Author Topic: Gold Farming  (Read 8420 times)

Offline bugfartboy

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Gold Farming
« on: July 30, 2010, 02:54:23 PM »
I don't know if there is another thread for this but does anyone know of a way to farm gold? I'm running out of entertaining methods.
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Tastidian

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Re: Gold Farming
« Reply #1 on: July 30, 2010, 03:10:07 PM »
The deeper downs or the beggar with the beggar just get into a fight with him then fight the guards you will get 315 - the 5 gold you have to give him 310 profit.

Offline bugfartboy

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Re: Gold Farming
« Reply #2 on: July 30, 2010, 03:14:49 PM »
I already do that. I'm starting to get bored. My hero is level 16 and I'm only missing one ability. Sigh.
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Offline Zhampir

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Re: Gold Farming
« Reply #3 on: July 31, 2010, 02:07:02 AM »
if it still works... you can make a custom map and when you beat the last (so far) mission you can play your map and it will load the autosave.
with Cryo Cross and black spriggats you can make a lot of cash.

Offline algebra15

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Re: Gold Farming
« Reply #4 on: July 31, 2010, 07:10:50 AM »
Or just make a map full of  black spriggats on one side, and a bandit close by, and name him boss. You get nearly the same amount of money.
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Offline The Holy namelesskitty

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Re: Gold Farming
« Reply #5 on: July 31, 2010, 07:18:05 AM »
plus, it's really easy and takes almost no time, I did that once
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Offline bugfartboy

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Re: Gold Farming
« Reply #6 on: July 31, 2010, 08:58:03 AM »
I tried that allready. It doesn't work. And I don't have cryocross. I'm shadow affinity.
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Offline algebra15

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Re: Gold Farming
« Reply #7 on: July 31, 2010, 09:36:35 AM »
You have to have stayed  in the very same room after the execution, otherwise, the autosave goes to something else, like Baz's Manor/Estate/Cellar.
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Offline bugfartboy

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Re: Gold Farming
« Reply #8 on: July 31, 2010, 10:56:42 AM »
Okay. I will try that when I get the chance.

Thanks to all.

-Edited-
I was apparently doing it wrong. I tried and it worked. I shall soon be rich!!! MWAHAHAHAHAHAHAHAHA!!!

But seriously, thanks.

I also discovered that you can put all black spriggats in and put a 1 turn survival timer in. 2100 gold every time.

