The Sinister Design Forums

Games => Telepath Tactics => Topic started by: Sythion on August 04, 2019, 02:13:28 PM

Title: Gameplay slowdown
Post by: Sythion on August 04, 2019, 02:13:28 PM
I know, long overdue (played the demo several times, and messed about early levels of the official campaign on release). Finally giving the game a proper playthrough and was unhappy to find that as battle went on the fps dropped slowly, but eventually reaching a point it was nearly unplayable.

Is there any known fix? I would imagine restarting the game between battles help, but a lack of "Suspend" feature means a slow battle has to be redone or trudged through.
Title: Re: Gameplay slowdown
Post by: CraigStern on August 05, 2019, 08:24:55 AM
Unfortunately, this was one of the few issues I was never quite able to get a handle on in the old engine (and it's something I'm half-convinced is simply a byproduct of using Flash). It's one of the main reasons I started remaking the game in Unity! (Which is coming along quite well, by the way.)
Title: Re: Gameplay slowdown
Post by: Sythion on August 05, 2019, 09:26:44 AM
A shame but I'm still having a blast nonetheless. Thanks for replying!