Author Topic: About  (Read 14793 times)

Offline Zhampir

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About
« on: February 10, 2010, 04:22:47 PM »
I haven't heard much about "Shadowling Assassin" can somebody fill me in?

Offline hellboy222

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Re: About
« Reply #1 on: February 10, 2010, 05:39:31 PM »
I think it's like Arman quick and deals good back stab, but doesn't have great health and instead of jump you have shadowport.

Offline KZ

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Re: About
« Reply #2 on: February 10, 2010, 05:56:32 PM »
Nope, it follows the path of a young Shadowling who would like to joing the Assassin's Cult and tries to prove himself worthy. It's a platformer and you can already use the Shadowport ability (which would make it interesting and a bit of a challenge to design good levels on it).
The old forums have a section on this game, if you want to see what the original posts were about, and you can try an early build of the engine as well.
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Offline hellboy222

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Re: About
« Reply #3 on: February 10, 2010, 05:59:04 PM »
So its a separate game I thought he meant the class. Is it still in the making or is it been abandoned?

Offline KZ

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Re: About
« Reply #4 on: February 10, 2010, 06:00:28 PM »
From what CraigStern told us some time ago, it might be one of the projects to experiment with after TSoG is completed.
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Offline hellboy222

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Re: About
« Reply #5 on: February 10, 2010, 06:02:07 PM »
Cool, so it seems like he'll always be busy.

Offline Zhampir

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Re: About
« Reply #6 on: February 10, 2010, 06:16:30 PM »
yeah which is why I wish my dad hadn't "lost" his flash programming thing... then I could learn to program flash and ask the Creator for a chance to be a part of his team...

Offline SmartyPants

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Re: About
« Reply #7 on: February 10, 2010, 06:20:37 PM »
This a link to http://www.sinisterdesign.net/TelepathAdventureShadowlingAssassin.html.
The game engine is just some basic physics and animations, along with the ability to shadowport around.

Offline hellboy222

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Re: About
« Reply #8 on: February 10, 2010, 06:26:40 PM »
yeah I got flash cs4 installed now I just gotta practice and stuff

Offline Zhampir

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Re: About
« Reply #9 on: February 10, 2010, 06:35:38 PM »
wow... that's... interesting... lmao
well I can think of a few neat ideas.
Areas that you can't teleport to would definatilly be good...
probably also want a limit on the amount of teleportations...
something like (pseudo code)
Private Function Mouse.Click(blah blah blabitty blah)
    If pointer.location(x,y) <> (menu position) and pointer.location <> (ptcbxenemey(intEnemyNumber).location.x, ptcbxenemy(intEnemyNumber).location.y) and CanTeleport = True THEN
   intTeleport += -1      'decreses amount of teleports availible
   IF intTeleport <= 0 Then
      CanTeleport = False
   End If
   Else
      If pointer.location = btnInventory.location then   'put in for each button that opens a menu button
         Open_Inventory
      END IF
   END IF
End Function

Offline hellboy222

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Re: About
« Reply #10 on: February 10, 2010, 07:02:14 PM »
Okay so I have to practice a lot where did you learn it?

Offline Zhampir

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Re: About
« Reply #11 on: February 10, 2010, 07:31:24 PM »
Junior Year Vbasic.

Offline hellboy222

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Re: About
« Reply #12 on: February 10, 2010, 07:34:05 PM »
So what Computer language did you learn.

Offline Zhampir

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Re: About
« Reply #13 on: February 10, 2010, 08:07:45 PM »
Just Quick Basic and Visual Basic and a little C+
but a lot of languages are basically the same with different names...
that and I learn quickly.^^

Offline algebra15

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Re: About
« Reply #14 on: February 20, 2010, 06:50:11 AM »
CS4 and AS2 are pretty easy to learn.
______________

You know what's nice about Adobe Flash? Buttons. There's a couple of very useful event handlers that trigger stuff happening, including the [objectname].onRelease event handler, and that means you don't even have to deal with a bunch of stuff about IF [cursor_location] = [menu_button_location]. Just menuButton.onRelease = function(){
whatever you wnat to do
}
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