Author Topic: New Enemy Ideas  (Read 295079 times)

Offline bugfartboy

  • White Cape
  • ***
  • Posts: 1729
    • View Profile
Re: New Enemy Ideas
« Reply #450 on: September 04, 2010, 03:17:17 PM »
Yay for the Mechanic Major.

Offline ArtDrake

  • Black Cape
  • ***
  • Posts: 725
    • View Profile
Re: New Enemy Ideas
« Reply #451 on: September 04, 2010, 03:50:47 PM »
I vote Aye.

Offline KZ

  • Global Moderator
  • White Cape
  • *****
  • Posts: 1161
    • View Profile
Re: New Enemy Ideas
« Reply #452 on: September 04, 2010, 04:08:02 PM »
I shall abstain from voting: although I like the idea, though I am not convinced that the said unit (Mechanics Major) is the best manifestation of the idea in the Telepath universe.


bugfartboy- what say you to the Helenite Captain (unit with whirlwind)? 1-2 more votes and it's on formulated.
Welcome to the forums!
Read the rules, use proper grammar and punctuation, play the games, share your ideas and enjoy your stay!

Offline Ertxiem

  • Global Moderator
  • Black Cape
  • *****
  • Posts: 627
    • View Profile
Re: New Enemy Ideas
« Reply #453 on: September 04, 2010, 05:55:56 PM »
I'm slightly against the Mechanics Major. It seems interesting to me but looking at his stats he's little more than a sharp rock (you can hurt yourself if you go against it, but it's easy to avoid).
Ert, the Dead Cow.
With 2 small Mandelbrot sets as the spots.

Offline SmartyPants

  • White Cape
  • ***
  • Posts: 1814
    • View Profile
    • -----
Re: New Enemy Ideas
« Reply #454 on: September 04, 2010, 06:11:50 PM »
I'm slightly against the Mechanics Major. It seems interesting to me but looking at his stats he's little more than a sharp rock (you can hurt yourself if you go against it, but it's easy to avoid).
I would agree completely if you didn't say it "seems interesting".

Offline ArtDrake

  • Black Cape
  • ***
  • Posts: 725
    • View Profile
Re: New Enemy Ideas
« Reply #455 on: September 04, 2010, 07:11:58 PM »
Let me guess: the "slightly" part is also not your cup of tea?

Offline bugfartboy

  • White Cape
  • ***
  • Posts: 1729
    • View Profile
Re: New Enemy Ideas
« Reply #456 on: September 04, 2010, 09:27:07 PM »
I'm not sure. I havn't read about the Helenite Captain yet. I'll update this when I have a vote.

Helenite Captain Update: I vote Yay.

Offline Cypher

  • Blue Cape
  • **
  • Posts: 329
  • [CENTER][URL=http://www.nodiatis.com/personality.h
    • View Profile
Re: New Enemy Ideas
« Reply #457 on: September 05, 2010, 12:29:36 AM »
Helenite captain/mechanic's major ideas: yay.

Offline cyso

  • Blue Cape
  • **
  • Posts: 374
  • In Christ alone...
    • View Profile
Re: New Enemy Ideas
« Reply #458 on: September 05, 2010, 06:29:58 PM »
I vote yay on the Helenite Captain, not so sure about the Mechanic Major.
...For I am his, and he is mine, bought by the precious blood of Christ.

Anyone want to find the rest of the words?

Offline KZ

  • Global Moderator
  • White Cape
  • *****
  • Posts: 1161
    • View Profile
Re: New Enemy Ideas
« Reply #459 on: September 06, 2010, 10:47:41 AM »
Right, folks!
The Helenite Captain goes trhough with 9 "yay"s! Thanks folks!

The Mechanic major is not likely to make the cut: so far we have 4 no and 2 yes.
I suggest the idea is either dropped, or somehow changed/re-presented in some other forum if it is to stand a chance, methinks.
Welcome to the forums!
Read the rules, use proper grammar and punctuation, play the games, share your ideas and enjoy your stay!

Offline The Holy namelesskitty

  • Black Cape
  • ***
  • Posts: 706
  • professional lolcat coming through
    • View Profile
Re: New Enemy Ideas
« Reply #460 on: September 06, 2010, 11:00:15 AM »
how about "Sand Cat"

Health: 17
PsP: 0
Speed: 7

Attacks:
Slash: 7damage
Pounce (or flying slash of pounce is taken): moves forward one then attacks character in front of it like slash but loses two health.

(is that how I format it?)
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic


Offline SmartyPants

  • White Cape
  • ***
  • Posts: 1814
    • View Profile
    • -----
Re: New Enemy Ideas
« Reply #461 on: September 06, 2010, 11:05:31 AM »
how about "Sand Cat"

Health: 17
PsP: 0
Speed: 7

Attacks:
Slash: 7damage
Pounce (or flying slash of pounce is taken): moves forward one then attacks character in front of it like slash but loses two health.

(is that how I format it?)
7 Speed. Nay! Nay! Nay!

Offline ArtDrake

  • Black Cape
  • ***
  • Posts: 725
    • View Profile
Re: New Enemy Ideas
« Reply #462 on: September 06, 2010, 11:06:47 AM »
Cats can outrun humans anyday, and I think that's the point. Maybe they could only be included in zones where there's a fly-zone obstacle wall to hide behind.

Offline The Holy namelesskitty

  • Black Cape
  • ***
  • Posts: 706
  • professional lolcat coming through
    • View Profile
Re: New Enemy Ideas
« Reply #463 on: September 06, 2010, 11:13:36 AM »
exactly, if you insist then I can reduce it to six speed, but I've been outrun by house cats many times, and yes I was thinking along the same lines as duckling.
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic


Offline SmartyPants

  • White Cape
  • ***
  • Posts: 1814
    • View Profile
    • -----
Re: New Enemy Ideas
« Reply #464 on: September 06, 2010, 11:32:35 AM »
exactly, if you insist then I can reduce it to six speed, but I've been outrun by house cats many times, and yes I was thinking along the same lines as duckling.
In case you haven't noticed, there is only one enemy with a speed over 3.  That is because it is really, really hard to code an enemy with a speed of 4.  I will vote "nay" to any enemy with speeds greater than 4, because there is no possiblity it will be put into the game.