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Started by Duskling, March 31, 2010, 10:58:53 PM
Quote from: rainen on April 01, 2010, 02:49:55 PMthe main problem, money.
Quote from: Ertxiem on April 07, 2010, 08:52:54 AMIt's not a bad idea. Sorry if it feels that I'm too negative with the questions below.If the MMO would be inspired in TPA2, it would be similar to Tactics100 (chess like battles), that had is share of problems with cheaters and is a bit annoying to wait for the adversary to make his move or we have a timer that will not let us plan our move as we wanted to. The pay for play could give you access to higher leagues with new units to be bought.If you're thinking in something like TSoG in MMO, that would really be hard work to put on and it's not clear to me how the battles would work...
Quote from: WeBing on April 10, 2010, 09:44:16 PMAnd how would that change anything? With an extremely limited number of NPC's available, along with an extremely limited number of combinations for moves, TPA/TRPG styled games aren't going multiplayer anytime soon.
Quote from: WeBing on April 11, 2010, 12:44:59 AM ::)Firstly, there is no difference between online and local. Secondly, there isn't much point of having multiplayer if you don't have it online, because there is a very limited playerbase.