Hey installdisc!
Is there a possibiliy to mod the game mechanic. Maximum number of players ude per turn 3 for example.
Not directly. It might be possible to script something a little bit like that using the dialogue engine, though. You could, for instance, trigger a dialogue with
OnCharSelected, have it tick up a Val variable, and use EndConvImmediately; then have another dialogue trigger when the Val variable reaches 4, reset the Val to 0, and end turn. This would limit each player to 3 character selections per turn, which isn't
exactly the same thing, but it'd be close!
Is there a possibility to turn off the random generated item sack drops in multiplayer and the fog with it. I can take out in xml the item sack but the fog or dust which appears when it it is dropped down is still there.
In a multiplayer map, fog of war is an option you turn on or off in the match setup screen; I don't believe there is an option to turn off random item drops in multiplayer.
Why the characters that i place down mixing randomly?
Is this still for the multiplayer map you're making? My guess is that the game is substituting in the player team rosters for the particular characters on the map. If you post the xml file, though, we can take a look at it and see what's happening.