3G Expo Round-Up

August 16th, 2010

Well, that was fun! Thanks to all the folks who stopped by our booth at the 3G Expo yesterday.

For those of you who couldn’t make it, here are a couple of pictures of the booth, along with Danielle Forrester and my friend Dan Allen. I was there too, but I was the one taking the pictures, so, um, I’m not in them.

You’ll note stacks of TSoG flyers sitting on the table. You can nab yourself a copy of the flyer right here if you’re curious.

TSoG at the 3G Expo!

August 1st, 2010

Hey folks! I’ve gotten official go-ahead to present Telepath RPG: Servants of God at the 3G Expo and Game Design Challenge going on in downtown Chicago in two weeks.

This free event invites the public to play gender inclusive games produced by women and girl game designers and other leading Chicago game companies. Participants will view the actual prototypes developed by five teams of fifty girls created during the workshops and have a chance to vote on prize-winning designs. One prototype will be chosen to be developed into an actual playable game by Seniors in the Department of Interactive Arts and Media at Columbia College.

I’ll be there on Sunday the 15th with a table and three computers, all of them loaded up with the latest version of TSoG. Come stop by and say hello if you’re in Chicago!

Judging art via the artist

July 20th, 2010

“What are your religious beliefs?” I’ve gotten this question a few times now from a small number of people who’ve played the Telepath RPG: Servants of God demo. Some of them are just curious fans looking for hints as to the direction the game is going. Others have skin in the game, so to speak–people with definite, already-formed ideas about religion and the existence of God who are trying to decide ahead of time if they’re going to like what I have to say with TSoG.

So far, I’ve given them all the same answer: “I’m not saying.”

Read the rest of this entry »

Downloadable Demo Updated!

June 21st, 2010

The Telepath RPG: Servants of God downloadable demo has been updated to version 1.2, including all the changes made to the game since the release of the last downloadable demo:

  • better enemy AI
  • enemy AI scales with difficulty
  • “click-to-select” character selection in combat
  • more in-game tutorial pop-ups to get new players used to how combat works
  • dark areas
  • hidden treasure chests
  • a new orb
  • and of course, a number of bug fixes

Get it here!

Clever girl…

May 29th, 2010

The enemies in Telepath RPG: Servants of God are evolving! (Actually, I’m just rewriting their AI code again.) Some clever players have noticed that enemy attacks follow a familiar (and predictable) pattern of priorities, first targeting characters they can kill, then going for characters they can backstab, then going after characters who’ve already taken damage, and then simply attacking anyone they can get their grubby little claws on.

Well, now it’s the enemies’ turn to be clever. Once I’m finished rewriting the AI code, enemies will be less straightforward in their approach to choosing targets. Each enemy will take into account such factors as whether they can kill a character in one attack, whether a character can be finished off by someone else nearby, whether the character is vulnerable to a backstab, whether a character is a psy healer, whether the character is someone the player has to keep alive, whether a character is injured, and how many characters the enemy can hit in one attack. But the really cool thing is, they now take all of these things into account at once.

The new structure of the code may also have a side benefit of improving game performance. (Perhaps less impressive for you, but helpful for me, is the fact that this improved AI code also cuts out several thousand lines of now-unnecessary code from the game.)

Darkness, and other goodies

May 24th, 2010

I was thinking the other day. You know what Telepath RPG: Servants of God could use a little of?

That’s right: darkness!

Of course, that’s only one of the goodies I’ve added into the game over the past week. Another is the ability to skip characters’ turns in combat, then come back to them after the other characters have gone.

I’m also going out of my way to sprinkle little hidden treasure chests and other surprises around the game to help reward diligent exploration and foster the sense that hidden secrets are everywhere in this world. Few things help an RPG like a little sense of mystery…

Voice acting underway!

May 10th, 2010

We had a 9-hour marathon recording session on Saturday! Several of the actors voicing characters in Telepath RPG: Servants of God (specifically: Danielle Forrester, Marshall Stern, and Nancy Howland Walker, voicing Malis, Arman, and Mother, respectively) were in attendance.

Here is an exclusive pic of the session: :)

Danielle Forrester, voicing Malis.

TSoG Demo Out!

May 8th, 2010

The first downloadable demo for Telepath RPG: Servants of God is out! (For Windows, that is. AIR is giving me some issues at the moment.)

The improvements this version contains over the browser-based demo:

  • Brand spankin’ new character portraits!
  • A rewritten audio engine!
  • Tons of sound effects!
  • Better enemy AI!
  • Bugs fixes galore!
  • The entire game’s soundtrack in mp3 format!

So, what are you waiting for? Get the demo here!

Tomorrow!

May 7th, 2010

The sun demo will come out, tomorrow!

The first downloadable demo for Telepath RPG: Servants of God, that is. What’s new with TSoG?

  • Brand spankin’ new character portraits!
  • A rewritten audio engine!
  • Tons of sound effects!
  • Better enemy AI!
  • Bugs fixes galore!
  • The entire game’s soundtrack in mp3 format!

See you tomorrow, folks! ;)

New portraits!

April 21st, 2010

When the first downloadable demo hits, you can expect some really nice renditions of the various characters based on Lethal Laurie’s designs. Here’s a sneak peek: