Author Topic: New Enemy Ideas  (Read 294512 times)

Offline The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #810 on: October 23, 2010, 08:37:05 PM »
A. It takes up one space, it's on a castle or fortress exterior.
B. It's not a siege engine.
C. Tha's why the arrows go that far, they could possibly go four but that's the distance a catapult fires and catapults are more destructive than arrows.
D. There are supposed to be three or four on a fortress, and the attacks seem a little weak, if you have suggestions please offer them.
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Offline SmartyPants

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Re: New Enemy Ideas
« Reply #811 on: October 23, 2010, 08:44:41 PM »
A. It takes up one space, it's on a castle or fortress exterior.
So a catapult and an archer are both on one space?  ::)

Offline The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #812 on: October 23, 2010, 08:57:45 PM »
Yes, a turret is a tower with a catapult on top and an archer inside.
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Offline ArtDrake

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Re: New Enemy Ideas
« Reply #813 on: October 23, 2010, 09:08:43 PM »
Methinks we have ourselves some scaling issues.

Offline The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #814 on: October 23, 2010, 09:33:29 PM »
I think that people are enlarged because I can shoot an arrow much farther than three people lying down head to foot, even people like you. The scale fits.
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Offline ArtDrake

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Re: New Enemy Ideas
« Reply #815 on: October 23, 2010, 09:53:52 PM »
I never said that there were scaling issues with your scheme. It's just that there are, nonetheless, discrepancies amongst scales throughout the game. I just don't know how the art will be impacted, and how it would look if there were a bunch of people one size, and then there were tiny people elsewhere.

Offline The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #816 on: October 23, 2010, 10:26:38 PM »
You don't need to, show just a turret from the top no need to get people involved.
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Offline bugfartboy

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Re: New Enemy Ideas
« Reply #817 on: October 24, 2010, 02:45:41 AM »
Nameless: one word.

NAY. I don't like it. And it does seem like a less effective energy golem.

Offline The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #818 on: October 24, 2010, 11:33:20 AM »
That was way more than one word. And I'm thinking of adding somextra oomph to the arrows and catapults.
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Offline tomcia369

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Re: New Enemy Ideas
« Reply #819 on: October 31, 2010, 01:30:06 AM »
Heres a Ghost enemy, that I would like to see in the game:

Ghost Dragon
Health: 50
Speed: 7
Attacks: Bite (Range: 1, Damage: 5), Tail Spin (Range : 1, Damage: 7)
Resistance: Physical

Offline bugfartboy

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Re: New Enemy Ideas
« Reply #820 on: October 31, 2010, 06:43:15 AM »
Now this is the right place to pot your idea Tom. But this may just be me but I don't think dragons have a place in the Telepath universe. Sorry. And spriggats ARE the dragons of the Telepath universe. They breathe fire, ice, AND shadow. Maybe if it were a sprigat ghost. Hmm...

Offline Chrono

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Re: New Enemy Ideas
« Reply #821 on: October 31, 2010, 10:15:25 AM »
Sorry, but I don't like the idea of ghost spriggats. It's like telling us to make a ghost version of every enemy.
[spoiler=Infinity, explained in 3 different words]

[/spoiler]

Offline SmartyPants

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Re: New Enemy Ideas
« Reply #822 on: October 31, 2010, 10:18:05 AM »
Cerra Bella isn't really the place for dragons.  I also think becoming spirits is a human anomalie, so don't think there will be shadowlings, wood-folk, or spriggat spirits.

Offline bugfartboy

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Re: New Enemy Ideas
« Reply #823 on: October 31, 2010, 10:27:19 AM »
That makes sense. But there really is no place for dragons.
[spoiler]Bug spirits. Ha ha[/spoiler]

Just to make it official though, votes? Nay.
« Last Edit: October 31, 2010, 10:30:50 AM by Bugfartboy »

Offline Chrono

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Re: New Enemy Ideas
« Reply #824 on: October 31, 2010, 10:45:08 AM »
Nay for ghost dragons too. I think we have enough ghost type enemies, so let's try something else.
[spoiler=Infinity, explained in 3 different words]

[/spoiler]