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#71
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - January 04, 2025, 09:58:52 AM
- created a rough draft of the Dese Palace Floor texture.

- there is now a chance for character friendships to increase when they practice together.

- wrote a new ally-defeat response line specifically for Hot-tempered characters.

- fixed a small timing issue where the victory screen waited too long to show the aura won.
#72
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - January 03, 2025, 10:02:28 AM
- fixed for version 0.9.10b: the mid-battle Give function had broken.

- fixed for version 0.9.10b: item sacks had become impassable.
#73
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - January 02, 2025, 08:47:37 AM
Temporarily turned off the new custom character dialogue and relationships screen features in order to push a version 0.9.10a hotfix, as one of the changes in version 0.9.10 evidently broke the "confirm leaving the shop" button. Beyond that:

- added gamepad support for the new Relationships window.

- fixed: when in deployment and playing with gamepad, it was not possible to open a character's details screen with the Y button.

- fixed: the gamepad cursor was not aligned correctly to the physical trait buttons in the character details screen.

- fixed: the gamepad cursor was not aligned correctly to the item buttons in the character details screen.
#74
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - January 01, 2025, 11:36:34 AM
- new attribute type supported for UnitsToList: Spoke. Narrows down by characters who've spoken a particular type of generated dialogue in the past (Greeting, Like, Hobby, Background Where, Background What, Background Family, Nickname, Secret, etc.)

- characters can now only be the subject of an Ally Gift event if they've spoken about their miscellaneous like at some point in the past.

- cleaned up the character screen layout a bit; equipment masteries are now located right above the inventory box, skills have been moved into the top-right, and physical traits now sit just below skills.
#75
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - December 31, 2024, 02:38:11 PM
- finished the Relationships screen!

- made the relationships button disappear from the character screen for generic characters and objects.

- made the relationships window auto-update when scrolling through characters using the mouse wheel.

- when checking danger ranges for enemies, the game now ignores other enemies of the same army who are temporarily blocking their movement, allowing you to see what their full threat range will be once they're no longer hemmed in.

- optimization: the game now checks boolean values instead of strings for a couple more variables when calculating moveable spaces.

- fixed: after switching the character screen to an enthralled enemy using the mouse wheel, subsequent switching via the mousewheel would show other units in the enthralled character's normal army instead of the army which currently had them enthralled.

- fixed: when selecting a character for a one-on-one in camp, the game would show a message about right-clicking characters to see their stats in detail even if the player was playing with a gamepad.
#76
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - December 30, 2024, 04:26:19 PM
- began creating a Relationships screen the player can use to browse a character's relationships to other named characters.

- the game now supports custom relationship labels (i.e. those that can't be determined purely from familiarity, friendship, and romance values) for unique named characters vis-a-vis other unique named characters.

- new script action: SetRelationshipLabel. Sets a custom relationship label between two unique characters. Three parameters: character name, second character name, and the relationship label. Optional fourth parameter: is mutual. If true, the label will be applied to both characters; if false, only to the first. (By default, relationship labels are mutual.)

- new script action: RemoveRelationshipLabel. Removes the custom relationship label from a unique character. Two parameters: character name and second character name. Optionally, the third parameter can be a relationship label--if the first character's relationship label for the second character doesn't match this parameter, then nothing happens.

- when a unique character is generated from another character's NPCs and they happen to be relatives, the game now automatically updates both characters with appropriate relationship labels (e.g. Brother, Sister, Father, Mother, etc.)

- the wedding proposal event now updates the characters with a "Betrothed" relationship label if accepted.
#77
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - December 29, 2024, 10:38:27 AM
- you can now customize the following lines of dialogue for a custom character: friendly fire barks (up to 2); and ally defeat reactions (up to 2).

- added gamepad support for the new custom character dialogue UI.

- added bespoke facial expression selection for each custom line in the custom character editor.

- fixed: custom portrait clothes assigned in the custom character editor would not reappear upon reloading the character in the editor later.
#78
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - December 28, 2024, 01:55:49 PM
- you can now customize the following lines of dialogue for a custom character: deployment barks (up to 3); attack barks (up to 3); victory barks (up to 3); heal barks (up to 3); build barks (up to 3); and a defeat monologue.

- fixed: the custom character creator was overriding a character's chosen default facial expression upon saving the character.

- fixed: if, upon opening the game, the very first thing the player did was go to edit a custom character rather than creating a new one (or playing a campaign), the game would fail to load the necessary data from XML and would freeze.

- fixed: a few of the buttons in the custom character creator were missing sound effects for being clicked.

- fixed a typo in one of the variants for one of the response lines for pessimistic characters upon being told sad information about an ally's background.
#79
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - December 27, 2024, 08:29:02 PM
- did some more work on supporting player-written dialogue for custom characters.
#80
General Discussion / Re: How can you adjust the gam...
Last post by fishingtested - December 26, 2024, 08:02:34 AM
Is it minecraft?