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Topics - KZ

#21
General Discussion / Ban list
March 29, 2010, 09:25:04 AM
I would like to inform you folks that "Presentiment" has had the unimpressive achievement of being the first user ever (excluding spam-bots), that is to say, in almost 3 years spanning hundreds of active users, to be banned from accessing these forums.
His deteriorating behaviour, with continuous, purposeful and numerous breaches of the forum rules, including hate speech, flaming, spamming, pointedly being off-topic, using improper grammar and no punctuation and generally doing his best to annoy other active forum members, as well as making newcomers feel unwelcome has lead to a negative impact on the forums atmosphere and overall experience of forum users. Therefore, he will no longer be with us, anatgonizing this community. If you'd like to know what not to do, have a look at some of his recent posts (can be accessed via his profile), though some of the worst has been deleted (including hate speech and very inappropriate reception of newcomers to the forums). We're a small, but friendly and welcoming community, and such behaviour will not be tolerated here.
That isn't to say that you should be afraid to tip-toe around the rules and be in state of perpetual fear, "reasonable" is definitely a word that you should apply to all the rules and any given situation- as long as you're not purposefully trying to disrupt the workings of the forums or trying your best to be a nuisance for the community, I highly doubt you'll follow in his footsteps. (And in any case, I always give a heads-up, in case you're not aware of comme-il-faut.)

So, just ignore his latest comments, if you find them inappropriate or provocative in some way, and let's get on with some quality posting! :)
#22
Forum Games / World Domination 2!
March 28, 2010, 03:54:32 PM
Ok, folks, time for the second edition of this game: you can find the rules in the first edition right here!

Now, to keep things interesting and to try to ensure that it's not as easy to identify with any given country ('cause you're from it, for instance), I'll try to list the not-so-obvious countries who'll rule the world, here we go:


Luxembourg: 10
Panama: 10
Burundi: 10
Brunei: 10
Tuvalu: 10
Lichtenstein: 10
Guyana: 10
Mozambique: 10
Qatar: 10
Vanuatu: 10
Cyprus: 10
Trinidad and Tobago: 10
Lesotho: 10
Laos: 10
Kiritbati: 10
China: 100

To humour your desires, folks, China will be the big donor this time around. ;)
#23
TSoG Wish List / New Tiles for Map Editor
March 28, 2010, 09:08:32 AM
Been a while, but as I've been tinkering around with maps a little bit lately, I found that there are a few things here and there which might be very well worth adding.
For instance, the grass tileset is the most complete and can create the most beautiful maps, yet there is a tile that could certainly make it for a truly complete set and allow for much more variety (I know time is pressing, but methinks it would be worthwhile, as the grass set can really give the most interesting combinations now):



The one on the left is the major one, but having the one on the right, but with grass spots on diagonally opposite corners of the tile would really be the icing on the cake and make the grass-sand transition the most complete in the map editor.
#24
Politics / China, Google and Internet censorship
March 23, 2010, 03:14:54 PM
In light of recent events made public by Google and the Chinese government, given how the choices made about filtering content in the search engine for mainland China users has been, apparently, suspended by Google, ostensibly making a principle stand, what are your thoughts on this sitation in particular, and Internet censorship in general (or other examples, like Australians thinking of introducing similar censorpship to the Chinese, effetcively targeting child pornography and aggresively radical view propagation websites)?
#25
TSoG Wish List / Wraith's Inhabit attack
March 21, 2010, 01:29:33 PM
Just curious, coming from the "new enemy ideas" tread, here is my suggestion for an unusually strong Greater Ghost, which can ihnabit teammates if their health is too low.
The general stats are:

"Wraith"
Health: 90
Speed: 3
Attacks: Mind Blast (Range: 1, Damage: 16), Cryo Blast (Range: 2, Damage: 19), Cryo Cross (Range: 1-2 Omnidirectional (Diamond shape), Damage: 13), Inhabit (Range: 1; Damage: none*)
Immunity: Physical
Resistance: Cold
*Inhabit can only work if the target's hp is equal to, or less than X, works by the Wraith taking the host body, extracting the host soul, then restoring the new body to full hp.

What do you think the limiting X should be for Inhabit to work: my initial suggestion of 6 might be too little- if the boss comes late in the game, then most teammates will have health in the 60s,possibly more, so the boss will have little chance to use the attack. But then if the bar is raised too high, too much damage to any teammate will make this one very difficult fight indeed!
So, post your thoughts on what the maxmimum health of a teammate should be before the Wraith can attack them with Inhabit.
My new suggestion is 11 hp.
#27
TSoG Wish List / New attack icons
March 19, 2010, 08:00:02 PM
I was wondering, folks, just how many of you like the new icons, and how many of you prefer the old attack icons?
It's just that I personally find the new icons very unappealing, and all looking rather similar (like the Mega Shield one looks like something I'd expect a Light Blast to look like).
The only two icons I actually like from the new set are the Big Shield and Solid State Shield ones.

