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#71
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - August 08, 2024, 12:26:47 PM
- finished getting gamepad controls for the custom character creation screen functionining!
#72
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - August 07, 2024, 10:02:50 AM
Hired someone to create palette-swappable versions of character battle sprites! In addition:

- began designing a new palace intrigue battle.

- added tooltips to the main menu buttons on the title screen.

- updated the localization file to account for the new UI elements on the title screen.

- added gamepad support for the custom character creator!

- expanded the Map Settings screen in the map editor; added a fifth objectives field and a new field for custom battle backgrounds.

- battle backgrounds can now be moved toward (or away from) the camera on a map-by-map basis.

- new battle background: Garden.

- new destructible object: lavender flower bush.

- fixed: Silent Wings would not auto-promote upon reaching level 20 due to having the wrong class name.

- fixed: when explosive charges detonated on their own due to Burning status and thereby destroyed bridge tiles with characters on top of them, those characters would not fall fully into whatever hazards lay beneath.
#73
Telepath Tactics Liberated (2022) / Re: Dev Log
Last post by CraigStern - August 06, 2024, 11:26:08 AM
- fixed: proc gen characters with dialogue referencing their god were saying "ERROR" instead of the name of their chosen deity.
#74
Together in Battle / Re: Suggestion: undeployed cha...
Last post by CraigStern - August 03, 2024, 08:48:29 AM
Hey seedship! That's exactly why there are options to send characters away on jobs, training, or to the infirmary. You just have to plan ahead a bit and send them away proactively. :)
#75
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - August 03, 2024, 08:46:53 AM
- you can now delete custom characters you no longer want to keep.
#76
Together in Battle / Re: Cryokineticist promotion b...
Last post by seedship - August 02, 2024, 05:20:41 PM
Thanks Craig!!
#77
Together in Battle / Re: Bug Report: Pushing an all...
Last post by seedship - August 02, 2024, 05:20:30 PM
Thanks Craig!!
#78
Together in Battle / Suggestion: undeployed charact...
Last post by seedship - August 02, 2024, 05:17:13 PM
With the troop deployment limits, some of the characters will be unassigned during the tournament battles. It seems like they twiddle their thumbs and do nothing.

I feel like they should be able to do something during the day, perhaps some of the other activities in the day menu such as do labor or go to training, or do something similar to the night activity, like work on a hobby, clean up camp, rest up, or socialize with others. Or maybe they could cheer on the deployed characters and give them a slight moral boost.

And during the storyline missions involving the assassination attempt, perhaps they should be able to reinforce you in the middle of the fight by being able to be spawned in on available spawn tiles, similar to how the enemy gets reinforcements?
#79
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - August 02, 2024, 10:13:16 AM
- it is now possible to browse and edit custom characters you've already created on the title screen.
#80
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - August 01, 2024, 10:52:14 AM
- custom characters now have personality and physical traits hand-assigned as part of their creation process (rather than having them assigned at random).

- custom character inventory is now dynamically generated when they appear in recruitment rather than upon their initial creation so their load-out can reflect the materials and equipment quality levels available at that moment in the run.

- added dynamic mouseover descriptions to the pickers for species, class, personality, and physical traits in the custom character creator.