The airship groans slowly, tilting its nose upwards. You feel the floor shift beneath you, and behind the bridge doors, things fall backwards down the corridors of the cabin. Looking out the front window, you see the ground falling away from you, and the altimeter's counter is slowly increasing. It looks like you won't need to jettison the ballast at the moment.
Suddenly, an alarm bell sounds: the controls have been utilised by an unauthorised pilot! The bridge doors fly open, and you see that the three animated skeletons that have been scratching at the doors can now enter the cockpit of the aircraft. The one on the right side (the side with the portal), starts to run towards you, arms outstretched. You think you can make it to the portal if you go now, and the odds don't look good for you with just a metal spring that you took from the prison bed.
(And now, I'd like to explain why I was a bit frustrated before. I have a limited view of the story ahead, and it's a branching storyline that can be explored freely, but the destruction of the hero's bedroom and house is not an option that I have planned. It also makes victory unfeasible; the door would be burnt down, and the portals would close. The hero could never return. That and, I don't want to shut down entirely one half of the storyline)