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Telepath Tactics has been released!

It’s finally happened! After years of work, Telepath Tactics has finally been released! You can buy Telepath Tactics direct from me right here for $14.99: Windows   |   Mac   |   Linux* You can also find Telepath Tactics on Steam (where it is currently Windows-only, though I’ll be adding Mac and Linux…

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Telepath Tactics: 24 Tips for Survival!

With the release of Telepath Tactics imminent, I thought this might be a good time to post a guide to surviving the game! Telepath Tactics is designed to be highly challenging, with a difficulty level pitched more toward the “strategy RPG veteran” end of the spectrum. If you’re not that…

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Telepath Tactics March 2015 Update

Note: what follows is an April Fool’s Day prank post. I’m leaving it here for posterity. Hello folks! With the release of Telepath Tactics nearing, I’ve been thinking long and hard about the direction the game is heading in. One problem that comes up a lot when I speak with…

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Tutorial: Making a Telepath Tactics Campaign, Part 15

<< Continued from Part 14 A. Using SetStat with numerical stats Now that we’ve covered the basics of creating custom variables, altering their values, and using them to impact dialogue trees, it’s time to talk about doing these same things with character stats! Character stats consist of character-specific information such…

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Tutorial: Making a Telepath Tactics Campaign, Part 13

<< Continued from Part 12 A. Intro to variables If you’ve ever programmed before, then you already know what a variable is–skip right ahead to section B. For everyone else: it’s time to learn about variables! A variable is just a symbol that stands for something else. Remember algebra from…

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Tutorial: Making a Telepath Tactics Campaign, Part 9

<< Continued from Part 8 A. Using ChangeCondition Welcome back! As promised, it’s now time to discuss changing battle conditions using script actions. Battle conditions, as you may recall from Part 5B, govern basic settings and rules for the battlefield. Using the ChangeCondition script action, we can actually change these…

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