Author Topic: Together in Battle Dev Log  (Read 43348 times)

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #420 on: November 03, 2022, 02:55:40 PM »
-- new destructible object added to the game: Rug.

-- added a new attribute to units: hasShadow. Can be set to true or false (unless found and set to false, this defaults to true).

-- added a new attribute to units: laysFlat. Can be set to true or false (unless found and set to true, this defaults to false).

-- fixed some jankiness in the way Spike Trap objects are displayed; removed the shadow from them and set them to lay flat.

-- set certain other objects to lay flat, including floor buttons, rubble, snare traps, iron jaw traps, and caltrops.

-- removed shadows from certain other objects whose bases are both visible and intended to blend in with the grass below (mainly flowers and reeds).
« Last Edit: November 03, 2022, 03:31:52 PM by CraigStern »

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #421 on: November 04, 2022, 11:22:04 AM »
-- Psy Clash now supports "on turn" card effects that trigger every time your turn starts.

-- created new Bakery, Library, and Steam Engine minions; none of these can attack, but they give their owner +1 health, +1 card, and +1 energy, respectively, at the start of their turn each round.

-- created a new Iron Jaw Trap minion; cannot attack, but is guaranteed to deal 3 damage to an enemy minion it intercepts.

-- within Psy Clash, persistent effects on minions are now displayed in a blinking status effects icon that lists all of the active effects upon mouseover.

-- created a new Cryokineticist minion that permanently drops the opposing minion's power by 2 whenever they intercept or are intercepted.

-- created a new Photokineticist minion that can't be targeted by enemy direct effects; changed the Assassin's special ability to "switches lanes when intercepting an enemy minion."

-- placeholder minion card art can now be drawn from destructible object sprites as well as character sprites.
« Last Edit: November 04, 2022, 12:33:42 PM by CraigStern »

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #422 on: November 07, 2022, 07:57:59 PM »
-- added support for the card minigame to battles as well as cut scenes! This way, it can be used in exploration mode.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #423 on: November 08, 2022, 04:52:19 PM »
-- started adding gamepad support for the card minigame...

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #424 on: November 09, 2022, 04:23:23 PM »
-- finished adding gamepad support for the card minigame!

-- fixed: in cut scenes in gamepad mode, the Options button would sometimes inappropriately gain focus and open the options menu when selecting something else onscreen.

-- fixed: in Psy Clash, the player could directly target enemy minions with the "untargetable" trait.

-- added checks to the Psy Clash AI so it won't play effect cards on minions where that effect is already active (for instance, playing Terror on a unit that already can't attack).

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #425 on: November 11, 2022, 05:13:19 PM »
-- finished creating 3D versions of the basic table, table with food, and table with beer (both regular and alt versions) that do not warp with camera perspective.

-- fixed: the Psy Clash AI could inappropriately double-play cards that grant energy or cards that summon minions in certain circumstances.
« Last Edit: November 11, 2022, 09:53:02 PM by CraigStern »

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #426 on: November 12, 2022, 07:31:20 PM »
-- finished creating 3D versions of the table with dice, table with books, table with map, and table with papers that do not warp with camera perspective.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #427 on: November 25, 2022, 11:07:59 AM »
Hired a new pixel artist to help me produce new character sprites specific to TiB! Here's a sample of what he's produced so far:

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #428 on: November 28, 2022, 02:23:42 PM »
-- received final sprites in all directions, integrated them into the game.