I don't know, but it definitely would be interesting to see how the old attack icons look like with the new GUI, 'cause right now they're just too similar-looking and, well, just the way they are collated together looks, to me, unattractive.
#28
TSoG / Who is your favourite teammate?
March 19, 2010, 07:03:59 PM
To go along with a similar thread on the old forums (where things were pretty evenly split) and to compliment a similar thread in TRPG2, tell us here who your favourite teammate in TSoG is, and why?
(Granted, the game isn't finished yet, but do share what your initial impressions are!)
#29
TPA2 is quite versatile in allowing you to choose which teammate combinations to play the game through with. I have, so far, managed to complete the game with several very different team make-ups, and each has its ups-and-downs, but allows to place accent on completely different battles and keep the game relatively fresh.

Thus, what do you usually go for?
I have tried the lucrative combination of going for  4 Psy Fighters with different elemental affinities, backed up by a spirit, a healer, a Shadowling and a Spriggat, if memory serves me right. Pretty good and mobil combination, though initially it'a bit hard to keep the Psy Fighters alive and well, not until they get Feedback, at least. Then things go much better, with the non-humans providing the estra mobility which the main force might lack.

Then I've tried the all-different combination, omitting the Swordsman from initial make-up, and not trading in any of the teammates for more powerful classes, which are unlocked later on in the game. This allows to tackle more or less any map with different teammates being the pinnacles of attack.

Finally, there was the all-Spriggat and all-Shadowling, plus Hero and Healer team, which was very mobile indeed. The only problems were to create it in the first place (the Shadowlings and Spriggats aren't available straight away), and then it was not as advantageous when the team was pitted against Shadowlings or Spriggats, as they had elemental resistances in place.

There was an experiment with an all non-Psy team, but it wasn't too good, as none of the units were too mobile, none could fly, and they were pretty bad against spirit enemies (plus, some maps couldn't be finished with them: like ones where there was a unit with Physical resistance).
#30
TRPG2 Walkthroughs / MOVED: Teammates
March 18, 2010, 07:02:59 PM
#31
TSoG Wish List / Gliding Archer
March 16, 2010, 06:23:25 PM
To finally allow the issue to rest and let the idea be formulated, kindly post your votes and quick reasoning here for which of the two options you'd rather see:  a glider with a piercing crossbow hitting range 2-3, or a simple crossbow hitting range 2 only.
#32
TSoG / Total Number of Enemies Killed
March 16, 2010, 12:47:34 PM
I was just going through the prison break sequence and thought about how the dialogue was changed to include a part where the Hero struggles to come to terms with the fact that he killed a fellow human being. Given how this, and other subjects, including religion and death have been examined in TSoG, and how death count and all has been briefly looked upon in TPA2, I think it would be nice to include a "total number of beings killed" counter, as well as an additional counter for "total number of people killed by the Hero" specifically. The design is twofold: it can be quite thought provking, it might say something about the Hero's (or, rather, the player's) character, it may affect some events in the game and it is something players can compare and talk about, as it is statistical in origin. Given that it has been implemented before, I don't think it will be too hard for Craig to code in, though I am not sure about deaths coming from one specific unit counter (which I consider to be the more interesting one- as you often see a Hero in a series commit his first murder... then they become countless, like the Richard character from the Wizard Rules series by Terry Goodkind).
What are your thoughts on this, folks?
#33
TSoG / Telepath Difficulty Challenges!
March 16, 2010, 08:19:57 AM
This thread is a spin-off from this thread, where users effectively have been discussing how to make the game-play more challenging. Most of the suggestions made though, I found, could be easily set by the users simply constarining themselves, rather than relying on the game to do so (that will certainly save Craig hours of coding time,and still allow users to enjoy a spicy tactical challenge!). Hence, here is a thread where you can share your suggestions on what the players can do to mount self-imposed challenges. And if you cheat, you'll know it, and, well, you'll simply have to be honest with yourself about it. Otherwise, if you succed: well done!

Let me start things off!

The minimal Nelis Challenge
There was one challenge which I accidently came upon due to a bug in one of the versions: if you minimize your GUI, you cannot maximize it. Thus, I was forced to play the entire Nelis battle (except for the first 2 or 3 turns) blindly navigating my troops around, having only vague idea of who has how much health and how much PsP! And it was done on Brutal: now that was very hard indeed! See if you can also beat Nelis on Brutal with the GUI minimized all the time! (Have a few practice battles beforehand with the GUI open, so that you get, at least, a feel for attack and unit stats.) Good luck!
#34
TSoG Wish List / Formulated Teammate Attacks Ideas
March 15, 2010, 09:52:05 PM
Like the Formulated Enemy Ideas thread, this one has the same purpose: to remove all the discussion and paraphernalia that lasts for pages and leave an easy and fast way for Craig to check and see what are the best ideas that were discussed, adjusted, and generally agreed upon the forum populace has come up with! The ideas posted here would've come from this thread, so if you have any thoughts on new attacks for teammates,feel free to post them there!

