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What stretch goals should Telepath Tactics have in the upcoming Kickstarter campaign?

mobile ports (iOS / Android)
- 18 (10.4%)
a desert tileset
- 5 (2.9%)
a shadowling city tileset
- 8 (4.6%)
a dungeon tileset with traps, openable doors, scripted levers and buttons
- 28 (16.2%)
randomized battlefield generation
- 25 (14.5%)
extra NPCs with animated sprites
- 13 (7.5%)
extra character classes with animated sprites
- 36 (20.8%)
voice acting for the main campaign
- 4 (2.3%)
an extra branch in the main campaign
- 21 (12.1%)
professional, original sound effects
- 8 (4.6%)
other (list below)
- 7 (4%)

Total Members Voted: 60

Voting closed: March 18, 2013, 12:51:39 PM


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Author Topic: Telepath Tactics stretch goals: come vote!  (Read 10613 times)

CraigStern

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Telepath Tactics stretch goals: come vote!
« on: February 27, 2013, 12:57:52 PM »

The Telepath Tactics Kickstarter Campaign begins on March 14th. Pick your top 3 stretch goals representing stuff you want to have in Telepath Tactics!
« Last Edit: July 31, 2013, 07:05:27 PM by CraigStern »
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StromIV

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Re: Telepath Tactics stretch goals: come vote!
« Reply #1 on: February 27, 2013, 01:59:41 PM »

I picked these:
a desert tileset
a shadowling city tileset
a dungeon tileset with traps, openable doors, scripted levers and buttons

I am more of a fan of extra areas to work in.  I don't think the mobile version should be a big deal though.  That is something that could come after the initial release.  I would rather funding go into adding as much stuff into the original game as possible, and then once the title is released and funds start coming in, then work on additional platforms.

If I had to choose an order for other things I would vote like this (highest priority to lowest):
an extra branch in the main campaign
extra character classes
extra NPCs
randomized battlefield generation
voice acting for the main campaign
professional, original sound effects
mobile ports (iOS / Android)
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CraigStern

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Re: Telepath Tactics stretch goals: come vote!
« Reply #2 on: February 27, 2013, 02:01:17 PM »

Got it. Thanks for weighing in! ;)
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Danceman

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Re: Telepath Tactics stretch goals: come vote!
« Reply #3 on: February 27, 2013, 02:03:58 PM »

I selected
randomized battlefield generation
mobile ports (iOS / Android)
and Other

My other would be a score system (ex: rtype tactics) for a challenge campaign, just battles of each level of the AI with a global score boardPOGFDW
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Blackstaff

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Re: Telepath Tactics stretch goals: come vote!
« Reply #4 on: February 27, 2013, 02:22:26 PM »

I'm for

Dungeon tile set
Extra character classes
Extra branching campaign

More choice -------> Better game  :)
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CraigStern

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Re: Telepath Tactics stretch goals: come vote!
« Reply #5 on: February 27, 2013, 02:26:43 PM »

Got it. Thanks, guys!
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Ertxiem

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Re: Telepath Tactics stretch goals: come vote!
« Reply #6 on: February 27, 2013, 04:01:23 PM »

I agree that more choice means that the game has more potential to attract more people.

I chose in decreasing order:
- A dungeon tileset with traps, openable doors, scripted levers and buttons;
- Extra character classes;
- And randomized battlefield generation - a good generation can bring us to play again.

Thanks for hearing us (once more), Craig.
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Ert, the Dead Cow.
With 2 small Mandelbrot sets as the spots.

ArtDrake

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Re: Telepath Tactics stretch goals: come vote!
« Reply #7 on: February 27, 2013, 04:09:32 PM »

I only chose Other, since while it's not a comparable amount of work to doing three of the goals, I am very much in favor of continuing to lend support to game modification and campaign creation. If you were going to keep going as you were with that anyway, well, there's really naught more I'd want anyway.
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bugfartboy

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Re: Telepath Tactics stretch goals: come vote!
« Reply #8 on: February 27, 2013, 06:00:11 PM »

Other: I think it would be interesting to see more interactions between battles and dialogue: i.e. Certain attacks triggering specific conversations (A special "Talk" attack to use in maps designed for exploration: Such as in attempting to recreate TRPG2 and possibly TSoG.)

Second to that I voted for the dungeon tileset, followed by the mobile port- I mean extra NPC Character sprites.
« Last Edit: February 28, 2013, 09:24:14 PM by bugfartboy »
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SmartyPants

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Re: Telepath Tactics stretch goals: come vote!
« Reply #9 on: February 27, 2013, 07:36:32 PM »

I want to see more tiles and more character spirtes, so we can see more variation in storytelling and gameplay.

SmartyPants

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Re: Telepath Tactics stretch goals: come vote!
« Reply #10 on: February 28, 2013, 11:41:17 AM »

What do you mean by "extra NPCs"?  Does that just mean more characters in the game?

CraigStern

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Re: Telepath Tactics stretch goals: come vote!
« Reply #11 on: February 28, 2013, 12:11:45 PM »

Thanks for the feedback, guys!

What do you mean by "extra NPCs"?  Does that just mean more characters in the game?

Well, yes: but it also means more animated sprites that can be used for NPCs in campaigns. (Think various civilians of differing ages and genders, children, different types of shadowlings and lizardmen, etc.)
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SmartyPants

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Re: Telepath Tactics stretch goals: come vote!
« Reply #12 on: February 28, 2013, 06:45:07 PM »

If I had known that, then I would have voted for "extra NPCs". :(

I thought you just met more NPC characters using the sprites you already have available.  Maybe you should change the name to "extra NPC animated sprites" to avoid more confusion.

CraigStern

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Re: Telepath Tactics stretch goals: come vote!
« Reply #13 on: February 28, 2013, 09:21:40 PM »

I just updated the wording; you can change your vote if you like.
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borsook

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Re: Telepath Tactics stretch goals: come vote!
« Reply #14 on: March 03, 2013, 02:50:55 AM »

I have a feeling too many of the goals are stuff that's appealing to modders, but not necessarily to people who just want to play the game...
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