Author Topic: New Enemy Ideas  (Read 290401 times)

Online bugfartboy

  • White Cape
  • ***
  • Posts: 1729
    • View Profile
Re: New Enemy Ideas
« Reply #690 on: October 12, 2010, 09:20:21 PM »
Alright. What about a golem designed for domestic use such as keeping food cold. A golem with a Cold infused capacitor with the duty of aiding in the camps of the Helenites/Mechanics. It could be given an order to attack and have frost breath and Ice Blast.

Offline Chrono

  • Red Cape
  • **
  • Posts: 104
  • Time is running out.
    • View Profile
Re: New Enemy Ideas
« Reply #691 on: October 12, 2010, 09:23:06 PM »
That was... unexpected. But what does the Ice Blast have anything to do with golems? Ice Blast is supposed to be a psy attack.

EDIT: By the way Buggy, I did some research and it turns out that there are much stronger enemies than my suggested Vengeful Ghost:
White Cape (Mental)
Health: 95
Speed: 3
Attacks: Mind Blast (Range: 1, Damage: 15), Feedback (Range: 2, Damage/Healing: 22), Vengeance (Range: 1-3, Damage: 20)

Greater Ghost
Health: 65
Speed: 3
Attacks: Mind Blast (range 1, damage 15), Cryo Blast (range 2, damage 15), Cryo Cross (range- omnidirectional+1, damage 12)
Resistance: physical
So, I will not change the health and speed for Vengeful Ghost for now:
Vengeful Ghost
Health: 50
Speed: 3
Attacks: Mind Blast (Range: 1, Damage: 18), Feedback (Range: 2, Damage/Healing: 20), Vengeance: (Range: 1-3, Damage/Healing: 18)
Resistance: Physical

Less healthy but deadlier and more durable than the Greater Ghost, the Vengeful Ghost is difficult to take down and may be added into higher level crypts and/or later missions.
« Last Edit: October 12, 2010, 11:01:19 PM by Chrono »
[spoiler=Infinity, explained in 3 different words]

[/spoiler]

Offline SmartyPants

  • White Cape
  • ***
  • Posts: 1814
    • View Profile
    • -----
Re: New Enemy Ideas
« Reply #692 on: October 13, 2010, 11:22:17 AM »
I don't see the need for a another powerful spirit.  The Greater Ghost already takes the role of a powerful spirit.
It would be like suggesting a Bandit Captian when there is already a Bandit Leader. Even though their attacks are different, they would share the same role.

Bandit Captain: (not a real suggestion).
Health: 80
Speed: 3
Attacks: Double Strike (Range: 1, Damage: 15)

Bandit Leader:
Health: 85
Speed: 3
Attacks: Melee (Range: 1, Damage: 9), Slash (Range: 1 rightward arc, Damage: 11)
Counter-attack: Melee (Range: 1, Damage: 9)


Offline Chrono

  • Red Cape
  • **
  • Posts: 104
  • Time is running out.
    • View Profile
Re: New Enemy Ideas
« Reply #693 on: October 13, 2010, 03:27:45 PM »
OK, but others might. I'll put you on the nay..
[spoiler=Infinity, explained in 3 different words]

[/spoiler]

Online bugfartboy

  • White Cape
  • ***
  • Posts: 1729
    • View Profile
Re: New Enemy Ideas
« Reply #694 on: October 13, 2010, 03:32:02 PM »
Maybe instead of Feedback AND Vengence, it should have pyro blast seeing as it could concentrate it's anger as power. Emotions can be very powerful and dangerous.

Offline SmartyPants

  • White Cape
  • ***
  • Posts: 1814
    • View Profile
    • -----
Re: New Enemy Ideas
« Reply #695 on: October 13, 2010, 03:57:29 PM »
Maybe instead of Feedback AND Vengence, it should have pyro blast seeing as it could concentrate it's anger as power. Emotions can be very powerful and dangerous.
I think spirits are tied to Cold like Shadowlings are tied to Shadows.