So, to start things off, here are two suggestions (both carried through from the old forums):


1). This idea was initially suggested by me. Let Malis have the same attacks as Darkling, so that she can be an self-reliant unit and more useful later on in the game. She's also more like Darkling, than Shadowboxer, so since he could learn it, why can't she?
Malis
-Feedback

2). This idea was brought up in the new forums by Ertxiem. The potential Spearman teammate seems rather limited with only 3 attacks, thus, why not give him a melee diagonal attack? This way the spearman can be very useful in having a inque attacking angle and can be used on the sides of bottlenecks.

Spearman
-Right Jab
OOE
OSO

-Left Jab
  EOO
  OSO

Damage: same as Melee
Learn: circa Psy Power 10


Left Jab learnable 2 Psy Attack levels after the Right Jab, so that people get to appreciate the apparaeance of the second one (yes, one can cover the fielf with just one attack, but the player can expose the spearman to a backstab by an enemy unit during the next turn- same thinking as the Backhander for Griffin).
#35
TSoG Wish List / Closed
March 15, 2010, 09:10:27 PM
im2msart4u: as you perfectly know already, all of them are named Gelf. Hence, topic locked.
#36
TPA2 / TPA2 Hero class preferences
March 15, 2010, 06:44:25 PM
So, given that you have a choice of what class the Hero will be, who do you usually choose?
Myself, I go for a Psy Fighter in vast majority of cases (along with useful Orb intake, making it a versatile, powerul and highly mobile unit), but have experimented with other class types as well and found that the Assassin is pretty good, especially when backed-up by orbs (effectively killing Shadow Guardians on last map in one go with Mega Stab!).
#37
TSoG / Juxtapose
March 15, 2010, 04:52:52 PM
Coming from this thread, I just wanted to look at the mechanics of Juxtapose. Given all the talk about how Nelis revives beings, and how the attacks work, I suggest the following to explain certain curiosities in the behavioir of the attack. Namely, the ability of Luca to place teammates or enemies on terrains that are passable to flying units only.

What I initially wrote:

"She doesn't teleport folks into a wall, as she herself cannot be over it. However, she can teleport folks over chasms, lava, etc. It would be too difficult and time consuming to code othersiwe, hence I suggest giving an explanation to the said phenomena: Luca continues to link-up to and support the unit she just juxtaposed with, such that some of here characteristics, like flying, are still partly residuent with the person she swapped places with, thus, she is more alive after juxtapose, whilst the person is more in the spirit realm, and has a few lingering properties for a short period of time."

Zhampir also added the following interesting bit:
"That... is very interesting, but couldn't that suggest that if Luca wanted(and knew how to) to she could switch her ghostly form for the form of a living person? (that would be an interesting plot twist, especially if  an odd romance was started between Luca and Duvalier before she turned human)"

To add onto that, I think that the effect is so small and so temporary, that I doubt that Luca,even with hostile intent, would be able to invade and occupy another persons body, whilst at the same time explusing the soul. I just don't think she is strong enough. There is, however, indication that a more powerful Spirit might be able to pull off such a trick: if Luca can perform juxtapose, and she can do soul suck, a powerful spirit might be able to combine the two to get into the body after it was battered and the soul is barely clinging onto it.

Thoughts, folks?
#38
TSoG Wish List / More about Gelf!
March 14, 2010, 07:16:31 PM
Given that there is a slim possibility that Gelf might be introduced into the game (see LethalLaurie's and mine submission for the side-mission), and you can ask Gelf questions about their culture, what would you like to find out about the Folks-of-the-Wood? Any facts, curiosities, etc! You can also suggest questions for dialogue too! (But not answers, we'd like to make those up :P)
#39
TSoG / Classifying/Analysing Attacks
February 28, 2010, 10:09:57 AM
Spinning off from here and following a similar discussion on the old forums, I'd like to start off a topic on attack analysis and classification. Share your thoughts on pros and cons of each attack, the good combinations to use them in, and how they can develop. Which attack can develop from which (this is to keep in the angle about the new proposed her skill system where the player may wish to skip certain attacks in order to save gold and specialize the Hero in different ways- like learning all Shields, or all offensive attacks, or use Feedback & Vengeance for assassin-style Hero), etc, etc. For instance, compare and contrast the elemental area attacks,  or the 2-tile damage attacks like split shot, or related attacks, etc.
As an aside, the mechanics of almost all of the attacks were discussed and formulated on the old forums.
#40
Brilliant that. If I get the time, I'll re-upload the battles from the old forums, as those services have been acting up in the last year or so.