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#1
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#2
Quote from: seedship on March 17, 2022, 05:10:24 AMTelepath rpg is where it all started, and how I found this game like 10 years ago. I think it would be really great if the story of the shadowing spriggat war and the fall of the shadowing queen was revamped and retold with the improved telepath tactics engine.
The idea of re-telling and retelling the story of the Shadowling and Spriggat war and the fall of the Shadowling Queen with the improved Telepath Tactics engine is an inspired direction.
#3
Ищете Кракен сайт? Вам нужна официальная ссылка на сайт Кракен? В этом посте собраны все актуальные ссылки на сайт Кракен, которые помогут вам безопасно попасть на Кракен даркнет через Tor.
 
Рабочие ссылки на Кракен сайт (официальный и зеркала):
 
•   Актуальная ссылка на сайт Кракен: kra34.at
•   Последняя ссылка на сайт Кракен: kra34.cc
 
1.   Официальная ссылка на сайт Кракен: Кракен официальный сайт
 
2.   Кракен сайт зеркало: Кракен зеркало сайта
 
3.   Кракен сайт магазин: Кракен магазин
 
4.   Ссылка на сайт Кракен через даркнет: Кракен сайт даркнет
 
5.   Актуальная ссылка на сайт Кракен: Кракен актуальная ссылка
 
6.   Запасная ссылка на сайт Кракен: Ссылка на сайт Кракен через VPN
 
Как попасть на Кракен сайт через Tor:
 
Для того чтобы попасть на Кракен сайт через Tor, следуйте этим шагам:
 
1.   Скачайте Tor браузер: Перейдите на официальный сайт Tor и скачайте Tor браузер для Windows, Mac и Linux. Установите браузер, чтобы получить доступ к Кракен даркнет.
 
2.   Запустите Tor браузер: Откройте браузер и дождитесь, пока он подключится к сети Tor.
 
3.   Перейдите по актуальной ссылке на сайт Кракен: Вставьте одну из актуальных ссылок на сайт Кракен в адресную строку Tor браузера, чтобы попасть на Кракен даркнет сайт.
 
4.   Регистрация на сайте Кракен: Зарегистрируйтесь на Кракен официальном сайте. Создайте аккаунт, используя надежный пароль и включите двухфакторную аутентификацию для повышения безопасности.
 
Меры безопасности на сайте Кракен даркнет:
 
Чтобы ваш опыт использования Кракен сайта был безопасным, следуйте этим рекомендациям:
 
•   Используйте актуальные ссылки на сайт Кракен: Даркнет-ресурсы часто меняют свои адреса, поэтому обязательно используйте только проверенные и актуальные ссылки на сайт Кракен.
 
•   VPN для дополнительной безопасности: Использование VPN для доступа к Кракен обеспечит вашу анонимность, скрывая ваш реальный IP-адрес. Выбирайте только проверенные VPN-сервисы для доступа к Кракен сайту.
 
•   Будьте осторожны с ссылками на Кракен: Важно избегать сомнительных ссылок и проверять их на наличие фишинга.
 
Почему Кракен сайт так популярен?
 
•   Кракен даркнет — это один из самых известных и популярных даркнет-магазинов. Он предоставляет пользователям безопасный доступ к анонимным покупкам, включая продукты на Кракен сайте, товары и услуги.
 
•   Безопасность на сайте Кракен: Все транзакции через Кракен даркнет происходят анонимно, и каждый пользователь может быть уверен в защите своих данных.
 
•   Актуальная ссылка на сайт Кракен: Для того чтобы быть в курсе актуальных ссылок, важно регулярно проверять обновления на проверенных форумах и в официальных источниках.
 
Постоянно обновляющиеся зеркала сайта Кракен:
 
Сайт Кракен обновляет свои зеркала для обеспечения безопасности. Поэтому актуальная ссылка на Кракен может изменяться. Используйте только проверенные ссылки, такие как:
 
•   Ссылка на сайт Кракен через Тор: Кракен сайт Тор
 
•   Запасная ссылка на сайт Кракен: Ссылка на сайт Кракен через VPN
 
•   Последняя ссылка на сайт Кракен: https://kra34a.at
 
Заключение:
 
Для безопасного доступа к Кракен сайту, следуйте приведенным рекомендациям и используйте только актуальные ссылки на Кракен. Помните, что Кракен даркнет требует особого подхода в плане безопасности. Используйте Tor, VPN, и проверяйте актуальность ссылок.
 
