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Started by CraigStern, April 16, 2012, 06:41:17 PM
Quote from: Ayra on May 07, 2015, 11:40:11 AMThe manualhttp://sinisterdesign.net/Downloads/Telepath%20Tactics%20Manual.pdfis a bit more up to date regarding the classes (It has the bandit at least).Since I'm replying here I might as well ask a few class questions while I'm at it :)- Is the Bronze Golem actually viable? On paper he's really interesting with his AoE attacks and his lack of weapon (so you can save on $$$), but I'm finding that 3 movement range coupled with maps where you normally are on the offense means that unless you delay the map considerably, he's just going to be lagging behind your entire team. Plus, he can't attack without energy and his energy pool is pretty small, so you have to rest often on top of that.- Cryokineticist vs Pyrokineticist vs Photokineticist. I'm not adding the Psy Healer (either I'm not far enough in the game or I missed recruiting all of them), the Skiakineticist (same) or the Mentalist (Its skill list is so huge that it'd be unfair to the other mages). I don't have any of those three at a high level, but at this point the Cryokineticist seems to be the no-brainer choice. Able to create bridges, freezing enemies and giving massive defense bonuses. The Photokineticist has the same damage, but can't make bridge, blind is much inferior to freeze and the dodge bonus is tiny. The Pyro has barely higher damage but no utility at all. The manual doesn't indicate anything different (just says that all three get AoE attacks). Am I missing something here?
Quote from: Jolima on May 07, 2015, 03:14:56 PMHe also seems to level really quickly, I think he gets double the normal experience when hitting two enemies?