Author Topic: TPA2 hints.  (Read 11428 times)

Offline Frosty

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TPA2 hints.
« on: February 13, 2010, 06:43:21 PM »
It is impossible to make a walkthrough for TPA2, because there is no storyline to talk about, but hints are available:
1: Don't redo arena battles, go to the trainer and ask for a battle.
2: You dont have to do the challenges, but it is strongly recommended.
3: Think of everything that can happen when you make a move.
4: Get a healer no matter what, they're a must have.
5: Always have at least one swordsman, they can handle themselves on the front lines.
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Offline Kaseke

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Re: TPA2 hints.
« Reply #1 on: February 14, 2010, 02:26:56 AM »
I played throught the game demo (the longer one before CraigStern shortened it to what it is now) without a healer on normal difficulty. I don't think they are must have or anything. I lost only 2 of my units in the whole thing. People use different tactics, so for some a healer MAY be a must have. Even if I didn't need one
« Last Edit: February 14, 2010, 05:44:26 AM by Kivatti »
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Offline KZ

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Re: TPA2 hints.
« Reply #2 on: February 14, 2010, 12:46:04 PM »
All I can say is that the game is quite beatable with quite a number of different combinations, including a team made up of same unit type or of all 8 different units (exception would be one or two challenges that have a boss immune to physical attacks). For instance, instead of having a healer, having 4 Psy Fighters specializing in 4 different elemental attacks with Vengeance will make 4 quite all-round self-supporting units. Then again, having a  mostly Shadowling/Spriggat team might have its disadvanatge of having restriced elemental attacks against enemies with resistance to them, so some maps will be much harder than others (same goes for mostly-ghost maps agains melee teammates).
Another point to make is that no matter what, try not to lose any units: it's not worth losing one after training it hard, then buying a new one- the gold investment is too high, especially towards the latter stages of the torunament.
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Offline Frosty

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Re: TPA2 hints.
« Reply #3 on: February 15, 2010, 02:36:52 PM »
Sure healers aren't a must-have, but I bet your two teamates wouldn't have died if you had one.
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Offline torugo

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Re: TPA2 hints.
« Reply #4 on: April 01, 2010, 07:37:58 PM »
rule number one never play without health support
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Offline Xemadus Echina

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Re: TPA2 hints.
« Reply #5 on: April 15, 2010, 01:38:58 PM »
rule number two,  cheaters always win! (do the cheats work in the full game?)
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Offline Zhampir

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Re: TPA2 hints.
« Reply #6 on: April 15, 2010, 06:42:21 PM »
Rule 3
Know thy enemy. Think ahead.
« Last Edit: April 16, 2010, 01:06:48 PM by Zhampir »

Offline Steel Ersatz Man

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Re: TPA2 hints.
« Reply #7 on: April 16, 2010, 05:30:50 AM »
I just had a team of assasain's (on easy) and two shadowlings (guardian and fighter) and I completed the game with very few casualties (until the battle with Zem The Reaper)
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Offline torugo

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Re: TPA2 hints.
« Reply #8 on: April 17, 2010, 10:39:42 AM »
rule number two,  cheaters always win! (do the cheats work in the full game?)
you seriously dont use strategy if you have to cheat
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Offline torugo

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Re: TPA2 hints.
« Reply #9 on: April 26, 2010, 03:54:10 PM »
is it possible to beat zem withought anyone being killed. i have every single teammate over level 27 and yet he always gets someone no matter what strategy i try
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Offline KZ

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Re: TPA2 hints.
« Reply #10 on: June 24, 2010, 08:10:07 AM »
It is very much possible to beat Zem the Reaper without anyone dying. Effectively you'll have to get rid of his minions first whilst staiyng out of his way (try going up the right flank and the left flank to lure our the Greater Ghosts). After that tackle the Tig and the White Cape. Finally, try to  surround Zem from 4 sides and have a healer on stand-by who can give back about 40 health. This should do the trick. (Having an assassin dealing circa 80 backstab can be useful too.)
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Offline Bromtaghon

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Re: TPA2 hints.
« Reply #11 on: June 24, 2010, 10:13:40 AM »
It is impossible to make a walkthrough for TPA2, because there is no storyline to talk about, but hints are available:
1: Don't redo arena battles, go to the trainer and ask for a battle.
2: You dont have to do the challenges, but it is strongly recommended.

Why? I always redid the arena battles.  Also, some of the challenges unlock orbs (I'm not sure if any of them are useful as the wiki is apparently off.)

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Offline KZ

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Re: TPA2 hints.
« Reply #12 on: June 24, 2010, 10:34:06 AM »
Well, Bromtaghon, the first one relates to the fact that you get less and less cash for each consecutive completion of an arena battle- so it's better value to go to the trainer, the second one is useful because all of them unlock orbs and also (eg league 5 ned battle) allow you to tackle unique enemies!

I'm also glad to be back ;)
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Offline Bromtaghon

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Re: TPA2 hints.
« Reply #13 on: June 24, 2010, 12:37:40 PM »
Meh, I just like replaying The Phantom Menace due to my extreme narcissism...

I repost Rainen's question.
 
rule number two,  cheaters always win! (do the cheats work in the full game?)
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Offline HeadShot

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Re: TPA2 hints.
« Reply #14 on: January 17, 2011, 04:46:29 PM »
It is best to always have A Spearman With BOTH Throw and Impale.
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