Зарегистрируйтесь на официальном сайте Кракен и получите доступ к всемирно известной даркнет-платформе.
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#4
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - Yesterday at 11:02:29 AM
  • commissioned a new cutscene background for the palace armory, incorporated it into the game.
  • Silent Blades now have higher Accuracy, making them more effective against Dodge tanks during story battles.
  • if the game ever fails to find an AI profile, it now loads and uses Balanced AI.
  • fixed: the AI was valuing the Enthralled status effect positively for targets who were Stunned (and thus, could not act after becoming Enthralled).
  • fixed: the AI was valuing the Move Bonus status effect positively for targets whose turn had already ended (e.g. using Adrenaline on characters whose turn had ended and could therefore no longer move).
  • fixed: the AI was valuing the Move Bonus status effect positively for targets suffering from Stunned or Frozen status (similar issue).
  • fixed: if you managed to store an item from the character screen within the reserve supplies screen while the unit's inventory subwindow was open, the inventory subwindow would not update to reflect the change.
  • fixed: upon returning to camp late, the "late camp" message would not appear until the player clicked once.
  • fixed: the map editor was defaulting army AI profiles to "Default", which is not an actual AI profile. (In the map editor, army AI profiles now default to Balanced.)
#5
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - July 09, 2025, 01:56:08 PM
  • you can now manage supplies when you're on the main town screen in Kalkerapur.
  • characters can now use items when you're on the main town screen in Kalkerapur.
  • increased casters' base starting slash resistance from -20% to -10%, making them just a bit less squishy.
  • capped the max deployment in the first battle with bandits at 6.
  • capped the max deployment in the battle with the steel bandits at 8.
  • the beggar event will no longer occur unless you have at least one character who is Kind or one character who is Pessimistic.
  • wrote new, unique background dialogue for characters who come from Ploutos.
  • fixed: cosmetic bridges beneath the current terrain tile could render adjacent spaces untargetable with melee attacks for non-flying characters if the elevation difference between the bridge and the adjacent spaces was too large.
  • fixed: characters would treat unbreakable weapons as close to breaking for purposes of deciding whether to say that they want a backup weapon in the shop.
  • fixed: the game was not retrieving the momdad NPC attribute, causing character dialogue about how an adoptive parent was their real mom or real dad to appear with gaps.
#6
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - July 07, 2025, 02:15:46 PM
  • the army overview screen now has page selection buttons for those few players who recruit more than 18 characters.
  • throwing knives now appear in the shop after advancing sufficiently far through the leagues.
  • reconfigured the stats of random equipment drops in battle from their Telepath Tactics defaults to better match the values of comparable proc gen equipment in Together in Battle.
  • two new skills: Create Ice Wall and Create Fire Wall.
  • new, third promotion option for cryokineticists: Cryostructor. Gets +1 range and -1 cost on Create Ice, learns Create Ice Wall.
  • new, third promotion option for pyrokineticists: Pyrostructor. Gets +1 range and -1 cost on Create Fire, learns Create Fire Wall.
  • fixed: the number of tents to keep on the battlefield was being calculated incorrectly in the thief attack battles.
  • fixed: on Relaxed difficulty, a random piece of rug would removed in the witness protection battle.
#7
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - July 05, 2025, 11:27:01 AM
  • you can now mod new classes into the main campaign! The game will now check the Mods/_Common folder for XML files containing "Classes" in their filenames at run time, then load those alongside the game's existing classes. (Note: playing with modded classes will disable achievements for that playthrough going forward.)
  • characters in the army overview screen can now be sorted by clicking the icon at the top of each column of stats: by level, morale, health, energy, appetite, and salary. (Sorting by level will not just sort by visible level, but will take into account hidden levels that have been folded into a character's progression from promoting or switching classes.)
  • fixed: alt-Tabbing out of the game was causing Unity to fail to register the release of keyboard keys (most notably, Alt and Tab); this, in turn, was causing mousewheel functionality to lock up upon returning to the game, preventing mousewheel camera zoom from working.
  • fixed: with the addition of new, more granular custom character recruitment chance parameters to the ShowRecruits script action, the parameters for golem recruitment during the mechanic random event were no longer matching up, causing the game to display a reccommended minimum recruitment of 100.
  • fixed: during the battle in the dissident's den, it was possible to draw axefighters out of the barracks, engage in combat with them, and only later get dialogue of alarm from other axefighters upon stepping inside the barracks even though everyone had already been aggro'd.
  • dialogue triggers that take a character name as a parameter will now accept a new special character
    GROUP[X]for that parameter. Any character in AggroGroup X (where "X" is the number of the AggroGroup) will suffice to trigger the dialogue.
#8
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - July 04, 2025, 02:47:39 PM
  • replaced all remaining instances of int.Parse() in script action methods with int.TryParse().
  • fixed: starting a new run on New Game Plus did not clear the old run's day logs on the calendar screen.
  • fixed: hitting the Escape key during recruitment could cause the cutscene frame to advance instead of simply behaving like a click on the 'Exit' button.
  • fixed: due to a formatting mistake in the scripting for the Marriage Proposal event, the game was failing to weed out potential proposers who were already engaged to be married.
  • fixed: part of the check to ensure thief attacks wouldn't occur when too many characters were wounded had a formatting error, preventing it from working as well as intended.
#9
Together in Battle / Re: Together in Battle Dev Log
Last post by CraigStern - July 03, 2025, 06:22:31 PM
  • painted a new hairstyle for human woman portraits inspired by Uma Thurman's haircut from Pulp Fiction. This marks human woman haristyle #20.
#10
Quote from: Atranen on March 22, 2022, 02:39:50 PMYeah, I think the biggest challenge to doing this will be getting the assets. At a glance, for a direct port we'd want

-Energy golem sprites, animations, portraits
-Bug sprites, animations (and big unit for the queen? Is that possible?)
-Custom sprite/animation for Niven
-Custom sprites, animation for suits of armor
-New assets for Somnus tents etc.

And optionally some aesthetic changes would be nice; custom sprites for CHARNAME, Guy, Anya, Festus, etc.

All of that is beyond my skill level; I'm happy to write dialogue, design combats, create new characters etc, but I don't think I can provide these.

At the moment I'm planning to proceed and rewrite as necessary to take advantage of existing assets. But if anyone has the know how to do these sorts of things it would be a massive help.
This project has considerable potential! Using existing assets to start with is a good way to go.