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General Discussion / Re: Rounding numbers
« Last post by adamschule85 on November 26, 2021, 09:35:11 AM »
When you want to keep significant figures in calculations and record long numbers, rounding numbers is necessary. Rounding is essential in everyday life whether calculating a tip or dividing a restaurant bill among customers, or when determining the amount of cash you'll need for a trip to the grocery shop. When rounding numbers to the nearest tenth, the rounding digit is the second number from the right—or the tenth place. The rounding digit—or the 100's place—is the third digit from the right when rounding to the nearest hundred. Get PUBG Mobile on Windows and read more info about Arknights PC.
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General Discussion / Re: My Telepath RPG 3 got a problem
« Last post by adamschule85 on November 26, 2021, 09:29:44 AM »
It's not a negative thing, and it's actually helping to keep people away during this outbreak. Everything has its own set of advantages and disadvantages. If you are so engrossed in music that you ignore the present circumstances, you may lose something valuable and not realize it. Engage in music; listen to inspiring songs, devotion songs, and a variety of others, depending on your condition; nevertheless, this does not imply that you become entirely immersed in it. Make it a habit rather than a vice. Habit keeps your mind sharp and busy, but addiction can dull it and prevent you from coming up with new ideas. Get nonograms katana for free, now!

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Together in Battle / Re: Together in Battle Dev Log
« Last post by CraigStern on November 24, 2021, 03:22:23 PM »
Spent a bunch of time diving into the math used for character promotions and class changes:

-- fixed: the "change class" algorithm was reversing stat-based operations but not reversing the order of those operations, resulting in some deeply wonky results for classes whose stats are subjected to multiple operations of different kinds (i.e. golems).

-- fixed: the "change class" algorithm was naively applying multiply/divide operations to the character's current base stats rather than to their starting stats. The game now tracks each character's starting stats and uses those instead when altering stat values for class changes.

-- fixed: the "change class" algorithm was reversing and reapplying stat modifications between classes even when those operations were identical in each class, sometimes leading to incorrect stat changes due to rounding errors.

-- fixed: when generating the new skill progression for a character changing classes, the game wasn't culling duplicate masteries or duplicate counterattacks.

-- fixed: when generating the new skill progression for a character changing classes, the game didn't recognize already-known skills within a branch; it would either choose the existing skill, creating a duplicate, or else choose the other skill and thereby allow the character to gain both skills in the branch.

-- fixed: the game wasn't giving characters a counterattack skill upon gaining Counter Limit above 0 during promotion.

-- fixed: the game wasn't displaying a counterattack in the promotion screen for promotions in which the Counter Limit increased above 0.
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Together in Battle / Re: Together in Battle Dev Log
« Last post by CraigStern on November 23, 2021, 04:41:32 PM »
-- there is now a toggle in the Options screen to switch the game into windowed mode.

-- reduced the value given to healers and heroes by the AI to make it less predictable in its targeting priorities.

-- fixed: the Talk button would remain lit up when OnTalk dialogue partners were next to each other even after they had exhausted their OnTalk dialogue.

-- fixed: you could undo moves after using the Give command in battle.

-- fixed: you could Give items to a character even if the recipient's inventory was full.

-- fixed: Fera was lacking masteries.

-- fixed an inaccuracy in the description for Deep Breath.
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Together in Battle / Re: Together in Battle Dev Log
« Last post by CraigStern on November 22, 2021, 06:18:41 PM »
Running the second public playtest for Telepath Tactics: Liberated Edition!

-- gave Light Armor mastery to a bunch of enemy unit types that should be able to equip Leather Armor.

-- added Iron Spear to the weapons available at Merchant 2; added proc gen spears to all merchants after Merchant 1.

-- fixed: the Merchant 3 scene had an XML formatting error that prevented it from being loaded.

-- fixed some minor scripting issues with the Coria and Merchant 3 scenes.

-- fixed: Burning status on Timed Charges would end after only a single turn.

-- fixed a bunch of range errors that could occur with satchel charge explosion chains.

-- fixed: the game would mistakenly regard consumable items as equippable in some circumstances.

-- the 10-degree camera angle change resulted in MoveCam coordinates no longer looking correct in a bunch of scenes; fixed this for a handful of scenes.
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Together in Battle / Re: Together in Battle Dev Log
« Last post by CraigStern on November 22, 2021, 02:06:49 PM »
Gave artist feedback.

-- the Adelbrae Battle now gives a game over if any character dies, not just Emma or Sabrina.

-- created portrait data for Annel Stormhunter, Archos, Pathos, Medomai, Nikolai, Tarn Strider, Tarn Strider Sick, Samir Hashmal, Cloch, Dale Spenks, and Emma Child.

-- fixed: the game would check for a kill-all victory on maps even when exploration mode was turned on, resulting in a victory screen popping up upon entering empty rooms in exploration mode.

-- fixed: the game wasn't passing through species data on unique portraits for palette-swapping purposes.

-- fixed: when accessing the reserves supplies during deployment, the game was using the wrong army number when trying to determine the correct roster to use for the reserve supplies screen.
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Together in Battle / Re: Together in Battle Dev Log
« Last post by CraigStern on November 21, 2021, 04:53:53 PM »
Gave artist feedback.

-- created portrait data for Tarion, Tarion Dark.

-- added a SkillPreference tag to Lakshmi in Caravan Battle to keep her from choosing suicidal Bayonet moves in the opening turns.
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Together in Battle / Re: Together in Battle Dev Log
« Last post by CraigStern on November 21, 2021, 09:37:22 AM »
-- created portrait data for Sarn Kamina Hooded, Doran Chamberlain.
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Together in Battle / Re: Together in Battle Dev Log
« Last post by CraigStern on November 19, 2021, 04:23:29 PM »
Received the remaining unique portrait assets from Georgi!

-- tweaked text alignment on cut scene menu buttons.

-- moved the enemy reinforcements in Defending the Camp back one turn so the player has a chance to react to their appearance.

-- created portrait data for Silithis Predat, Des Serret, Hee'la, Silas Harrowbeak, Rebecca Flare, Zimmer Thrawn, Meridian, Harynx, Lord Dakarai, Vitalia Spring, Umber Gnawbone, Naila Hashmal, Edwin Gabbergast, Oliver Spenks, Sarn Kamina, and Siripent.
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Telepath Tactics / Re: Some suggestions for Liberated Edition
« Last post by CraigStern on November 19, 2021, 10:03:12 AM »
Thanks, I appreciate the suggestions!
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