The Sinister Design Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to the new Sinister Design forums!

Author Topic: Accuracy bug(?)  (Read 1283 times)

LightningLord2

  • Stone Golem
  • *
  • Offline Offline
  • Posts: 34
    • View Profile
Accuracy bug(?)
« on: January 01, 2016, 03:50:54 PM »

Some wierd thing happened regarding accuracy in a vs. I played. I was on one of my custom maps (a very tight map where the whole floor is ice) when suddenly, amidst the chaos, my base accuracy was 80% (75/70% for the Barudits/Rogues) for most of my attacks (never-miss attacks still succeeded). I can confirm that the attacking units weren't blinded.
Logged

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3096
    • View Profile
    • Sinister Design
Re: Accuracy bug(?)
« Reply #1 on: February 02, 2016, 09:01:24 AM »

Were they standing on ice tiles?
Logged

LightningLord2

  • Stone Golem
  • *
  • Offline Offline
  • Posts: 34
    • View Profile
Re: Accuracy bug(?)
« Reply #2 on: February 05, 2016, 07:07:15 AM »

Yes they were - is that the reason?
Logged

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3096
    • View Profile
    • Sinister Design
Re: Accuracy bug(?)
« Reply #3 on: February 13, 2016, 09:17:33 AM »

Yup! If you pull up space info for ice tiles, you should see that they impose an accuracy penalty.
Logged