Success!

I’m pleased to write that our Kickstarter campaign for True Messiah succeeded, ending with us about 112% funded! In so doing, we hit our first two stretch goals: (1) the prosperity monolith tiles and (2) one distinct starting card for each of the four messiahs. The prosperity monolith tiles are…

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A deep dive into the design of True Messiah

As an independent developer with a board game, I sometimes find myself traveling to board game nights and events to demo True Messiah and build interest. At these events, I’m often asked: “What other games does True Messiah play like?” I often respond with something like, “Go meets Magic the…

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The True Messiah Kickstarter is up!

New: due to a last-minute quote from a new manufacturer that hugely undercuts those of their competitors, I’ve been able to slash the funding goal dramatically (and offer a discount on the base game to boot)! Kickstarter won’t let you make changes like this mid-campaign, so doing this required a…

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True Messiah February 2018 update

The time draws nigh, True Messiah fans! In one short month, I will launch the second True Messiah Kickstarter. I’ve updated the rulebook; updated the how-to-play video series; lined up another review; did an interview; signed up for showings at not one, but two conventions; and even managed to snag…

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True Messiah October 2017 update

Greetings, friends–today, you’ll be getting two monthly updates in one! What a deal! As you may recall, I went to PAX West in September to demo True Messiah with Tabletop Co-op. It was a fun experience; I wasn’t on the show floor this time around, and I had a whole…

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True Messiah August 2017 update

Hey friends, it’s time for another update on True Messiah! First, exciting news: I’ll be in Seattle this weekend showing off True Messiah at PAX West with the Tabletop Co-op! If you’re coming to PAX West, make sure to stop by! (You’ll be able to find me in Room 208,…

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True Messiah July 2017 update

Hey guys–I have exciting news! Those of you keeping track of True Messiah progress may recall my update from March discussing the logistics of launching a second Kickstarter campaign. I’ve spent the past few months waiting to hear back from Blackbox and quietly working on a new video game engine…

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Designing RPG Mechanics for Scalability

There is a secret known only to RPG developers, a gleaming nugget of knowledge unearthed anew through long struggle by each succeeding generation of would-be Richard Garriotts and Shouzou Kagas. It is, simply: making RPGs is kind of a pain in the ass. I love making RPGs, but it’s true. The…

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True Messiah Kickstarter campaign is go!

This is it, folks–True Messiah is now on Kickstarter! I first started developing True Messiah a little more than 13 years ago (that’s about 3 years before I  taught myself Flash and came out with Telepath RPG Chapter 1!) True Messiah was originally called “Messiah: A Game of Cult Warfare,”…

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True Messiah September 2016 update

Hey there strategy fans! Wondering what’s happened since last month? You’re in the right place! Art tweaks Did you think we were done with the art for True Messiah? Well, so did I–but the tiny, perfectionist homunculus that lives inside my heart convinced me to commission just a few final edits…

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