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 1 
 on: January 16, 2021, 04:02:18 PM 
Started by Hazzard - Last post by CraigStern
Hm; I'm having trouble visualizing this. Can you post some screenshots, or maybe video?

 2 
 on: January 16, 2021, 04:00:39 PM 
Started by CraigStern - Last post by CraigStern
-- created an optional battle for the strikebreaking event and added the event into the game.

-- fixed: a setting in Unity engine lights ("normal bias") was causing gaps to appear inappropriately in shadows cast by 3D meshes.

 3 
 on: January 14, 2021, 06:10:55 AM 
Started by Hazzard - Last post by Hazzard
I think I'm stuck. I went into the Crypt, fought the wandering ghosts, then the ghosts from the falling trap. By this point a decent chunk of my party is dead, so I leave to get Luca to revive the dead. I come back and now I'm stuck.

I can't get to the room with two levels anymore. The only path through the stone block maze is leading me to the room with the moving lamp and traps, but I can't go any further than the chest with the map in it. So I don't have a chance to move the blocks anymore with switches or buttons. Is there a switch I've missed to reach the bottom or right stairs in the maze?

 4 
 on: January 13, 2021, 03:34:31 PM 
Started by CraigStern - Last post by CraigStern
-- fixed portrait palette-swapping issues for Shadowlings.

 5 
 on: January 13, 2021, 09:23:25 AM 
Started by CraigStern - Last post by CraigStern
-- added a glow effect to combat visual effects. (They look much cooler now!)

-- further improved the look of the "attack hit" shower of sparks.

 6 
 on: January 13, 2021, 06:20:19 AM 
Started by Hazzard - Last post by Hazzard
Thanks, it's working now.

 7 
 on: January 11, 2021, 08:26:23 PM 
Started by CraigStern - Last post by CraigStern
-- got selection circles in battle palette-swapping again!

-- fixed pop-up text position and kerning in character portraits.

-- fixed animated bars clipping through the ground in battle.

-- fixed: character noses were not showing up in dialogue portraits.

 8 
 on: January 11, 2021, 02:35:17 PM 
Started by CraigStern - Last post by CraigStern
-- painted a new, higher resolution "frame background" for character buttons in the deployment and reserve inventory screens.

-- updated to the new character portraits in the Character Screen, Level-up Screen, Army Overview Screen, Reserve Supplies screen, Deployment Menu, and Actions Bar.

-- updated the portrait background frames in the Reserve Supplies screen and Deployment Menu.

 9 
 on: January 11, 2021, 11:01:55 AM 
Started by Hazzard - Last post by CraigStern
That one's covered in the site FAQ--set your system clock back to 2016 and run the installer--it should work. :)

 10 
 on: January 10, 2021, 03:38:11 PM 
Started by CraigStern - Last post by CraigStern
-- finished reconstituting the skin, hair, and eye palette-swapping logic for portraits of humans, lissit, and spriggats.

-- fixed bugs in the new palette swapping logic.

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