Author Topic: New Enemy Ideas  (Read 302693 times)

Offline Zackirus

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Re: New Enemy Ideas
« Reply #1005 on: December 04, 2010, 09:57:06 AM »
Frost/Heat Assassins

Yay
Zackirus
Bugfartboy
MikeW781

Nay
im2smart4u

Maybe
N/A

Blurps

Yay
Zackirus
Bugfartboy
MikeW781
im2smart4u

Nay
N/A

Maybe
N/A
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Offline Cypher

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Re: New Enemy Ideas
« Reply #1006 on: December 04, 2010, 11:03:57 AM »
For blurp, yay.
For assasins, nay.

Offline ArtDrake

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Re: New Enemy Ideas
« Reply #1007 on: December 04, 2010, 11:21:10 AM »
Blurps yay.

Undecided on assassins.

Offline SmartyPants

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Re: New Enemy Ideas
« Reply #1008 on: December 04, 2010, 12:44:45 PM »
I am not a "Nay" for Frost/Red Assassins, I just don't like it enough for a "Yay".

Offline Zackirus

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Re: New Enemy Ideas
« Reply #1009 on: December 04, 2010, 12:54:04 PM »
I am not a "Nay" for Frost/Red Assassins, I just don't like it enough for a "Yay".

Are their any ways that we could change it to get it to a Yay? What if they would have a range 1-3 across like attack, after all the breath can be changed...

OOOOO
OXXXO
OOROO
OOOOO

What about this sort of attack.
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Offline The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #1010 on: December 04, 2010, 01:46:08 PM »
Yay for assassins, maybe for blurps, wouldn't the croaking of giant toads/frogs be more audible and hard not to notice?
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Steelfist

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Re: New Enemy Ideas
« Reply #1011 on: December 05, 2010, 07:44:42 AM »
Nay to assassins, Yay to Blurps.

Offline Cypher

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Re: New Enemy Ideas
« Reply #1012 on: December 05, 2010, 07:56:52 AM »
Frost/Heat Assassins

Yay
Zackirus
MikeW781
The Holy Namelesskitty

Nay
Steelfist

Maybe
Duckling
Cypher
Bugfartboy

Blurps

Yay
Zackirus
Bugfartboy
MikeW781
im2smart4u
Cypher
Duckling
Steelfist

Nay
N/A

Maybe
The Holy namelesskitty

No need to keep on voting for the blurps, they're already on the formulated thread.

Steelfist

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Re: New Enemy Ideas
« Reply #1013 on: December 05, 2010, 08:44:20 AM »
Stalker

A monstrosity created by the mechanics to be an elite assassin. Part man, Part golem, it moves with terrifying speed and strikes with awesome power. Possibly a boss.

Stats

Health: 340
Speed: 8 (I know, I know, the speed's very high, but I'm sure you can appreciate why)
Attacks: Perhaps a selection of attacks from golems and assassins?
Resistance: Physical.

Obviously, the stats can be revised.

Offline MikeW781

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Re: New Enemy Ideas
« Reply #1014 on: December 05, 2010, 10:13:42 AM »
Nay. Craig will not implement such a major story line change this late in the game making process. I appreciate the idea, but wether or not it is formulated, Craig will most likely not use it.
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Offline Duskling

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Re: New Enemy Ideas
« Reply #1015 on: December 05, 2010, 03:48:22 PM »
Nay. I agree with Mike, and even if a boss, it seems far too overpowered, this thing would be more powerful than Tastidian, and pretty close to Nelis' power from TRPG2.

Update: Buggy has sent me a message asking me to state that his vote on the Stalker is a Nay.

To quote him,
Would you please state that my vote on the newly suggested enemy idea is a nay?
« Last Edit: December 05, 2010, 04:27:35 PM by Duskling »

Offline MikeW781

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Re: New Enemy Ideas
« Reply #1016 on: December 05, 2010, 06:58:01 PM »
Update: Buggy has sent me a message asking me to state that his vote on the Stalker is a Nay.

To quote him,
Would you please state that my vote on the newly suggested enemy idea is a nay?
Why would he do that? Instead of sharing it here?
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Offline Duskling

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Re: New Enemy Ideas
« Reply #1017 on: December 05, 2010, 07:08:23 PM »
No idea, but it's true.

Update: Buggy notified me as to why he wants me to post for him: he's attempting not to post... for whatever reason.
« Last Edit: December 06, 2010, 09:34:35 PM by Duskling »

Steelfist

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Re: New Enemy Ideas
« Reply #1018 on: December 06, 2010, 11:46:55 AM »
Fair 'nuff. It occured to me, so I posted it, before I forgot.

Offline Cypher

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Re: New Enemy Ideas
« Reply #1019 on: December 06, 2010, 12:40:24 PM »
Nay for the stalker.