Author Topic: Defining an RPG  (Read 12014 times)

Offline Xemadus Echina

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Re: Defining an RPG
« Reply #30 on: August 23, 2010, 09:14:44 PM »
There are specific styles of RPG's which may or may not be turn based.  It's like you have the kingdom of computer games.  Then the Phylum which is RPG's then you have Class.  Using TRPG as an example it would be a Flash game. Then you have order which is Indie game. next is Family which would be Steampunk . Genus is Strategy and the Species is Tactical.

If you have any edits to this classification then feel free to share :P
Kingdom-computer games
Phylum- RPG(type of game)
Class- Flash(method of production)
Order- Indie game/one-man army(group who makes the game)
Family- Steampunk(generalization)
Genus- Strategy(specific group of game)
Species- Tactical(Main concept of play style)

And yes, I did just pull all that out of thin air .
im writing a book!
http://sinisterdesign.net/forum/index.php?topic=236.0;topicseen
heres a free verse poem I wrote for school
You never know
Just what you will find after you
Lost your favorite thing. But
The important thing is that the
Game you play will help you to get by.

Offline torugo

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Re: Defining an RPG
« Reply #31 on: September 25, 2010, 08:43:52 PM »
i could have sworn this topic would be locked by the time i got back
mock the pheonix you will burn

Offline Xemadus Echina

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Re: Defining an RPG
« Reply #32 on: September 29, 2010, 07:01:08 AM »
lol way to necro post XD but yea I guess my definition of an RPG was so great that nobody else needed to comment.
im writing a book!
http://sinisterdesign.net/forum/index.php?topic=236.0;topicseen
heres a free verse poem I wrote for school
You never know
Just what you will find after you
Lost your favorite thing. But
The important thing is that the
Game you play will help you to get by.