Here is the code that I would use.
[Spoiler]<a href="http://function XXX () {<br /><br />goingToScene = &quot;battle&quot;; <br />postBattleCutScene = &quot;XXX&quot;; <br />postBattleScene = &quot;XXX&quot;; <br /><br />mapName = &quot;The End&quot;; <br />battleShadows = &quot;None&quot;; <br /><br />winCondition = &quot;survive&quot;; <br />battleType = &quot;offense&quot;; <br />teamType = &quot;team&quot;; <br />fleeable = true; <br />bossChar = 25; <br />turnsToSurvive = 1; <br /><br />loseCondition = &quot;default&quot;; <br />tileToGuard = &quot;&quot;; <br />tileToFlee = &quot;tile81&quot;; <br />timer = 0; <br /><br />tile11Category = &quot;cave&quot;; <br />tile12Category = &quot;cave&quot;; <br />tile13Category = &quot;cave&quot;; <br />tile14Category = &quot;cave&quot;; <br />tile15Category = &quot;cave&quot;; <br />tile16Category = &quot;cave&quot;; <br />tile17Category = &quot;cave&quot;; <br />tile18Category = &quot;cave&quot;; <br />tile19Category = &quot;cave&quot;; <br />tile110Category = &quot;cave&quot;; <br />tile111Category = &quot;cave&quot;; <br />tile21Category = &quot;cave&quot;; <br />tile22Category = &quot;cave&quot;; <br />tile23Category = &quot;cave&quot;; <br />tile24Category = &quot;cave&quot;; <br />tile25Category = &quot;cave&quot;; <br />tile26Category = &quot;cave&quot;; <br />tile27Category = &quot;cave&quot;; <br />tile28Category = &quot;cave&quot;; <br />tile29Category = &quot;cave&quot;; <br />tile210Category = &quot;cave&quot;; <br />tile211Category = &quot;cave&quot;; <br />tile31Category = &quot;cave&quot;; <br />tile32Category = &quot;cave&quot;; <br />tile33Category = &quot;cave&quot;; <br />tile34Category = &quot;cave&quot;; <br />tile35Category = &quot;cave&quot;; <br />tile36Category = &quot;cave&quot;; <br />tile37Category = &quot;cave&quot;; <br />tile38Category = &quot;cave&quot;; <br />tile39Category = &quot;cave&quot;; <br />tile310Category = &quot;cave&quot;; <br />tile311Category = &quot;cave&quot;; <br />tile41Category = &quot;cave&quot;; <br />tile42Category = &quot;cave&quot;; <br />tile43Category = &quot;cave&quot;; <br />tile44Category = &quot;cave&quot;; <br />tile45Category = &quot;cave&quot;; <br />tile46Category = &quot;cave&quot;; <br />tile47Category = &quot;cave&quot;; <br />tile48Category = &quot;cave&quot;; <br />tile49Category = &quot;cave&quot;; <br />tile410Category = &quot;cave&quot;; <br />tile411Category = &quot;cave&quot;; <br />tile51Category = &quot;cave&quot;; <br />tile52Category = &quot;cave&quot;; <br />tile53Category = &quot;cave&quot;; <br />tile54Category = &quot;cave&quot;; <br />tile55Category = &quot;cave&quot;; <br />tile56Category = &quot;cave&quot;; <br />tile57Category = &quot;cave&quot;; <br />tile58Category = &quot;cave&quot;; <br />tile59Category = &quot;cave&quot;; <br />tile510Category = &quot;cave&quot;; <br />tile511Category = &quot;cave&quot;; <br />tile61Category = &quot;cave&quot;; <br />tile62Category = &quot;cave&quot;; <br />tile63Category = &quot;cave&quot;; <br />tile64Category = &quot;cave&quot;; <br />tile65Category = &quot;cave&quot;; <br />tile66Category = &quot;cave&quot;; <br />tile67Category = &quot;cave&quot;; <br />tile68Category = &quot;cave&quot;; <br />tile69Category = &quot;cave&quot;; <br />tile610Category = &quot;cave&quot;; <br />tile611Category = &quot;cave&quot;; <br />tile71Category = &quot;cave&quot;; <br />tile72Category = &quot;cave&quot;; <br />tile73Category = &quot;cave&quot;; <br />tile74Category = &quot;cave&quot;; <br />tile75Category = &quot;cave&quot;; <br />tile76Category = &quot;cave&quot;; <br />tile77Category = &quot;cave&quot;; <br />tile78Category = &quot;cave&quot;; <br />tile79Category = &quot;cave&quot;; <br />tile710Category = &quot;cave&quot;; <br />tile711Category = &quot;cave&quot;; <br />tile81Category = &quot;cave&quot;; <br />tile82Category = &quot;cave&quot;; <br />tile83Category = &quot;cave&quot;; <br />tile84Category = &quot;cave&quot;; <br />tile85Category = &quot;cave&quot;; <br />tile86Category = &quot;cave&quot;; <br />tile87Category = &quot;cave&quot;; <br />tile88Category = &quot;cave&quot;; <br />tile89Category = &quot;cave&quot;; <br />tile810Category = &quot;cave&quot;; <br />tile811Category = &quot;cave&quot;; <br /><br />tile11Type = &quot;cave&quot;; <br />tile12Type = &quot;cave&quot;; <br />tile13Type = &quot;cave&quot;; <br />tile14Type = &quot;cave&quot;; <br />tile15Type = &quot;cave&quot;; <br />tile16Type = &quot;cave_stalagmite&quot;; <br />tile17Type = &quot;cave&quot;; <br />tile18Type = &quot;cave&quot;; <br />tile19Type = &quot;cave&quot;; <br />tile110Type = &quot;cave&quot;; <br />tile111Type = &quot;cave_wall_right&quot;; <br />tile21Type = &quot;cave&quot;; <br />tile22Type = &quot;cave&quot;; <br />tile23Type = &quot;cave&quot;; <br />tile24Type = &quot;cave&quot;; <br />tile25Type = &quot;cave&quot;; <br />tile26Type = &quot;cave_stalagmite&quot;; <br />tile27Type = &quot;cave&quot;; <br />tile28Type = &quot;cave&quot;; <br />tile29Type = &quot;cave&quot;; <br />tile210Type = &quot;cave&quot;; <br />tile211Type = &quot;cave_wall_right&quot;; <br />tile31Type = &quot;cave_stalagmite&quot;; <br />tile32Type = &quot;cave_stalagmite&quot;; <br />tile33Type = &quot;cave_stalagmite&quot;; <br />tile34Type = &quot;cave_stalagmite&quot;; <br />tile35Type = &quot;cave_stalagmite&quot;; <br />tile36Type = &quot;cave_stalagmite&quot;; <br />tile37Type = &quot;cave&quot;; <br />tile38Type = &quot;cave&quot;; <br />tile39Type = &quot;cave&quot;; <br />tile310Type = &quot;cave&quot;; <br />tile311Type = &quot;cave_wall_right&quot;; <br />tile41Type = &quot;cave&quot;; <br />tile42Type = &quot;cave&quot;; <br />tile43Type = &quot;cave&quot;; <br />tile44Type = &quot;cave&quot;; <br />tile45Type = &quot;cave&quot;; <br />tile46Type = &quot;cave&quot;; <br />tile47Type = &quot;cave&quot;; <br />tile48Type = &quot;cave&quot;; <br />tile49Type = &quot;cave&quot;; <br />tile410Type = &quot;cave&quot;; <br />tile411Type = &quot;cave_wall_right&quot;; <br />tile51Type = &quot;cave&quot;; <br />tile52Type = &quot;cave_wall_tipbottomright&quot;; <br />tile53Type = &quot;cave_wall_bottom&quot;; <br />tile54Type = &quot;cave_wall_bottom&quot;; <br />tile55Type = &quot;cave_wall_bottom&quot;; <br />tile56Type = &quot;cave_wall_bottom&quot;; <br />tile57Type = &quot;cave_wall_bottom&quot;; <br />tile58Type = &quot;cave_wall_bottom&quot;; <br />tile59Type = &quot;cave_wall_bottom&quot;; <br />tile510Type = &quot;cave_wall_bottom&quot;; <br />tile511Type = &quot;cave_wall_bottomright&quot;; <br />tile61Type = &quot;cave&quot;; <br />tile62Type = &quot;cave_wall_tiptopright&quot;; <br />tile63Type = &quot;cave_wall_top&quot;; <br />tile64Type = &quot;cave_wall_top&quot;; <br />tile65Type = &quot;cave_wall_top&quot;; <br />tile66Type = &quot;cave_wall_top&quot;; <br />tile67Type = &quot;cave_wall_top&quot;; <br />tile68Type = &quot;cave_wall_top&quot;; <br />tile69Type = &quot;cave_wall_top&quot;; <br />tile610Type = &quot;cave_wall_top&quot;; <br />tile611Type = &quot;cave_wall_top&quot;; <br />tile71Type = &quot;cave&quot;; <br />tile72Type = &quot;cave&quot;; <br />tile73Type = &quot;cave&quot;; <br />tile74Type = &quot;cave&quot;; <br />tile75Type = &quot;cave&quot;; <br />tile76Type = &quot;cave&quot;; <br />tile77Type = &quot;cave&quot;; <br />tile78Type = &quot;cave&quot;; <br />tile79Type = &quot;cave&quot;; <br />tile710Type = &quot;cave&quot;; <br />tile711Type = &quot;cave&quot;; <br />tile81Type = &quot;cave&quot;; <br />tile82Type = &quot;cave&quot;; <br />tile83Type = &quot;cave&quot;; <br />tile84Type = &quot;cave&quot;; <br />tile85Type = &quot;cave&quot;; <br />tile86Type = &quot;cave&quot;; <br />tile87Type = &quot;cave&quot;; <br />tile88Type = &quot;cave&quot;; <br />tile89Type = &quot;cave&quot;; <br />tile810Type = &quot;cave&quot;; <br />tile811Type = &quot;cave&quot;; <br /><br />p1char1spawnX = 487.5; <br />p1char1spawnY = 422.5; <br />p1char2spawnX = 552.5; <br />p1char2spawnY = 422.5; <br />p1char3spawnX = 617.5; <br />p1char3spawnY = 422.5; <br />p1char4spawnX = 682.5; <br />p1char4spawnY = 422.5; <br />p1char5spawnX = 487.5; <br />p1char5spawnY = 487.5; <br />p1char6spawnX = 552.5; <br />p1char6spawnY = 487.5; <br />p1char7spawnX = 617.5; <br />p1char7spawnY = 487.5; <br />p1char8spawnX = 682.5; <br />p1char8spawnY = 487.5; <br />p1char9spawnX = 0; <br />p1char9spawnY = 0; <br /><br />enemy1Type = &quot;spriggatBlack&quot;; <br />enemy1spawnX = 97.5; <br />enemy1spawnY = 32.5; <br />enemy2Type = &quot;spriggatBlack&quot;; <br />enemy2spawnX = 162.5; <br />enemy2spawnY = 97.5; <br />enemy3Type = &quot;spriggatBlack&quot;; <br />enemy3spawnX = 32.5; <br />enemy3spawnY = 32.5; <br />enemy4Type = &quot;spriggatBlack&quot;; <br />enemy4spawnX = 227.5; <br />enemy4spawnY = 32.5; <br />enemy5Type = &quot;spriggatBlack&quot;; <br />enemy5spawnX = 292.5; <br />enemy5spawnY = 32.5; <br />enemy6Type = &quot;spriggatBlack&quot;; <br />enemy6spawnX = 292.5; <br />enemy6spawnY = 97.5; <br />enemy7Type = &quot;spriggatBlack&quot;; <br />enemy7spawnX = 227.5; <br />enemy7spawnY = 97.5; <br />enemy8Type = &quot;spriggatBlack&quot;; <br />enemy8spawnX = 162.5; <br />enemy8spawnY = 32.5; <br />enemy9Type = &quot;spriggatBlack&quot;; <br />enemy9spawnX = 97.5; <br />enemy9spawnY = 97.5; <br />enemy10Type = &quot;spriggatBlack&quot;; <br />enemy10spawnX = 32.5; <br />enemy10spawnY = 97.5; <br /><br />reinforcement1timer = 0; <br />reinforcement2timer = 0; <br />reinforcement3timer = 0; <br />reinforcement4timer = 0; <br />reinforcement5timer = 0; <br />reinforcement6timer = 0; <br />reinforcement7timer = 0; <br />reinforcement8timer = 0; <br />reinforcement9timer = 0; <br />reinforcement10timer = 0; <br /><br />}" target="_blank" class="new_win">http://function XXX () {<br /><br />goingToScene = &quot;battle&quot;; <br />postBattleCutScene = &quot;XXX&quot;; <br />postBattleScene = &quot;XXX&quot;; <br /><br />mapName = &quot;The End&quot;; <br />battleShadows = &quot;None&quot;; <br /><br />winCondition = &quot;survive&quot;; <br />battleType = &quot;offense&quot;; <br />teamType = &quot;team&quot;; <br />fleeable = true; <br />bossChar = 25; <br />turnsToSurvive = 1; <br /><br />loseCondition = &quot;default&quot;; <br />tileToGuard = &quot;&quot;; <br />tileToFlee = &quot;tile81&quot;; <br />timer = 0; <br /><br />tile11Category = &quot;cave&quot;; <br />tile12Category = &quot;cave&quot;; <br />tile13Category = &quot;cave&quot;; <br />tile14Category = &quot;cave&quot;; <br />tile15Category = &quot;cave&quot;; <br />tile16Category = &quot;cave&quot;; <br />tile17Category = &quot;cave&quot;; <br />tile18Category = &quot;cave&quot;; <br />tile19Category = &quot;cave&quot;; <br />tile110Category = &quot;cave&quot;; <br />tile111Category = &quot;cave&quot;; <br />tile21Category = &quot;cave&quot;; <br />tile22Category = &quot;cave&quot;; <br />tile23Category = &quot;cave&quot;; <br />tile24Category = &quot;cave&quot;; <br />tile25Category = &quot;cave&quot;; <br />tile26Category = &quot;cave&quot;; <br />tile27Category = &quot;cave&quot;; <br />tile28Category = &quot;cave&quot;; <br />tile29Category = &quot;cave&quot;; <br />tile210Category = &quot;cave&quot;; <br />tile211Category = &quot;cave&quot;; <br />tile31Category = &quot;cave&quot;; <br />tile32Category = &quot;cave&quot;; <br />tile33Category = &quot;cave&quot;; <br />tile34Category = &quot;cave&quot;; <br />tile35Category = &quot;cave&quot;; <br />tile36Category = &quot;cave&quot;; <br />tile37Category = &quot;cave&quot;; <br />tile38Category = &quot;cave&quot;; <br />tile39Category = &quot;cave&quot;; <br />tile310Category = &quot;cave&quot;; <br />tile311Category = &quot;cave&quot;; <br />tile41Category = &quot;cave&quot;; <br />tile42Category = &quot;cave&quot;; <br />tile43Category = &quot;cave&quot;; <br />tile44Category = &quot;cave&quot;; <br />tile45Category = &quot;cave&quot;; <br />tile46Category = &quot;cave&quot;; <br />tile47Category = &quot;cave&quot;; <br />tile48Category = &quot;cave&quot;; <br />tile49Category = &quot;cave&quot;; <br />tile410Category = &quot;cave&quot;; <br />tile411Category = &quot;cave&quot;; <br />tile51Category = &quot;cave&quot;; <br />tile52Category = &quot;cave&quot;; <br />tile53Category = &quot;cave&quot;; <br />tile54Category = &quot;cave&quot;; <br />tile55Category = &quot;cave&quot;; <br />tile56Category = &quot;cave&quot;; <br />tile57Category = &quot;cave&quot;; <br />tile58Category = &quot;cave&quot;; <br />tile59Category = &quot;cave&quot;; <br />tile510Category = &quot;cave&quot;; <br />tile511Category = &quot;cave&quot;; <br />tile61Category = &quot;cave&quot;; <br />tile62Category = &quot;cave&quot;; <br />tile63Category = &quot;cave&quot;; <br />tile64Category = &quot;cave&quot;; <br />tile65Category = &quot;cave&quot;; <br />tile66Category = &quot;cave&quot;; <br />tile67Category = &quot;cave&quot;; <br />tile68Category = &quot;cave&quot;; <br />tile69Category = &quot;cave&quot;; <br />tile610Category = &quot;cave&quot;; <br />tile611Category = &quot;cave&quot;; <br />tile71Category = &quot;cave&quot;; <br />tile72Category = &quot;cave&quot;; <br />tile73Category = &quot;cave&quot;; <br />tile74Category = &quot;cave&quot;; <br />tile75Category = &quot;cave&quot;; <br />tile76Category = &quot;cave&quot;; <br />tile77Category = &quot;cave&quot;; <br />tile78Category = &quot;cave&quot;; <br />tile79Category = &quot;cave&quot;; <br />tile710Category = &quot;cave&quot;; <br />tile711Category = &quot;cave&quot;; <br />tile81Category = &quot;cave&quot;; <br />tile82Category = &quot;cave&quot;; <br />tile83Category = &quot;cave&quot;; <br />tile84Category = &quot;cave&quot;; <br />tile85Category = &quot;cave&quot;; <br />tile86Category = &quot;cave&quot;; <br />tile87Category = &quot;cave&quot;; <br />tile88Category = &quot;cave&quot;; <br />tile89Category = &quot;cave&quot;; <br />tile810Category = &quot;cave&quot;; <br />tile811Category = &quot;cave&quot;; <br /><br />tile11Type = &quot;cave&quot;; <br />tile12Type = &quot;cave&quot;; <br />tile13Type = &quot;cave&quot;; <br />tile14Type = &quot;cave&quot;; <br />tile15Type = &quot;cave&quot;; <br />tile16Type = &quot;cave_stalagmite&quot;; <br />tile17Type = &quot;cave&quot;; <br />tile18Type = &quot;cave&quot;; <br />tile19Type = &quot;cave&quot;; <br />tile110Type = &quot;cave&quot;; <br />tile111Type = &quot;cave_wall_right&quot;; <br />tile21Type = &quot;cave&quot;; <br />tile22Type = &quot;cave&quot;; <br />tile23Type = &quot;cave&quot;; <br />tile24Type = &quot;cave&quot;; <br />tile25Type = &quot;cave&quot;; <br />tile26Type = &quot;cave_stalagmite&quot;; <br />tile27Type = &quot;cave&quot;; <br />tile28Type = &quot;cave&quot;; <br />tile29Type = &quot;cave&quot;; <br />tile210Type = &quot;cave&quot;; <br />tile211Type = &quot;cave_wall_right&quot;; <br />tile31Type = &quot;cave_stalagmite&quot;; <br />tile32Type = &quot;cave_stalagmite&quot;; <br />tile33Type = &quot;cave_stalagmite&quot;; <br />tile34Type = &quot;cave_stalagmite&quot;; <br />tile35Type = &quot;cave_stalagmite&quot;; <br />tile36Type = &quot;cave_stalagmite&quot;; <br />tile37Type = &quot;cave&quot;; <br />tile38Type = &quot;cave&quot;; <br />tile39Type = &quot;cave&quot;; <br />tile310Type = &quot;cave&quot;; <br />tile311Type = &quot;cave_wall_right&quot;; <br />tile41Type = &quot;cave&quot;; <br />tile42Type = &quot;cave&quot;; <br />tile43Type = &quot;cave&quot;; <br />tile44Type = &quot;cave&quot;; <br />tile45Type = &quot;cave&quot;; <br />tile46Type = &quot;cave&quot;; <br />tile47Type = &quot;cave&quot;; <br />tile48Type = &quot;cave&quot;; <br />tile49Type = &quot;cave&quot;; <br />tile410Type = &quot;cave&quot;; <br />tile411Type = &quot;cave_wall_right&quot;; <br />tile51Type = &quot;cave&quot;; <br />tile52Type = &quot;cave_wall_tipbottomright&quot;; <br />tile53Type = &quot;cave_wall_bottom&quot;; <br />tile54Type = &quot;cave_wall_bottom&quot;; <br />tile55Type = &quot;cave_wall_bottom&quot;; <br />tile56Type = &quot;cave_wall_bottom&quot;; <br />tile57Type = &quot;cave_wall_bottom&quot;; <br />tile58Type = &quot;cave_wall_bottom&quot;; <br />tile59Type = &quot;cave_wall_bottom&quot;; <br />tile510Type = &quot;cave_wall_bottom&quot;; <br />tile511Type = &quot;cave_wall_bottomright&quot;; <br />tile61Type = &quot;cave&quot;; <br />tile62Type = &quot;cave_wall_tiptopright&quot;; <br />tile63Type = &quot;cave_wall_top&quot;; <br />tile64Type = &quot;cave_wall_top&quot;; <br />tile65Type = &quot;cave_wall_top&quot;; <br />tile66Type = &quot;cave_wall_top&quot;; <br />tile67Type = &quot;cave_wall_top&quot;; <br />tile68Type = &quot;cave_wall_top&quot;; <br />tile69Type = &quot;cave_wall_top&quot;; <br />tile610Type = &quot;cave_wall_top&quot;; <br />tile611Type = &quot;cave_wall_top&quot;; <br />tile71Type = &quot;cave&quot;; <br />tile72Type = &quot;cave&quot;; <br />tile73Type = &quot;cave&quot;; <br />tile74Type = &quot;cave&quot;; <br />tile75Type = &quot;cave&quot;; <br />tile76Type = &quot;cave&quot;; <br />tile77Type = &quot;cave&quot;; <br />tile78Type = &quot;cave&quot;; <br />tile79Type = &quot;cave&quot;; <br />tile710Type = &quot;cave&quot;; <br />tile711Type = &quot;cave&quot;; <br />tile81Type = &quot;cave&quot;; <br />tile82Type = &quot;cave&quot;; <br />tile83Type = &quot;cave&quot;; <br />tile84Type = &quot;cave&quot;; <br />tile85Type = &quot;cave&quot;; <br />tile86Type = &quot;cave&quot;; <br />tile87Type = &quot;cave&quot;; <br />tile88Type = &quot;cave&quot;; <br />tile89Type = &quot;cave&quot;; <br />tile810Type = &quot;cave&quot;; <br />tile811Type = &quot;cave&quot;; <br /><br />p1char1spawnX = 487.5; <br />p1char1spawnY = 422.5; <br />p1char2spawnX = 552.5; <br />p1char2spawnY = 422.5; <br />p1char3spawnX = 617.5; <br />p1char3spawnY = 422.5; <br />p1char4spawnX = 682.5; <br />p1char4spawnY = 422.5; <br />p1char5spawnX = 487.5; <br />p1char5spawnY = 487.5; <br />p1char6spawnX = 552.5; <br />p1char6spawnY = 487.5; <br />p1char7spawnX = 617.5; <br />p1char7spawnY = 487.5; <br />p1char8spawnX = 682.5; <br />p1char8spawnY = 487.5; <br />p1char9spawnX = 0; <br />p1char9spawnY = 0; <br /><br />enemy1Type = &quot;spriggatBlack&quot;; <br />enemy1spawnX = 97.5; <br />enemy1spawnY = 32.5; <br />enemy2Type = &quot;spriggatBlack&quot;; <br />enemy2spawnX = 162.5; <br />enemy2spawnY = 97.5; <br />enemy3Type = &quot;spriggatBlack&quot;; <br />enemy3spawnX = 32.5; <br />enemy3spawnY = 32.5; <br />enemy4Type = &quot;spriggatBlack&quot;; <br />enemy4spawnX = 227.5; <br />enemy4spawnY = 32.5; <br />enemy5Type = &quot;spriggatBlack&quot;; <br />enemy5spawnX = 292.5; <br />enemy5spawnY = 32.5; <br />enemy6Type = &quot;spriggatBlack&quot;; <br />enemy6spawnX = 292.5; <br />enemy6spawnY = 97.5; <br />enemy7Type = &quot;spriggatBlack&quot;; <br />enemy7spawnX = 227.5; <br />enemy7spawnY = 97.5; <br />enemy8Type = &quot;spriggatBlack&quot;; <br />enemy8spawnX = 162.5; <br />enemy8spawnY = 32.5; <br />enemy9Type = &quot;spriggatBlack&quot;; <br />enemy9spawnX = 97.5; <br />enemy9spawnY = 97.5; <br />enemy10Type = &quot;spriggatBlack&quot;; <br />enemy10spawnX = 32.5; <br />enemy10spawnY = 97.5; <br /><br />reinforcement1timer = 0; <br />reinforcement2timer = 0; <br />reinforcement3timer = 0; <br />reinforcement4timer = 0; <br />reinforcement5timer = 0; <br />reinforcement6timer = 0; <br />reinforcement7timer = 0; <br />reinforcement8timer = 0; <br />reinforcement9timer = 0; <br />reinforcement10timer = 0; <br /><br />}</a>[/spoiler]
« Last Edit: August 01, 2010, 01:38:34 PM by bugfartboy »
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Tastidian

