News:

Welcome to the new Sinister Design forums!

Main Menu

Recent posts

#11
Together in Battle / Re: Stamina bug
Last post by CraigStern - December 01, 2025, 12:17:57 PM
Hey skyler! Have you tried saving a log file and emailing it to me? I can take a look and see if there's something untoward going on.
#12
Together in Battle / Stamina bug
Last post by skylerclooney - November 24, 2025, 04:09:51 AM
Hey everyone, I just started playing Together in Battle this week, and I am already obsessed with the strategy and character interactions. However, I have run into something very odd that I cannot explain.
During evening activities, my fighters sometimes lose a huge chunk of stamina out of nowhere. I am not sending them to train or spar or do anything that should cost energy. They are simply hanging out, cooking, or relaxing. Yet when the next day starts, a few of them suddenly drop to almost zero stamina as if they spent the whole night running laps around the camp. It keeps happening to the same two characters, even on days when they do nothing at all.
Morale is fine, they are not injured, they are not in any events that would drain them, and I even swapped their bedrooms just in case the location mattered. Still getting the same random stamina wipe every morning.
Has anyone here ever seen this before? I am starting to wonder if there is a hidden mechanic or if my save file is cursed. Any ideas would help before my entire roster collapses from exhaustion.
#13
General Discussion / Re: Sinister Design on Reddit!
Last post by ickydependen - November 13, 2025, 02:05:56 AM
Sinister Design has a cool lineup of tactical RPGs and story-rich strategy games, so having a dedicated community sounds like a great idea.
#14
TSoG / Re: Boss battles playlist & qu...
Last post by Yukimi - November 11, 2025, 09:19:41 PM
I've watched this match, I'm pretty excited about it
#15
TSoG / Re: Download Broken? (Mac)
Last post by Ukrioe - November 03, 2025, 08:11:39 AM
I have to finish this, but it seems that macOS is not supported
#16
General Discussion / Re: How Do You Balance Creativ...
Last post by miunre - November 03, 2025, 03:09:43 AM
I'm interested in hearing about your process — whether it's through player testing, prototyping, or specific design frameworks you follow.
#17
General Discussion / Re: How Do You Balance Creativ...
Last post by trusteeskeg - November 02, 2025, 08:04:41 PM
Keep ideas consistent with the core pillars of the game, experiment often, introduce new mechanics gradually, and maintain a consistent style of visuals, sound, and experience.
#18
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - October 30, 2025, 04:14:01 PM
  • optimized the game's AI algorithm a bit more for faster calculation of moves.
#19
General Discussion / Re: How Do You Balance Creativ...
Last post by woundfoot - October 21, 2025, 02:15:46 AM
Balancing creativity and consistency is tricky. I'd say define your game's core identity early, then add new ideas that fit around it. Test small changes often and use player feedback to keep the experience cohesive.
#20
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - October 15, 2025, 09:17:26 AM
Version 1.0.56 fixes a security issue that was announced in Unity by moving to a new editor version.

For the next update (v. 1.0.57):

  • fixed: morale-boosting equipment could cause the game to display a morale value above the morale cap of 10.