Author Topic: New Enemy Ideas  (Read 290359 times)

Offline cyso

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Re: New Enemy Ideas
« Reply #915 on: November 14, 2010, 10:21:48 PM »
This idea has enough votes to be formulated. Whether Craig puts it in the game is his own choice. We might as well move on.
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Offline bugfartboy

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Re: New Enemy Ideas
« Reply #916 on: November 14, 2010, 10:25:46 PM »
Yogc beat me to it. We need to move on. I have a few ideas swirling around. But I'm going to put them into four categories: Idiotic, Really Bad, Will Probably Get Shot Down, and Stupid.lets see what pops up.

Offline SmartyPants

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Re: New Enemy Ideas
« Reply #917 on: November 14, 2010, 10:26:55 PM »
This idea has enough votes to be formulated. Whether Craig puts it in the game is his own choice. We might as well move on.
Don't rush this before other people can vote against the idea.  It usual for there to be 7 more yays then nays before formulation.

Offline bugfartboy

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Re: New Enemy Ideas
« Reply #918 on: November 14, 2010, 10:34:21 PM »
I'm sorry but I need to say this. Can't resist.

MOVE ON. Who else is there to vote? Anyone active? It's childish. I would know.

And you said AGAINST. How do you know that they would say Nay? Maybe they would say Yay.

Offline bugfartboy

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Re: New Enemy Ideas
« Reply #919 on: November 14, 2010, 10:41:25 PM »
Umm. I don't know. You might want to put this idea on hold until we know for sure if we acually do go up against Yawah.

Offline SmartyPants

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Re: New Enemy Ideas
« Reply #920 on: November 14, 2010, 10:57:57 PM »
After forumlating an enemy without a sensible thought behind it, I thought this is good point to follow KZ and Ertxiem example and leave for awhile.  The forums use to be full of smart people who based ideas off of logic and would discuss aspects of the Telepath world.  Now it has become full of dumb kids who care more about having thier ideas posted, then actually wanting to improve or understand the game. I have wanted to stop going to this forum for long time because of the gradual increase in dim-wittedness, but continue coming back because of my love for the Telepath games and because going to this forum has become an annoying habit of mine.  

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Offline cyso

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Re: New Enemy Ideas
« Reply #921 on: November 15, 2010, 12:19:23 AM »
Maybe you're right, maybe we are all dumb kids, and we didn't have a sensible reason behind voting yay aside from wanting our work to be put in the game. Or maybe, we decided that we finally came up with an idea that we liked, and idea that we decided fit into a niche that existed in the previous game. Regardless, calling the people on the forum dumb is quite an immature act, and I suspect you did so because you were mad that you didn't get what you wanted.
About the angels, Luca is just pretending to be an angel to play along with the beliefs of the crowd. That doesn't mean there are necessarily angels.
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Offline Chrono

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Re: New Enemy Ideas
« Reply #922 on: November 15, 2010, 05:19:28 PM »
Umm. I don't know. You might want to put this idea on hold until we know for sure if we acually do go up against Yawah.
I agree. I don't even know what to do with this thread any more.
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Offline The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #923 on: November 15, 2010, 05:50:02 PM »
Agreed, we should wait for more of an idea of the plot before rushing into this formulation.
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Offline bugfartboy

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Re: New Enemy Ideas
« Reply #924 on: November 15, 2010, 07:13:52 PM »
Very well. Let's wait for an update and resist using this thread. Unless you have an idea that makes solid logical sense, has purpose, and would fit into the Telepath world.

Offline ArtDrake

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Re: New Enemy Ideas
« Reply #925 on: November 21, 2010, 08:42:01 PM »
Ranged Healer

Health: 24
Attacks: Long Shield (Damage: 14)
Speed: 3

This unit could heal from rooftops in the city.

Offline Duskling

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Re: New Enemy Ideas
« Reply #926 on: November 21, 2010, 08:44:47 PM »
Ranged Healer

Health: 24
Attacks: Long Shield (Damage: 14)
Speed: 3

This unit could heal from rooftops in the city.
I actually kind of like this idea... why didn't you come up with this while im2smart4u was still here?!?! :D

Edit: Aww, what Zackirus below me is saying is true... I liked the idea, though.
« Last Edit: November 21, 2010, 08:49:19 PM by Duskling »

Offline Zackirus

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Re: New Enemy Ideas
« Reply #927 on: November 21, 2010, 08:46:25 PM »
Ranged Healer

Health: 24
Attacks: Long Shield (Damage: 14)
Speed: 3

This unit could heal from rooftops in the city.

Sorry Duckling but the Ravinale Acolyte or Ravinale Healer already do that job. Good Try though.
« Last Edit: November 21, 2010, 09:04:03 PM by Zackirus »
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Offline ArtDrake

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Re: New Enemy Ideas
« Reply #928 on: November 21, 2010, 09:02:21 PM »
Darn! My creative juices are high in pulp today.

Offline Zackirus

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Re: New Enemy Ideas
« Reply #929 on: November 21, 2010, 09:10:46 PM »
Ravinale Citizen

Health: 20
Speed: 3
Psp: N/A
Attacks: Melee (Range: 1, Damage: 4)
Resistance: None
Immunity: None

It makes sense, as you have to fight one (Radquies) in Al'al mission. So it would be possible to fight more of these. Also: the people in mission four nearly attacked you, so it is possible that they might try to attack you again. Obviously these enemies serve as swarm units.

(Stats Suggested for Brutal, For Normal: Health: 12 and Damage: 2)
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