News:

Welcome to the new Sinister Design forums!

Main Menu

Recent posts

#81
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - July 31, 2024, 02:48:05 PM
- the custom character creator now saves completed custom characters to a file for later use.

- the game now checks for custom characters whenever the recruitment screen comes up; if it finds any, there is an 80% chance that the game will pull one to appear among the proc gen characters.
#82
Telepath Tactics Liberated (2022) / Re: Dev Log
Last post by CraigStern - July 30, 2024, 11:57:03 AM
- updated the "enemy range" tutorial in the caravan battle with instructions for how to check all enemy ranges at once.
#83
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - July 30, 2024, 11:55:59 AM
- added a tutorial explaining how to check enemy ranges.

- the game now creates a directory for mods when it is first run.

- worked on the character creator some more! It is now possible to create a custom character with their own name, species, gender, class, portrait, sexual preference, and stat growths.
#84
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - July 29, 2024, 12:27:13 PM
- fixed: positive physical traits imbued by a character's life skills would not exclude the opposite, negative trait from being selected during character creation (potentially leading to characters with, e.g., both muscular and skinny traits at once).


Changes for version 0.7.00:

- further increased the likelihood that characters will choose to interact with other characters with whom they are already friends or lovers.
#85
Together in Battle / Re: Bug Report: Pushing an all...
Last post by CraigStern - July 28, 2024, 03:19:23 PM
Perfect, thanks! This is now fixed for the next update. :)
#86
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - July 28, 2024, 12:44:52 PM
- fixed: you could softlock the game by blocking a character from moving at all during scripted movement.

- fixed: a character spawning onto the battlefield on top of a trap would not trigger the trap.

- fixed: if a character started its turn on a pressure trigger space, the game would ignore pressure triggers on the first adjacent space the character moved to.

- fixed: when killing an enemy by shoving an ally into them, if the enemy had a counterattack available, the enemy could sometimes counterattack the character who was shoved into them even though they had taken lethal damage.
#87
Together in Battle / Re: Bug Report: Pushing an all...
Last post by seedship - July 28, 2024, 12:51:22 AM
I have just uploaded the save file to the first post. If you look at the bottom right, you'll see I have a barudit at 50% health facing an assassin. If you walk him away and the swordmaster 1 space behind him right in front of the assassin, then use the kineticist behind him to push him (2 spaces) into the assassin, the assassin dies, but still counterattacks.

Pushing with the barudit has the same effect.
#88
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - July 26, 2024, 02:59:32 PM
- worked on the character creator logic and UI design.
#89
Together in Battle / Re: Bug Report: Pushing an all...
Last post by CraigStern - July 26, 2024, 12:40:38 PM
...okay, I just tried replicating it and couldn't get it to happen. Do you have a save file or a log file you can send me?
#90
Telepath Tactics Liberated (2022) / Re: Dev Log
Last post by CraigStern - July 26, 2024, 11:58:34 AM
- for randomizer playthroughs, replaced the convex shield in Fera's room with a more universally applicable set of leather armor--and replaced the knife in the basement rubble with a convex shield.

- for randomizer playthroughs, reduced the mental resistance of the bandit fortress basement guard by 20 to help ensure that no softlock situations can occur if Emma is a psy user.

- fixed: during randomizer playthroughs, Silithis's companions were appearing as part of the wrong army during the cutscene where she reaches Adelbrae.

- fixed: the bridge-building kit item was missing from the randomizer campaign.