SOPA/PIPA Protest

January 17th, 2012

All around the web on 1/18/2012, sites are blacking out in protest of SOPA and PIPA. I will be joining them.

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Meanwhile, in real life…

January 10th, 2012

I’ve tried to keep posts on this website limited to two topics: (1) the games I’m making and (2) general issues in game design. But sometimes real life intersects with game design in strange ways, and I’ve occasionally faced the temptation to post about current events. This spring, for instance, I was tempted to post about the democratic revolutions sweeping the Middle East, but I was afraid that it might come across as opportunistic. Likewise when a report came out that the U.S. Army was imposing spiritual training on its soldiers.

It’s not just that I wanted to avoid the appearance of exploiting current events for marketing purposes–I also had artistic reasons not to post about them. Art must contain its own message; it must speak for itself. If I have to tell people, outside of the game, what I’m trying to say in the game, that’s a tacit admission that I have failed to produce art that can stand on its own. If I tell people even just a part of what I’m trying to say, that indicates that I failed to impart that portion of my message clearly in the game. That, to my mind, is tantamount to artistic failure. And I’m not prepared to admit to failure yet. So I’ve kept my mouth shut.

But now we have this. And I cannot keep quiet any longer.

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Happy New Year!

January 1st, 2012

With the dawning of 2012, we now have exactly a month and a half before the release of Telepath RPG: Servants of God. Here’s to a year with one great RPG out of the gate, and even more awesome projects down the road!

Telepath RPG: Servants of God has a release date!

December 19th, 2011

Attention everyone! Telepath RPG: Servants of God has been in development for a very, very long time–almost exactly four years now, by my reckoning. But the end is finally in sight. I’m writing to announce that TSoG, at long long last, is going to be released in its finished form on February 14, 2012.

Why release it on Valentine’s Day, you ask? Why, because I love you all, of course! (Also, conveniently, that’s about how long it will take for me to complete the game to my satisfaction.)

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2 big reasons for an indie to be thankful this year

November 24th, 2011

Thanksgiving is a peculiar but wonderful American holiday. What originated as a harvest festival has become a time to gather with family and close friends and share the many things we’re thankful for over the prior year. Forget the aprocyphal tales of Native Americans sharing turkeys with pilgrims: this is a holiday about meditating on the good things we have.

And that tradition is more important than ever this year. Life in the U.S. is hard for many people right now, including myself; for Europeans, too, and others around the world. But there is still a lot to be thankful for. Here are two big things that score astronomically high on my gratitude meter.

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Telepath RPG: Servants of God update!

November 4th, 2011

Telepath RPG: Servants of God has been updated!

  • Play cards with the Rubat clan chief’s son!
  • Get an audience with Dean Anya at the Psy Academy and convince her to lend you troops!
  • Find hidden riddle chests and crack their codes for lots of gold!
  • Meet Judge Hakim, the newest acolyte!
  • Enjoy having fewer bugs!

To update the game, just download the updated AIR installer and run it. It’ll ask you if you want to replace the previous install: click the Replace button. (Your saved games will remain intact.)

The best error page

November 4th, 2011

Rock Paper Shotgun‘s 503 Error page is officially the best. Below, I chronicle my adventures thereon.

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Reasons to Support Indie RPGs, Pt. 3

October 27th, 2011

Word has it that the DRM inside EA’s hack-and-slash action RPG Darkspore has prevented anyone from playing the game for a week and a half now. We’re talking about a single player game that paying customers have been prevented from playing on their own PCs since October 18th due to an error with EA’s online authentication system.

The last word from EA on a fix for their DRM system was two days ago, on October 25, 2011. I quote:

After conversing with the Devs, they state that they can’t yet guarantee an ETA & while they are hopeful, there are no intended announcements of any kind yet planned.

I cannot think of a single indie developer that forces his or her paying customers to connect to the internet and go through online authentication merely to play a single player RPG. Just sayin’.

Some Thoughts On Gamification

October 26th, 2011

I’ve found myself wondering about “gamification” with increasing frequency these last few months as various articles appear online to denounce it. What is it, exactly? And is it really as bad as they all say? What follows is a brief exploration of the concept and a look at its applications.  At the end, I offer my opinion on whether gamification really is bad, or merely misunderstood.

What is gamification?

According to Wikipedia, the earliest known use of the term “gamification” was made by Nick Pelling back in 2004 as part of his consultancy business, Conundra Ltd. The text on Conundra’s website reads:

Conundra is a UK-based consultancy specialising in “Gamification“.

This means: we help manufacturers evolve their electronic devices into entertainment platforms. We then help them design, build and run industry partner programmes around new collaborational business models. For these emerging platforms, we can also source, adapt or co-develop games and entertainments. Moore’s Law means that, soon, every device will become a game.

Here, Pelling is just using “gamification” to refer to the act of making an electronic device a gaming platform. For better or worse, that is no longer what gamification means.

For at least a year now, gamification has been used to refer to a utilitarian way of thinking about some of the incidental features of games. Under the gamification paradigm, games become less of “here is a game that feels like this to play,” and instead become more of “here is a game that accomplishes this goal.”

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Griffin Interview

October 8th, 2011

The Telepath RPG: Servants of God character Griffin is voiced by Ray Proctor, a professional actor with a PhD in Shakespearean studies. A couple of days ago, I got the chance to sit down and talk with him at length about Griffin. Ray had some fascinating insights to offer about how Griffin sees himself, his relationship with other characters, and what The Gift is all about. Here’s the interview:

In case you missed them, here are the other character interviews I’ve done so far:

Arman Interview
Malis Interview
Rahel Interview