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#11
TSoG / Re: Download Broken? (Mac)
Last post by Jhon Blake - May 11, 2025, 11:29:30 AM
Just a quick question for individuals who enjoy safe betting: do you typically look through ์•„๋„์˜จ์นด for fraud reports? I do it before to registering. After that, I verify the website's confirmed Toto status on vixio. I am curious whether anyone else follows a similar two-step procedure.
#12
TSoG / Re: Download Broken? (Mac)
Last post by Jhon Blake - May 11, 2025, 11:27:11 AM
How do you stay safe when betting online? I use Platform Safety Solutions for scam alerts and fca to verify Toto platforms. This two-step process has worked great for me in avoiding scams. I'd love to hear what other strategies or resources people use to ensure their betting is secure.
#13
TSoG / Re: Download Broken? (Mac)
Last post by Jhon Blake - May 11, 2025, 11:25:46 AM
For anyone looking to stay safe while betting online, I suggest checking Tools available on the Platform for scam alerts and fraud updates. I also use gamingamerica to verify Toto platforms. These two resources have been instrumental in keeping me safe from fraudulent sites and ensuring I bet on verified platforms.
#14
TSoG / Re: Download Broken? (Mac)
Last post by Jhon Blake - May 11, 2025, 11:24:00 AM
I previously signed up for a betting site that appeared legitimate but was actually a payoff fraud. I now always look for fraud reports on eatrunquarantine before registering. I also thought agem was quite useful because it ranks Toto sites according on user experience and safety. Much safer now.
#15
TSoG / Re: Download Broken? (Mac)
Last post by Jhon Blake - May 11, 2025, 11:22:19 AM
Despite trying a number of scam-reporting websites, Report a scam assistance center and sbcnews are reliable every time. While the latter provides proven Toto recommendations, the former uses timelines and screenshots to dissect fraudulent tactics. In a dangerous area, their emphasis on preventing online scams truly fosters trust.
#16
TSoG / Re: Download Broken? (Mac)
Last post by paxid55643 - May 11, 2025, 10:53:24 AM
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#17
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - May 11, 2025, 08:26:39 AM
For the second post-launch patch:

- reconfigured the barudit's late skill progression to ensure they more consistently get a greater variety of skills.

- barudit now learn either Nimble Stance or Defiant Stance instead of Preemptive Stance or Defiant Stance.

- new skill: Quick Shove. Shove, but it costs 2 energy and doesn't end the turn. Barudit and Prophets now learn this.
#18
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - May 10, 2025, 10:11:47 AM
- fixed: when playing with gamepad, the recruitment menu was off by 1 when disabling character portraits upon recruitment.

- fixed some graphical errors with hair layering for generic male kineticist, generic female cryokineticist, generic female psy healer, and generic assassin portraits.

- fixed a graphical error with the masking for generic female photokineticists.

- fixed: Secret line 17 could be generated in a variant too long for the dialogue box.

- fixed: unintended species could be generated with Secret line 03.
#19
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - May 09, 2025, 08:29:53 AM
- improved the quality of item sacks thrown by fans in the crowd as the player advances up the leagues.

- gave the Barudit class an additional early proficiency in Health or Dodge.

- Blackguards now gain +8 bonus Health instead of +5.

- Wyrms now gain +6 bonus Strength instead of +5.

- increased the Prophet's Dodge boost from +25 to +30.

- Protectors are now guaranteed to learn Far Shield.

- when using script actions to spawn units within a randomized range of spaces, the game will now check ahead to ensure that environmental hazard tiles are not chosen for the spawn spot, and will pick the closest safe space to the one randomly chosen.

- AI improvement: the game now considers Disarmed, Slowed, and Sick status effects less valuable when scoring moves.

- AI improvement: the game now factors in space damage on all AI levels, not just the highest one.

- fixed: golems and spirits could react to an ally cooking dinner.

- fixed: in some circumstances in caravan defense missions, it was possible for caravan guards to spawn already submerged in water.

- fixed: camp activities for novelists and toymakers had a formatting error in their camp activities that caused the game to throw an error when holding a one-on-one with them in camp.

- AI fix: the AI valued actions applying Disarmed status to targets who were already disarmed.

- AI fix: the AI was not recognizing chasm tiles as potentially damaging units who moved over them (even while temporarily levitating).
#20
Telepath Tactics Liberated (2022) / Re: Feras Room Bug
Last post by CraigStern - May 08, 2025, 09:51:02 AM
The map does take up inventory space; I wouldn't call it an oversight so much as a design decision.