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Re: Gold Farming
« Reply #9 on: July 31, 2010, 10:44:22 PM »
I forgot you could do that.

Offline KZ

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Re: Gold Farming
« Reply #10 on: August 31, 2010, 06:19:49 AM »
bufartboy- you can also look for hidden folders on your computer under the flash section and simply attach the battle file for others to copy it- one cannot actually paste the code you have us into the map editor (have a look here on how to upload the files).

For farming gold- why not try playing with Ali? Or bug the Ravinale Guard in the Marketplace and kill him? Deeper Downs always work, so does the Bandit Raid equivalents. Why not try re-doing Crypt 2 just for the sake of it? Gives you some varitey and pretty challenging enemis are there.
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Offline Steel Ersatz Man

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Re: Gold Farming
« Reply #11 on: September 19, 2010, 08:04:45 AM »
2100? I'm there!

Thank you! (BTW, is this cheating?)
« Last Edit: September 19, 2010, 08:36:38 AM by Ersatz Man »
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Offline bugfartboy

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Re: Gold Farming
« Reply #12 on: September 19, 2010, 09:45:42 AM »
It might be. It's just exploiting a bug.
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Offline Steel Ersatz Man

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Re: Gold Farming
« Reply #13 on: September 19, 2010, 12:19:57 PM »
It might be. It's just exploiting a bug.

Personally, I think it's just like Helion's chest in TRPG2 and I was fine with that.
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Offline bugfartboy

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Re: Gold Farming
« Reply #14 on: September 19, 2010, 12:21:44 PM »
But Craig didn't intend for this as far as we know.
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