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Telepath Tactics alpha funding

Over the past few months, I’ve received a surprising number of messages from people who want to support Telepath Tactics, but either (a) missed the Kickstarter campaign, or (b) did not have a bank account to allow them to contribute to the Kickstarter campaign while it was running. For these…

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Telepath Tactics November 2014 Update

Hello, tactics fans! I won’t waste your time with a big preamble–let’s get right to what we accomplished this month: –new animations! As I mentioned last month, I’ve been doing a lot of promoted unit attack animations myself to save money, so this is where a pretty big chunk of…

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Telepath Tactics October 2014 Update

Folks! We’re now a mere two months before the end of the year. Early in 2014, I decided that I would try to have the main campaign for Telepath Tactics finished by December 31, 2014. Is that still plausible? Yes! Is it going to happen? Maybe! All I can say…

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Telepath Tactics September 2014 Update

Another month has passed, and that means it’s time to provide an update on Telepath Tactics! So what’s new? First, there’s this! Much as with the voice actors from my last game, I’ve been wanting to interview some of the folks who’ve helped me out with various aspects of Telepath…

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Interview with Composer Ryan Richko

With the Telepath Tactics soundtrack close to finished, I figured it would be a good time to sit down and chat with Ryan Richko, the man behind most of the game’s score. Here, he talks about composing for video games, and about composing the music of Telepath Tactics specifically. Read…

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Against the cult of simplicity

If you’ve spent any significant time going through my archive of design-focused articles, you probably know that I am allergic to dogmatic declarations about how to design games. Over the past four years, I’ve responded to calls to remove text from games, calls to remove story and attractive visual art…

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Telepath Tactics August 2014 Update

Another month, another update on Telepath Tactics! Before we get into the nitty-gritty of what’s new in the game, I thought I’d share something neat with you all. While visiting my dad earlier this summer, it came up during conversation that he had actually tried being an independent game developer.…

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Telepath Tactics July 2014 Update

Wow, is July gone already? I guess that means it’s time for another monthly update! Perhaps the single most exciting thing (from my perspective) that happened in July was “Tactics Jam,” a 6-hour intensive workshop I ran on how to mod Telepath Tactics. Basically, I gave a small group of…

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Quantum interpretation and art as a Rorschach test

Back in April, Dutch indie studio Vlambeer was embroiled in a controversy over the use of Nazi-style imagery in its 2D dogfighting game Luftrausers. Rami Ismail (the business half of Vlambeer, and a fellow developer whose company and conversation I quite enjoy) took to the Vlambeer blog to defuse the…

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Telepath Tactics June 2014 Update

Another month, another update! What’s new? Work is underway on the game’s promotion classes. All but four of them are outlined now, and we’re making progress on drafting their sprites. You can see drafts of the promoted cavalier and bandit below: We have new rest sprite variations for certain unique…

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