All around the web on 1/18/2012, sites are blacking out in protest of SOPA and PIPA. I will be joining them.
All around the web on 1/18/2012, sites are blacking out in protest of SOPA and PIPA. I will be joining them.
I’ve tried to keep posts on this website limited to two topics: (1) the games I’m making and (2) general issues in game design. But sometimes real life intersects with game design in strange ways, and I’ve occasionally faced the temptation to post about current events. This spring, for instance, I was tempted to post about the democratic revolutions sweeping the Middle East, but I was afraid that it might come across as opportunistic. Likewise when a report came out that the U.S. Army was imposing spiritual training on its soldiers.
It’s not just that I wanted to avoid the appearance of exploiting current events for marketing purposes–I also had artistic reasons not to post about them. Art must contain its own message; it must speak for itself. If I have to tell people, outside of the game, what I’m trying to say in the game, that’s a tacit admission that I have failed to produce art that can stand on its own. If I tell people even just a part of what I’m trying to say, that indicates that I failed to impart that portion of my message clearly in the game. That, to my mind, is tantamount to artistic failure. And I’m not prepared to admit to failure yet. So I’ve kept my mouth shut.
But now we have this. And I cannot keep quiet any longer.
With the dawning of 2012, we now have exactly a month and a half before the release of Telepath RPG: Servants of God. Here’s to a year with one great RPG out of the gate, and even more awesome projects down the road!
Attention everyone! Telepath RPG: Servants of God has been in development for a very, very long time–almost exactly four years now, by my reckoning. But the end is finally in sight. I’m writing to announce that TSoG, at long long last, is going to be released in its finished form on February 14, 2012.
Why release it on Valentine’s Day, you ask? Why, because I love you all, of course! (Also, conveniently, that’s about how long it will take for me to complete the game to my satisfaction.)
Thanksgiving is a peculiar but wonderful American holiday. What originated as a harvest festival has become a time to gather with family and close friends and share the many things we’re thankful for over the prior year. Forget the aprocyphal tales of Native Americans sharing turkeys with pilgrims: this is a holiday about meditating on the good things we have.
And that tradition is more important than ever this year. Life in the U.S. is hard for many people right now, including myself; for Europeans, too, and others around the world. But there is still a lot to be thankful for. Here are two big things that score astronomically high on my gratitude meter.
Telepath RPG: Servants of God has been updated!
To update the game, just download the updated AIR installer and run it. It’ll ask you if you want to replace the previous install: click the Replace button. (Your saved games will remain intact.)
Rock Paper Shotgun‘s 503 Error page is officially the best. Below, I chronicle my adventures thereon.
Word has it that the DRM inside EA’s hack-and-slash action RPG Darkspore has prevented anyone from playing the game for a week and a half now. We’re talking about a single player game that paying customers have been prevented from playing on their own PCs since October 18th due to an error with EA’s online authentication system.
The last word from EA on a fix for their DRM system was two days ago, on October 25, 2011. I quote:
After conversing with the Devs, they state that they can’t yet guarantee an ETA & while they are hopeful, there are no intended announcements of any kind yet planned.
I cannot think of a single indie developer that forces his or her paying customers to connect to the internet and go through online authentication merely to play a single player RPG. Just sayin’.
The Telepath RPG: Servants of God character Griffin is voiced by Ray Proctor, a professional actor with a PhD in Shakespearean studies. A couple of days ago, I got the chance to sit down and talk with him at length about Griffin. Ray had some fascinating insights to offer about how Griffin sees himself, his relationship with other characters, and what The Gift is all about. Here’s the interview:
In case you missed them, here are the other character interviews I’ve done so far: