Is there going to be some measure of differentiation in the enemy units' abilities to make them less... deadly? Because I know you're a fan of semi-perma-death, so if the battles aren't made lopsided in some way (like the enemies having inferior speed, weaponry, armour, abilities, skills), the single-player campaign would be significantly harder to pull off without death on the team than any of your previous games. Of course, I wouldn't mind that -- pulling a lossless victory despite an even match using only superior tactics is challenging and fun -- but I'm just wondering if that's the route you'll take.