Cr0n0z: is that a yay?
A full yes on gas trap.
Cr0n0z: is that a nay?
Not a nay. My only point was that if you were using spike traps, physical resistance should still bring the damage down to 50%(?) instead of 75%.
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Hmm, Ithought of the spikes as having a toxin on them, that's how they do most of the damage but if you want them to not hurt ghosts as much I think one trap should at least do normal damage to ghosts.
If you want to be fair to "non-spirits" in terms of damage received:
If it's a trap designed, set up, and (remotely) controlled by psy engineers or something, why not.
Which brings us to a new idea

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Great idea though, I'm 111% fine with it. I just had a little problem with the damage modifier. But seeing that what you intended was a toxic trap, you can choose:
- 75% for toxic trap
- 50% for normal spike trap, 100% for psy-controlled trap
- Both ^^
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Okay, still not getting why people don't like the idea.
I don't see the problem with having speed 5 for the sake of having speed 4 for two turns while the machine rusts.
Not that I don't like the idea of the war engine, but it'd take years to convince anyone,
especially im2smart4u. No offense, because I'm not convinced either. I'd rather you set the spawn point 2-3 squares closer. It means the same thing as having a speed of 5 anyway.
EDIT: I think the reason why people don't want speeds over 4 is because it's a psychological thing. If it doesn't scare us, it will frustrate us at least. And what Bugfartboy said.
EDIT2: I changed my name to Chrono, Holy namelesskitty. Sorry for being so confusing.