base skill the selected skill depends upon was not causing the game to deselect the skill and clear its attack tiles.
- fixed: the game was using an item's full, base value rather than its modification cost when charging the player for repairs and engravings at the blacksmith.
- fixed: one of the snow-chasm-transition terrain tiles (snow-chasm3TipTL, to be exact) had incorrect rotation data.
- fixed: the game was not wiping its memory of old characters when starting a New Game Plus (as it was supposed to be), meaning that custom characters recruited in the prior playthrough would not show up again during recruitment.