Posts Tagged ‘modding’

Tutorial: Making a Telepath Tactics Campaign, Part 9

<< Continued from Part 8 A. Using ChangeCondition Welcome back! As promised, it’s now time to discuss changing battle conditions using script actions. Battle conditions, as you may recall from Part 5B, govern basic settings and rules for the battlefield. Using the ChangeCondition script action, we can actually change these…

Read More »

Tutorial: Making a Telepath Tactics Campaign, Part 8

<< Continued from Part 7 A. Intro to script actions We now know how to write dialogue and structure conversation trees, but we haven’t yet touched on the deepest, most powerful thing available to us in conversations (and arguably, in the game itself): script actions! Script actions are Telepath Tactics’s…

Read More »

Tutorial: Making a Telepath Tactics Campaign, Part 4

<< Continued from Part 3 A. Creating a starting army roster Okay! Now that we have a couple of playable characters, it’s time to return to our campaign’s Introduction.xml file and put them into the player’s army roster. This will make it so the game treats them as recruited characters…

Read More »

Tutorial: Making a Telepath Tactics Campaign, Part 3

<< Continued from Part 2 A. Editing a character’s leveling attributes with <OnLevelUp> Only playable characters gain experience from defeating enemies; however, any character in the game can be leveled up through tags and scripts! If a character’s level is going to be changed in-game, then that character needs to…

Read More »

Tutorial: Making a Telepath Tactics Campaign, Part 1

Greetings, everyone, and welcome to the first part of a series of tutorials where we learn how to create new campaigns in Telepath Tactics, step by individual step! As we go, feel free to refer to the Telepath Tactics manual, which provides thorough documentation on every last thing you can…

Read More »