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Started by Sonicjumper, June 24, 2015, 04:23:28 AM
Quote from: bugfartboy on June 24, 2015, 04:38:30 AMThere's no way to interrupt a sound once it's been started. If you're using it for voiceovers, and the player just *clickclickclickclickclick*s through your dialog, it'll sound like a total trainwreck of audio.
Quote--added a new property to one-shot sounds wherein they can be tagged with a string.--added an optional second parameter to the PlaySound script action: sound tag. This assigns a string to a one-shot sound effect to serve as the sound's tag.--new script action: StopSound. One parameter: a string, the tag of the one-shot sound to stop playing. (If multiple one-shot sounds have the same tag, then if you use that tag with StopSound, all of them will stop playing.)