Phew! Lots of corresponding with the artists over the prior week; a fair bit of writing as well. I've summed up the current state of the game on the front page of the website.
I've now finally coded it so you can use Tents in campaign battles to access the common inventory, though I've found myself squashing a number of bugs to get everything working the way I want it.
Among the bug fixes:
--the game no longer brings up the actions menu over the inventory screen when you summon the common inventory menu via a triggered script
--the game no longer unpauses when you summon the common inventory menu via a triggered script
--fixed a lame, hacky shortcut I was apparently using in the game's pathfinding routine which treated tents as if they were flags (and thus, allowed characters to walk through them and stand on them regardless of their passability value)
--the game once again displays targeting tiles properly after pressing the use, talk, or open / close door buttons
--the game no longer deselects the current character after canceling a talk, use, or open/close door action
--extended the range of Rally so it no longer fails when clicking in the far corners of the map
--made it so characters rallied in exploration mode now move all the way to the destination rather than abiding by their ordinary combat step limits