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Telepath Tactics demo now released!

Attention tactics lovers! If you wanted to give Telepath Tactics a try before picking it up, I have great news for you: there’s now a free demo! Get it here: Windows   |   Mac   |   Linux* This demo gives you the first handful of battles and cut…

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Telepath Tactics has been released!

It’s finally happened! After years of work, Telepath Tactics has finally been released! You can buy Telepath Tactics direct from me right here for $14.99: Windows   |   Mac   |   Linux* You can also find Telepath Tactics on Steam (where it is currently Windows-only, though I’ll be adding Mac and Linux…

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Telepath Tactics v. 1.039 patch

Hey guys! I pushed a really small patch over the weekend–it fixes the bug where, if you use up an item, it would unequip all items after it in that character’s inventory and prevent you from reequipping them. “But Craig,” you might say, “that’s a really small update. What have…

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Telepath Tactics v. 1.038 patch

Hey folks! This update was delayed somewhat by the necessity of ordering a Mac computer–I’d been borrowing Macs from friends to push all of the prior updates, but circumstances finally required me to secure (and then set up) a Mac of my own. The Mac mini just arrived yesterday, so…

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Telepath Tactics: brass tacks and sales stats, Part 1

I’ve posted a lot about the development of Telepath Tactics: my design philosophy, my month-to-month progress, and so on. Now, a couple of months out from the game’s release, I want to take an in-depth look at Telepath Tactics from a financial standpoint. Prior to Telepath Tactics’s release, I did…

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Telepath Tactics v. 1.036 patch

All right, everyone! I’ve got a handful of new fixes and improvements coming your way: to improve performance, the game now automatically removes all listeners from all characters and objects on the battlefield at the start of a CPU player’s turn. (It returns them to the battlefield whenever a human…

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Telepath Tactics v. 1.035 Patch

Hey folks! I got a bunch of bug reports after the last patch, so I cooked up some quick fixes. The changes: fixed a bug in which certain newly recruited characters (ones who weren’t under your control in a previous battle) would not show up in the Reserve Supplies screen…

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Telepath Tactics v. 1.034 Patch

Hey folks! I caught an issue in version 1.033 after uploading it Thursday, so this is mostly just a quick fix. The changes: fixed a bug in which character portraits would not load in deployment tiles on the battlefield. added a process to catch and correct the wrong campaign getting…

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Telepath Tactics v. 1.033 Patch

Sorry for the long period between patches, folks–I just moved to a new apartment this Sunday, and I only just got my internet turned on last night. Despite these delays, I’ve been working on new features and fixing existing issues. Here are the changes in version 1.033: fixed a bug…

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Tutorial: Making a Telepath Tactics Campaign, Part 18

<< Continued from Part 17 A. Creating a destructible object Destructible objects are the inanimate, interactive things you see on the battlefield: walls, doors, bushes, boulders, bridges, barricades, and so on. Anything that isn’t a character–but can still be damaged or destroyed–is a destructible object. As it happens, we already…

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