News:

Welcome to the new Sinister Design forums!

Main Menu

Recent posts

#21
Telepath Tactics Liberated (2022) / Re: Dev Log
Last post by CraigStern - March 03, 2024, 10:16:20 AM
- boosted Umber Gnawbone's Psy by 6 and Energy by 36 when playing on Veteran difficulty or above.
#22
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - March 02, 2024, 02:31:34 PM
- fixed: some of the scripting for Battle in the Dissident's Den was not working as intended.

- IfGoneGoTo and IfGoneRun can now find objects by their load ID.
#23
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - March 01, 2024, 01:20:25 PM
Last night, I ended up pushing the next update early due to the Sensitive personality trait bug. Today, I spruced up the Together in Battle Steam store page, adapting in-game UI graphics to create nicer section headers.

Changes for version 0.6.01a:

- fixed: it was possible for characters chosen for the events A Crush or A Nice Bath to become romantically interested in characters they were already had a crush on (or were romantically involved with).

- fixed: the in-game documentation for SocialUnitsToList was missing the last parameter (amount).
#24
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - February 29, 2024, 02:41:45 PM
- wrote a new event: Clown For A Day.

- created new item graphic: Pouch.

- created new skill button graphic: Pocket Sand.

- created new sound effect: PoofCloud.

- new item: Pocket Sand. Grants Pocket Sand. Limited to 1 use.

- new skill: Pocket Sand. Has a 75% chance to cause Blinded for 2 rounds.

- fixed: there were a few lines of code I had been using for testing that turned almost every character Sensitive...lines which I forgot to turn off afterwards.
#25
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - February 28, 2024, 04:28:52 PM
- refactored the code for determining nighttime character activities to avoid unwanted behaviors when multiple characters have activities that reference (but do not include) a second character.

- created new item graphic: Book White.

- new item: Anatomical Treatise. Permanently boosts the user's Accuracy stat by 5.

- created new item graphic: Spring Shoes.

- new item: Spring Shoes. Grants Jump. Limited to 3 uses.

- new skill: Jump. Same as Leap, but has an after-attack behavior of Can Move instead of being unlimited.

- new sound effect: Boing.

- camp activities can now affect the health of everyone present in camp.

- revised the doctor's Treat Wounds activity so that it serves a purpose when not playing on Challenging or Challenging+ difficulty. In addition to its existing effect of curing 1 wound level for wounded characters, it now also restores 15% of missing health for all non-wounded characters in camp.
#26
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - February 27, 2024, 05:01:04 PM
- created ability, casting, hurt, and shove animations for Praetor Nero.

- created ability, axe, hurt, shield bash, and shove animations for Manbir Raksha.

- when a character first gets a crush on another character, their activity that evening will now always be to fantasize.

- wrote a new event: A Nice Bath.

- new mood type: Embarrassed. Narrates that a character feels embarrassed.

- new mood type: EmbarrassedAbout. Narrates that a character feels embarrassed about their interaction with a specified second character.

- fixed: height was set incorrectly for the promoted shadowling cast animation.

- fixed: camp activities like Fantasize were still plucking the characters being thought about out of the activity order for free rein.
#27
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - February 26, 2024, 03:26:21 PM
Changes for version 0.6.01:

- further improved the shop explanation for why characters want equipment: when the reason a character wants something is stat-related, the game now lists as many as 3 stats it'll improve (not just 1), making it possible to compare benefits from upgraded armor at a glance.

- received sunset and nighttime variants of the new Riverbank cutscene background; added them into the game.

- updated AssetNames.xml to make the most recent batch of cutscene backgrounds selectable in the cut scene editor.
#28
Telepath Tactics Liberated (2022) / Re: Bug - Manage Inventory Scr...
Last post by CraigStern - February 23, 2024, 05:39:50 PM
Hooray, I'm glad to hear it! What other issues were you running into with the shop menu?
#29
Telepath Tactics Liberated (2022) / Re: Bug - Manage Inventory Scr...
Last post by RatLantern - February 23, 2024, 04:10:49 PM
Confirming that this specific bug doesn't occur anymore! I did run in to other issues relating to the shop menu, but that was much more fixable ad-hoc than this bug was. I also seemed to have lost my save file, but I'm chocking that one up to Steam Decks being weird, and I wasn't far in to the game on that file anyways.

Happily able to continue playing this again, thank you for updating the game!
#30
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - February 23, 2024, 02:13:04 PM
Worked on the update post, recorded gifs of Create Fire and Create Ice.

- added a tutorial for free exploration sections to the free-roaming portion of the Cavern Exploration job.

- added support for tracking whether the player has completed the exploration tutorial.

- added documentation for script actions used to check whether players have completed certain in-game tutorials.

- fixed palette swapping for the new portrait clothing assets.

- polished up the funeral cut scene scripting and dialogue.