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Author Topic: Random Maps I made  (Read 4958 times)

installdisc

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Re: Random Maps I made
« Reply #15 on: January 16, 2019, 06:05:31 AM »

Thank you very much for the answers.

1. limiting the number of character usage
- I Will try this.

2. item sack drop:
- I can turn of the random item sack dropping if I comment out the item sack in the xml file (ObjClasses).
But if an item sack was dropped down on the map there is a little dust cloud appears and (sorry not fog) and it looks very dusty/foggy after a while...because the engine dropping down the "item sack" which was taken out so dropping done nothing but the dust still appears and the map starting to look like Wild Wild west after a  while.

3.character maped editor placements versus actual in game placement:
- i attach two pictures for this purpose what i meant and the xml file.


« Last Edit: January 16, 2019, 06:31:23 AM by installdisc »
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Lenny13

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Re: Random Maps I made
« Reply #16 on: January 25, 2019, 08:27:13 AM »

Thanks for the cards, we want to try with a friend. Only the question is all multi-player or only 2 what did you point out?
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CraigStern

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Re: Random Maps I made
« Reply #17 on: January 25, 2019, 03:17:15 PM »

Okay installdisc! Looking at map_mod_3.xml, it seems the map editor has the correct coordinates for all of your units marked down--I'm surprised that the game is messing up their start locations.

My best guess is that this is happening because multiplayer maps are designed for custom teams drawn from each player's roster. Have you tried making this a single-player map?
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