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#11
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - May 05, 2026, 09:50:14 AM
  • after saving the traveling merchant's caravan wagon, his one-time reward shop now contains a guaranteed Training Voucher.
  • one of the rewards you can get from the Birthday Boy event is now a Training Voucher.
  • new random encounter can occur when on cavern exploration missions: Recruitable Spirit.
#12
General Discussion / Re: hey there...hey bro, i'm h...
Last post by Astrida - May 05, 2026, 04:41:48 AM
Hello, I'm newbie
#13
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - May 01, 2026, 08:09:47 AM
  • UI improvement: the game now accommodates custom character dialogue that is too long to fit in the dialogue box! When a line is too long to fit in the dialogue box, the game now detects this and makes it so that clicking the dialogue box, rather than advancing to the next dialogue branch, instead clips out whatever text was being displayed and updates to display the remainder of the line.
  • improved the pixel art icon for the "day log" button that appears on the calendar screen.
#14
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - April 29, 2026, 03:33:01 PM
  • achievement added: Superlative Sleuth. To get this, you must gather every relevant piece of evidence and present the strongest possible case against the head of the conspiracy within a single playthrough.
  • commissioned a higher-resolution rework of all the game's icons for use in buttons for the new Choose Ability leveling mode.
  • new skill button images available: Throw Axe 2, Health Proficiency, Energy Proficiency, Strength Proficiency, Psy Proficiency, Accuracy Proficiency, Dodge Proficiency, Counterattack Proficiency, Reflexes Proficiency, Perception Proficiency, Speed Proficiency, Slash Res. Proficiency, Pierce Res. Proficiency, Crush Res. Proficiency, Mental Res. Proficiency, Heat Res. Proficiency, Cold Res. Proficiency, Shadow Res. Proficiency, Light Res. Proficiency, Drowning Res. Proficiency, and Poison Res. Proficiency.
#15
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - April 27, 2026, 12:13:02 PM
  • new skill: Throw Axe 2. Cost 2, range 2-3: use a throwing axe with greater strength, accuracy, and maximum range. An axefighter will now either learn Armor Rend or Throw Axe 2 as part of their skill progression, but not both. Axefighters now always learn Shove 2.
  • the generated character in the battle for the duel random event now always carries a Training Voucher.
  • the reward for saving three travelers in the Save the Travelers random event is now a Training Voucher instead of a Novice Battle Primer.
  • the shop now has a 1% chance of having a Training Voucher in stock on any given visit.
  • fixed: on the level-up screen, buttons for newly learned skills would be visible before their turn to get highlighted. (These now start off invisible and appear when the particle effects spawn over them.)
  • fixed: the skill data for Quick Twirl had vanished from the game somehow.
#16
Telepath Tactics Liberated (2022) / Re: Dev Log
Last post by CraigStern - April 25, 2026, 01:32:40 PM
For version 1.0.61e:

  • fixed: the stairs up to Cloch in Battle with Cloch were no longer appearing at the correct elevation.
  • fixed: the slavemaster next to Cloch no longer aggroes and flies off the moment the player draws sniper fire from the platform.
  • added some extra difficulty to the confrontation with Cloch himself on difficulties above Recruit by providing him with a couple of swordsmen and a healer as guards (and, on Tactician, by buffing his maximum health a bit).
#17
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - April 25, 2026, 10:41:50 AM
  • fixed: mousing off a unit while keeping the cursor over the edge of the space they're standing on would keep the space selector in place and keep their unit tooltip onscreen, but would remove the character's health bar from view.
#18
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - April 24, 2026, 04:07:24 PM
  • in both the Gharial League Qualifier and the Blacksmith Rescue mission, an enemy now carries a Training Voucher which they will drop when defeated.
  • fixed: in certain "what" background dialogue where a character was raised by both mom and dad (or both grandma and grandpa) but had a bad relationship with just one of them, it was possible to get incorrect pluralization of pronouns in dialogue.
#19
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - April 23, 2026, 10:51:40 AM
  • new skill: Skiakineticists can now learn Create Miasma Pool. Cost 7, range 5: creates a miasma pool on the target space. (At its full range of 5, if an enemy is slowed by the pool, they will not have enough movement to reach the user in melee even with the benefit of Sprint.) A skiakineticist will either learn Create Miasma Pool or Terror, but not both.
  • new rare item: Training Voucher. Can be presented to the trainer for a single free training of your choice!
  • multiplayer balance tweak: adjusted the commonality of certain items dropping during Multiplayer Arena when random item drops are turned on; and money and Psy Clash cards no longer drop at all.
  • fixed: Hot-Tempered and Vindictive characters could sometimes receive a Recognition Response line in place of a normal Recognition line.
  • fixed: on rare occasions, recruiting a character who knew another character from prior to their recruitment could result in a null error.
  • when running IfItem actions in a cutscene, supplying a number for the first parameter will now cause the game to check all characters in the roster of that number instead of looking for each character's most recent army number.
  • new optional parameter for the IfItem actions: Check Reserve Supplies, true or false. If Check Reserve Supplies is set to true, the game will treat the item as found if it's in the army or roster's reserve supplies.
  • when using the RemoveItem action on a roster's reserve supplies in a cutscene, if the item is not found in that roster's reserve supplies, the game will now then look for it in the inventories of the characters in that roster and remove the first one found.
  • new skill image: Create Miasma Pool.
#20
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - April 22, 2026, 03:01:41 PM
  • new arena battle variant: Miasma Creep. Starting in Monkey League, arena battles can feature a condition where miasma pools spawn in one or more spaces your character occupied on the previous turn. Remain still at your own peril!
  • new custom variable type supported: Coordinates. Each instance of custom coordinates is a bundled set of three integers: y, x, and elev (i.e. elevation).
  • new script action: SetCoords. This lets you set (or reset) a set of custom coordinates by hand. Four parameters: variable name, y, x, and elevation (optional).
  • new script action: SetCoordsByUnit. This lets you set (or reset) a set of custom coordinates by reference to a unit on the battlefield. Two parameters: variable name and unit name.
  • new special character: COORDS{Name,Property}. This lets you insert custom coordinate data into dialogue or (more likely) a script. Name is the name of the custom coordinate, and Property is the coordinate value to be used: y, x, or elev.
  • new attribute supported in UnitsToList (battle only): Space Phase. This can be solid, liquid, or void.