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#51
General Discussion / Re: Sinister Design on Reddit!
Last post by ickydependen - November 13, 2025, 02:05:56 AM
Sinister Design has a cool lineup of tactical RPGs and story-rich strategy games, so having a dedicated community sounds like a great idea.
#52
TSoG / Re: Boss battles playlist & qu...
Last post by Yukimi - November 11, 2025, 09:19:41 PM
I've watched this match, I'm pretty excited about it
#53
TSoG / Re: Download Broken? (Mac)
Last post by Ukrioe - November 03, 2025, 08:11:39 AM
I have to finish this, but it seems that macOS is not supported
#54
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - October 30, 2025, 04:14:01 PM
  • optimized the game's AI algorithm a bit more for faster calculation of moves.
#55
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - October 15, 2025, 09:17:26 AM
Version 1.0.56 fixes a security issue that was announced in Unity by moving to a new editor version.

For the next update (v. 1.0.57):

  • fixed: morale-boosting equipment could cause the game to display a morale value above the morale cap of 10.
#56
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - October 02, 2025, 01:34:36 PM
  • fixed in version 1.0.55b: in many instances during the summer palace investigation, if a character volunteered to lockpick the study drawer, the wrong name would be displayed during their dialogue.
  • fixed in version 1.0.55b: the kineticist boss in the summer palace escape was not getting activated as intended.
  • fixed in version 1.0.55b: the character creator was allowing custom characters to be created with a nickname identical to their first name.
  • fixed in version 1.0.55b: the cancel button in the character creator's custom dialogue screen was partially overlapped by the Secret dialogue button.
  • fixed in version 1.0.55b: when right-clicking a destructible object with a custom sprite, the game would fail to load the custom sprite for the character screen and would end up throwing a null error.
#57
General Discussion / Re: Rules of the Internet 4cha...
Last post by otis5842 - October 01, 2025, 01:43:38 AM
Do the rules reflect real cultural truths about online behavior, or are they just inside jokes from the early imageboard community?
#58
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - September 25, 2025, 10:51:40 AM
  • fixed in version 1.0.55a: when playing on Steamdeck, save and main menu buttons in the deployment and victory screens would appear halfway offscreen.
#59
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - September 24, 2025, 04:30:41 PM
For the next update:

  • fixed in version 1.0.55a: unlearned skills and masteries with "Claw" as part of their name (e.g. Claw Mastery or Claw Counterattack) left in a spriggat's skill progression were not being added to their new skill progression upon promotion (most often in cases of promotion via Book of Power), causing the character to simply never learn them.
#60
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - September 24, 2025, 09:12:33 AM
  • if a character gains a tag that alters the after-attack behavior of a skill (for example, making it so that using a certain skill no longer ends the turn), this is now reflected in the description for that skill in its mouseover tooltip for that character.
  • when a character equips a new weapon that grants a weapon skill, that weapon skill now appears all the way at the start of the skills list in the actions bar.