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#11
General Discussion / Re: Sinister Design on Reddit!
Last post by ickydependen - November 13, 2025, 02:05:56 AM
Sinister Design has a cool lineup of tactical RPGs and story-rich strategy games, so having a dedicated community sounds like a great idea.
#12
TSoG / Re: Boss battles playlist & qu...
Last post by Yukimi - November 11, 2025, 09:19:41 PM
I've watched this match, I'm pretty excited about it
#13
TSoG / Re: Download Broken? (Mac)
Last post by Ukrioe - November 03, 2025, 08:11:39 AM
I have to finish this, but it seems that macOS is not supported
#14
General Discussion / Re: How Do You Balance Creativ...
Last post by miunre - November 03, 2025, 03:09:43 AM
I'm interested in hearing about your process — whether it's through player testing, prototyping, or specific design frameworks you follow.
#15
General Discussion / Re: How Do You Balance Creativ...
Last post by trusteeskeg - November 02, 2025, 08:04:41 PM
Keep ideas consistent with the core pillars of the game, experiment often, introduce new mechanics gradually, and maintain a consistent style of visuals, sound, and experience.
#16
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - October 30, 2025, 04:14:01 PM
  • optimized the game's AI algorithm a bit more for faster calculation of moves.
#17
General Discussion / Re: How Do You Balance Creativ...
Last post by woundfoot - October 21, 2025, 02:15:46 AM
Balancing creativity and consistency is tricky. I'd say define your game's core identity early, then add new ideas that fit around it. Test small changes often and use player feedback to keep the experience cohesive.
#18
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - October 15, 2025, 09:17:26 AM
Version 1.0.56 fixes a security issue that was announced in Unity by moving to a new editor version.

For the next update (v. 1.0.57):

  • fixed: morale-boosting equipment could cause the game to display a morale value above the morale cap of 10.
#19
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - October 02, 2025, 01:34:36 PM
  • fixed in version 1.0.55b: in many instances during the summer palace investigation, if a character volunteered to lockpick the study drawer, the wrong name would be displayed during their dialogue.
  • fixed in version 1.0.55b: the kineticist boss in the summer palace escape was not getting activated as intended.
  • fixed in version 1.0.55b: the character creator was allowing custom characters to be created with a nickname identical to their first name.
  • fixed in version 1.0.55b: the cancel button in the character creator's custom dialogue screen was partially overlapped by the Secret dialogue button.
  • fixed in version 1.0.55b: when right-clicking a destructible object with a custom sprite, the game would fail to load the custom sprite for the character screen and would end up throwing a null error.
#20
General Discussion / Re: Rules of the Internet 4cha...
Last post by otis5842 - October 01, 2025, 01:43:38 AM
Do the rules reflect real cultural truths about online behavior, or are they just inside jokes from the early imageboard community?