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New attacks for teammates

Started by KZ, February 05, 2010, 07:29:41 PM

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bugfartboy

I vote yay for form 2. I don't know about Lull and Assasinate. One would be useless without another. Me no likey.

The Holy namelesskitty

no, they can't attack or move while asleep

and I'll add that assassinate can do four damage if the enemy is awake.
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic



bugfartboy


The Holy namelesskitty

no, just a constant four, we want motivation to do it while they're asleep.
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic



bugfartboy

Just give it a weak formula. There is still the incintive to use stab, knife, or mega stab. But my vote is still nay.

The Holy namelesskitty

how about constant fourteen, I don't want a formula because I want this to be a standard while awake.

better yet he can also do it back-stab after the character has been attacked by another on the same turn.
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic



bugfartboy

But Arman would still get better at it. IF it was included it would need a forumula.

The Holy namelesskitty

how about 1/2 str (round down) + 1/2 level (round down)
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic



bugfartboy

I can live with that. But I still vote nay.

The Holy namelesskitty

what would it take for yay? I'm curious because I want to make it so that everyone has a say in how the attacks are made.
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic



bugfartboy

I would like to see no tag-team attacks in TSoG. Maybe in the next game. But I don't know. I don't like the idea.

ArtDrake

I'm still determined to come up with another special attack for Rajav. I know the names of attacks aren't ususally German, but Spiessenschieben means "Impale Push", which would be perfect for a TSoG attack by a spearman. The spearman impales the enemies on either side of him, and shoves them forward. This is a push attack like Air Blast, but would also do damage.

Spiessenschieben

Damage: 1.3* Strength + Psy Power + level
Effect: Before:         After:
               OOO          EOE
               ERE           ORO
               OOO          OOO

Explanation: As it turns out, one day Rajav was practising his spear thrusts, and he fell short. His intense will to reach it led him to add an extra foot of Psy material to his spear, much like Set's Solid State Shield. He then decided to use this tecnique to try and impale the two enemies to either side of him. With a shove, he can disentagle his spear, and dissipate the added length. However, adding more than about a foot of material to the spear could be dangerous, as the leverage causes it to be unstable.
Thoughts anyone?

The Holy namelesskitty

hmmm, I did add alternative criteria, it's simply a possibility, maybe after he uses at least four different other attacks, that sounds, alright for the high damage (ie he it warmed up)
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic



Ertxiem

I prefer formation 1 (yay).
Formation 3 is acceptable (a weaker yay).
If formation 2 ends up being chosen, then be it (this is a tiny yay).

I agree that Lull+Assassinate it's too complicated.

The impale push, for me, has at least 3 problems:
1. How can Rajav hit simultaneously two enemies located one to his left and the other one to his right?
2. How can he create matter? The solid state shield is supposed to be a very hard technique where a immovable ball is created.
3. How can he push back 2 enemies simultaneously - he has to be stronger than both! (Not to mention the problems that may arise if this attack is applied to Tigs or ghosts - how can we explain it?)
Ert, the Dead Cow.
With 2 small Mandelbrot sets as the spots.

KZ

So far, we have  3 people saying yay to formation 2, and one having prefernce for formation 1 (but can live with 2).
Care to vote some more, folks?

Agree with Ert on impale push issues.
Plus, methinks keeping everything to one push attack is more than sufficient: we still haven't heard back from Craig on what he thinks in general of the push attacks (how difficult that is to code, etc).
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