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#51
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - September 19, 2024, 11:08:42 AM
- both proc gen and custom characters are now assigned a sad info response line when they are created.

- certain background lines now provoke a sad info response rather than the default info response. (If the respondent is a character from an older version who lacks the sad response variant, they'll just respond with a normal response line.)

- fixed: custom variables and other special characters within map objectives were not being processed during auto-displaying of objectives at the start of a battle.

- fixed: certain response lines incorporating a character's non-verbal tic where getting the entire line replaced with just the tic narration.

- fixed: when loading a previously created custom character in the custom character creator, the game was not loading tooltip data for the personality and physical trait pickers.

- fixed: tooltips for personality and physical attributes could appear below the portrait pickers in the character creation screen.
#52
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - September 18, 2024, 04:45:59 PM
- wrote a bunch of new reaction lines for when characters are told something sad by another character during camp dialogue.
#53
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - September 17, 2024, 10:36:13 AM
- wrote new, disgusted "fantasize" camp activity narrations for characters with a romance stat of 0 or lower for the target of their fantasizing.

- fixed: if a character got the random "romantic crush" event in camp, then lost their romantic feelings for their crush before they could fantasize about them (e.g. via the crush turning them down for a date or saying something unkind to them), the game would fail to find any valid "fantasize" narration in camp when giving the fantasizing character free rein, thereby freezing the game.

- fixed: if a character asked another character out on a date, the game could leave a forced "fantasize" camp activity tag on the character despite removing the associated camp activity from their "free rein" activity list.
#54
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - September 16, 2024, 04:52:53 PM
- wrote a cutscene for the interrogation of Wailling.
#55
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - September 13, 2024, 11:07:48 AM
- generic unit portraits now shift skin and hair color to match their sprites.

- fixed: the game was triggering an event where the player receives a letter from Manbir about Malatose much too early.

- fixed: if you recruited the enemy kineticist during the Monkey League Qualifier, they retained a script ID tag that could cause the game to inappropriately make them deliver lines intended for enemies during subsequent battles.
#56
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - September 12, 2024, 12:19:49 PM
I've had some trouble getting work done this past week due to a confluence of (a) my day job being extremely busy and (b) having to handle logistics for my wedding happening at the end of the month. Still, I'm trying to get some things done!

- fixed: it was possible for the game to select a heatwave event upon returning to camp in the evening, which would throw an error and cause the game to skip the evening's events.

- fixed: a bunch of character interests were missing from the "ally gift" event.

- fixed: when generating a unique named knife for the "family weapon" event, the game would assign the wrong image name, causing the weapon to display no image in inventory screens.
#57
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - September 04, 2024, 02:05:06 PM
- updated to a newer version of Unity.

- reduced frame drops that had started occurring during combat zoom-in and zoom-out.

- fixed: gamepad cursors were misaligned to buttons in the new turn box and the actions bar.

- fixed: the game had begun triggering visual and audio cues for characters dropping into chasms when merely moving onto bridges above (or, in the case of flying units, flying onto) chasm tiles.

- fixed: a null error was preventing the cutscene editor from working properly.
#58
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - September 02, 2024, 05:26:17 PM
Continued changes for version 0.7.50, now that the most serious bugs relating to the new features are hot-fixed:

- when characters are lined up to have dialogue with one another in camp, if the game detects that there is no valid dialogue they can have together, the game now tries to give them a narrated small talk activity instead of having them say "Actually, I have nothing to say."

- fixed: regular, non-dialogue camp activities intended to alter characters' familiarity, friendship, and romance were misformatted and so were not actually altering these values.

- fixed: the code which made the traveling merchant event more commonplace had a typo, essentially adding a nonexistent event into the event hopper and making the game skip to the next day whenever it came up.
#59
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - September 01, 2024, 02:03:08 PM
Updated the downloadable Desan-Sookhasthani War mini-campaign to reflect lore changes and improve the scripting a bit.

- fixed in version 0.7.00f: custom characters recruited at levels above 1 would revert to level 1 upon being recruited.

- fixed in version 0.7.00f: custom characters would lose their equipment upon being recruited.

- fixed in version 0.7.00g: recruitment in custom campaigns was throwing a null error due to expecting a custom character file that was not being loaded.

- fixed in version 0.7.00g: slice data for the Photokurios cast animation spritesheet was no longer properly aligned.

- fixed in version 0.7.00g: swordsman Double Strike animation settings were being overriden by settings forcing bilinear filtering on.

- fixed in version 0.7.00g: human Psy Clash minions were no longer displaying their intended skin and hair colors (either on the table or in card art).

- fixed in version 0.7.00g: certain Psy Clash minions were no longer displaying at all (cavaliers, mentalists,

- fixed in version 0.7.00g: the Senator walk animations were no longer referencing sprite data.

- fixed in version 0.7.00g: using a Book of Power within the Manage Supplies menu in camp could produce a null error.
#60
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - August 30, 2024, 09:19:50 AM
Changes for version 0.7.50:

- when premade generic units without equipped weapons promote to classes that have new default weapon skills (e.g. the Blackguard with Throw Knife or Mantis Knight with Halberd), they now gain those new default skills as natural skills.

- generic Marauders and Berserkers now have Throw Axe as default weapon skills.

- improved the performance of combat camera zoom for Steamdeck users.

- improved the descriptions on certain personality traits for purposes of the character creator.

- fixed: default lines and attributes from the CharAttributes.xml file could be loaded alongside campaign-specific lines and attributes even when they shared the same ID.