Offline Chrono

  • Red Cape
  • **
  • Posts: 104
  • Time is running out.
    • View Profile
Re: New Enemy Ideas
« Reply #696 on: October 13, 2010, 03:58:11 PM »
Maybe instead of Feedback AND Vengence, it should have pyro blast seeing as it could concentrate it's anger as power. Emotions can be very powerful and dangerous.
I think spirits are tied to Cold like Shadowlings are tied to Shadows.
So are you for yay or nay, Buggy?
[spoiler=Infinity, explained in 3 different words]

[/spoiler]

Online bugfartboy

  • White Cape
  • ***
  • Posts: 1729
    • View Profile
Re: New Enemy Ideas
« Reply #697 on: October 13, 2010, 04:06:29 PM »
Eh. Put me as a maybe. I'd like to see a few changes but I can see that my ideas aren't wildly popular.

Offline SmartyPants

  • White Cape
  • ***
  • Posts: 1814
    • View Profile
    • -----
Re: New Enemy Ideas
« Reply #698 on: October 13, 2010, 08:01:48 PM »
Ghost Healer-This spirit doesn't remember much, but he does remember how to heal.
Stats Health: 18
Steps: 3
Attacks: Mind Blast (Range: 1, Damage: 4), Mind Shield (Range: 1, Healing: 14)


Online bugfartboy

  • White Cape
  • ***
  • Posts: 1729
    • View Profile
Re: New Enemy Ideas
« Reply #699 on: October 13, 2010, 08:14:12 PM »
Ghost Healer: Yay

Offline Chrono

  • Red Cape
  • **
  • Posts: 104
  • Time is running out.
    • View Profile
Re: New Enemy Ideas
« Reply #700 on: October 13, 2010, 09:18:53 PM »
I shall hold my horses.
I don't see the need for a another powerful spirit.  The Greater Ghost already takes the role of a powerful spirit.
So you mean to say that if its stats were dramatically lowered, then you might vote yay?
« Last Edit: October 13, 2010, 09:38:23 PM by Chrono »
[spoiler=Infinity, explained in 3 different words]

[/spoiler]

Offline SmartyPants

  • White Cape
  • ***
  • Posts: 1814
    • View Profile
    • -----
Re: New Enemy Ideas
« Reply #701 on: October 13, 2010, 09:50:06 PM »
I shall hold my horses.
I don't see the need for a another powerful spirit.  The Greater Ghost already takes the role of a powerful spirit.
So you mean to say that if its stats were dramatically lowered, then you might vote yay?
No, because then it's would infringe on the regular Ghost's role.

Online bugfartboy

  • White Cape
  • ***
  • Posts: 1729
    • View Profile
Re: New Enemy Ideas
« Reply #702 on: October 14, 2010, 04:47:59 AM »
What about a 3/4 powerful spirit? We have the
-Which would be a 1/4
-Which would be the 2/4 or 1/2
and the
-Which would be a 4/4 or 1

Vengence Ghost could complete the quad in terms of power
« Last Edit: October 14, 2010, 04:53:27 AM by Bugfartboy »

Offline Chrono

  • Red Cape
  • **
  • Posts: 104
  • Time is running out.
    • View Profile
Re: New Enemy Ideas
« Reply #703 on: October 14, 2010, 03:31:49 PM »
What about a 3/4 powerful spirit? We have the
-Which would be a 1/4
-Which would be the 2/4 or 1/2
and the
-Which would be a 4/4 or 1

Vengence Ghost could complete the quad in terms of power
I would love that, but I don't know if im2smart4u would agree. Could you give a suggestion for the stats, though?
[spoiler=Infinity, explained in 3 different words]

[/spoiler]

Online bugfartboy

  • White Cape
  • ***
  • Posts: 1729
    • View Profile
Re: New Enemy Ideas
« Reply #704 on: October 14, 2010, 03:43:54 PM »
Alright. For the Vengeance Ghost:

Vengeance Ghost- A ghost who has remembered a wrong done to it while it was alive. It uses Vengeance on those who do it further harm.
Health: 35
Speed: 3
Immunity: None
Resistance: Physical
Attacks: Mind Blast(Range 1, Damage 12) Cryo Blast(Range 2, Damage 13) Vengeance (Range 1-3, Max Damage 15)