The State of Sinister Design

Note: what follows is an April Fool’s Day prank post. I’m leaving it here for posterity. Hey there, folks! In the spirit of the presidential state of the union address, I thought it might be a good idea to have a frank discussion with you all about where Sinister Design…

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Telepath RPG: Servants of God Soundtrack out

I spent this weekend remixing and arranging all of the music contained in Telepath RPG: Servants of God into an album. The soundtrack tops out at 30 tracks, with a play time of just over an hour and ten minutes. That surprised me a little. I wrote all these tracks…

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Telepath RPG: Servants of God v. 1.814 Patch

Telepath RPG: Servants of God has been patched to version 1.814, introducing some minor bug fixes. This newest patch does all of the following: –added a new variation to the game’s endings. –fixed a bug where a “buy now” splash would show up on the game over screen even after…

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Telepath RPG: Servants of God v. 1.813 Patch

Telepath RPG: Servants of God has been patched to version 1.813, introducing some new content and a handful of minor bug fixes. This newest patch does all of the following: –added a new Nightmare difficulty mode. (Accessible only via New Game+ after beating the game on Brutal, or using a…

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Telepath RPG: Servants of God v 1.812 Patch

Telepath RPG: Servants of God has been patched to version 1.812. This newest patch does all of the following: –fixed all of the voice-over dialog that wasn’t working the initial release. –fixed problems in two of the conversations with the Ravinale librarian. –fixed a bug that occurs when scanning a…

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TSoG Comes Out on Valentine’s Day

Hey everybody! I’m working furiously right now to add in some of the things I want Telepath RPG: Servants of God to have upon release. I just wanted to take a second to remind everyone that I’m releasing the game on Tuesday, February 14. TSoG has had a lot of…

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Meanwhile, in real life…

I’ve tried to keep posts on this website limited to two topics: (1) the games I’m making and (2) general issues in game design. But sometimes real life intersects with game design in strange ways, and I’ve occasionally faced the temptation to post about current events. This spring, for instance,…

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