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Started by Xemadus Echina, March 16, 2011, 07:43:19 AM
Quote from: rainen on March 28, 2011, 07:10:43 AMchanging your compass would be simple. to add evil and chaos? beggar fight. to add good and chaos? killing bandits with the merchant. to add good and control? give money to the sleeping beggar. to add evil and control? play the card game.Those four just seemed to fit the best. And they're the only repeatable missions/ events i can think of (other then random battle in deeper downs)Also, I know that it'll take work to implement. that's why i'm not saying "OMG put this in game!!!!111" My thought was to use it in a game with a theme revolving around morality. Edit: Sorry, wrong button. Ert.